Experience Android on your Switch, with the first publicly released version of LineageOS 15.1

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Being true to their promise, switchroot has released their highly anticipated method of bringing Android to your Nintendo Switch console. This marks the first public release of LineageOS 15.1, and is based on a build of Android that runs on the Nvidia Shield TV. By flashing the installation image to your micro SD card, you can use Android 8.1 Oreo on the Switch, in both handheld and docked mode. Some of the features include audio support, allowing the Joy-Cons to connect through bluetooth, offering CPU and GPU performance profiles, and more.

As this is a beta release, you should be aware that there are a few bugs. Some notable issues are that sleep mode battery life is lacking, certain apps have problems with being controlled with the Joy-Cons, the screenshot function is disabled, wifi can be spotty, and a few other quirks.

If you're interested in playing around with this release, you can follow the instructions below to get started, with the download links being available in the source.

LineageOS 15.1 for Nintendo Switch by switchroot. This is the first publicly available Android ROM for the Nintendo Switch. Based on the Nvidia Shield TV builds it brings a smooth and powerful Android experience to your Switch in both handheld and docked mode.
  1. Pick the image that corresponds to the size of your SD card. You can use an image that is smaller than your card. You’ll end up with the remaining space unused on your card.
  2. Write the image to your SD card with e.g. balenaEtcher Do not extract the image, Etcher can handle the compressed image just fine! WARNING: This will overwrite any contents on your card! The progress bar/percentage might go haywire in Etcher, but you can ignore that. The flashing will still work and Etcher will let you know when it’s done. It can take up to an hour depending on your SD card’s speed. Also make sure not to format any of the partitions when Windows prompts you to after flashing.
  3. Download GApps for Android 8.1. from OpenGApps, use ARM64. Put the file on the first partition of your new SD card
  4. If desired download the "Shield-ifier" zip and place it also on the SD card. This will make your Switch identify as Nvidia Shield TV and install the Nvidia app.
  5. Load hekate and boot to TWRP by holding VOL+ when you select the Android config.
  6. Flash GApps zip, optionally flash other zips
  7. Reboot to hekate and boot into Android
  8. Complete the inital setup. For the Nvidia app to work make sure to update it from Play Store!

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The Real Jdbye

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Do docked JoyCons work? I know that's been a problem with Linux, and it isn't mentioned in the OP.

Ooh, with the "Shield-ifier" it should be possible to get Geforce Now running on it right? I tried to install an Nvidia Games apk to get Geforce Now running on my phone, but the latest version of the Nvidia Games apk complains that it's incompatible with my device, and older versions do run but don't actually let me use Geforce Now likely since it does some version checks. Would be really nice to have that on the Switch.
 

x65943

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Do docked JoyCons work? I know that's been a problem with Linux, and it isn't mentioned in the OP.

Ooh, with the "Shield-ifier" it should be possible to get Geforce Now running on it right? I tried to install an Nvidia Games apk to get Geforce Now running on my phone, but the latest version of the Nvidia Games apk complains that it's incompatible with my device, and older versions do run but don't actually let me use Geforce Now likely since it does some version checks. Would be really nice to have that on the Switch.
From the linked release page
  • Joycons connect via Bluetooth, also in handheld mode
 
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Rahkeesh

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Hell if its just Android bluetooth, maybe we can pair android dinput controllers? Like say the 8bitdo ones.

Really curious how bluetooth input lag will be, often a struggle on Android.
 
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!