Sono, once again, incredible work. I have a suggestion. Is it possible to also map the ABXY buttons to the "c-stick"? This would allow for dual analog support in games like Metroid Prime Hunters.Not enough code space, sorry.
Sono, once again, incredible work. I have a suggestion. Is it possible to also map the ABXY buttons to the "c-stick"? This would allow for dual analog support in games like Metroid Prime Hunters.Not enough code space, sorry.
Sono, once again, incredible work. I have a suggestion. Is it possible to also map the ABXY buttons to the "c-stick"? This would allow for dual analog support in games like Metroid Prime Hunters.
@Sono That's true, I know Mario 64 DS runs at 30FPS anyway (there is a 60FPS hack available), so in theory you wouldn't be losing anything by having it run at 30FPS on 3DS. Something like Mario Kart DS which is originally 60FPS would definitely be severely impacted.
@Sono incredible work of yours. I just wonder something if you stretch the resolution let say to 370 and not to 380 would it still get this FPS issue?
Would using the CPU boost in TwilightMenu++ help against the slowdown or is that unrelated to this problem?
This is interesting to me, since the widescreen resolution you're shooting for (384*240) is smaller than that used by the 1.5x scaling mode. (384*288). EDIT: So it's not that the 3DS can't handle that high of a resolution, just ... not this specific one? /EDITTrying to add a custom resolution is the culprit. Just using the already existing 1.5x scale mode works just fine, but anything beyond the 3 resolutions included in the binary will result in bad side effects :/
This is interesting to me, since the widescreen resolution you're shooting for (384*240) is smaller than that used by the 1.5x scaling mode. (384*288). EDIT: So it's not that the 3DS can't handle that high of a resolution, just ... not this specific one? /EDIT
Out of interest, which of the three modes are you working from when attempting to build the 384*240 mode? Are you replacing the 1.25x scale, or the 1.5x? It seems like the 1.5x scale is "closer" to what you're trying to achieve--maybe the 3DS would handle it better using whatever values it hardcodes for that mode, compared to the 320*240 mode?
This is definitely very nice. Over in the widescreen thread there's a collection of games which are in a separate list because they display primarily on the touch screen, so there's no benefit to widescreen. A feature like that could turn a lot of those around, as long as they don't rely heavily on touch input. e.g. The Zelda games would not work very well if you swapped the screens because they're based entirely around touch input (unless you use button hacks), but other games that don't use touch too heavily should be playable switched and with widescreen support.Love that you found that screen swap thing. Hope that gets added as an additional feature. I can't imagine it being useful in a ton of games, but it's still cool as hell.
Should be a few pages back.Any way to download the patcher?
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None yet. There should hopefully be a future version that does it though.Wich patch stretches it?
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