Console versions of Planescape Torment, Baldur's Gate and other classic RPGs launch this fall



As previously announced, a collection of beloved D&D-styled role-playing games are headed to consoles for the first time. We now have the release dates for the enhanced editions of Baldur's Gate I+II and Siege of Dragonspear, Neverwinter Nights, Icewind Dale, and Planescape Torment. On September 24, 2019, all the aforementioned games except Neverwinter Nights will release, both physically and digitally on Xbox One, PlayStation 4, and Nintendo Switch, while Neverwinter Nights will follow a few months later, on December 3rd. All the games will come included with their expansions and downloadable content, and feature updated UIs that make it easier to play with a controller.
 

AamitMorthos

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lmfao these are going to play like garbage with a controller!

It could if they feck up like EA did for the sims 4, but if it's like pillars or divinity then it'll be fine. Those's games work really well with a controller so I'm not too worried about these coming over.
 

GothicIII

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It could if they feck up like EA did for the sims 4, but if it's like pillars or divinity then it'll be fine. Those's games work really well with a controller so I'm not too worried about these coming over.

I have played 200hrs PoE on PS4 and I was very mad at how shitty the programming was. It crashed a LOT and for every loading screen I could go and make a coffee. So yes it works very well but every port needs to be polished (I love old school rpgs so I didnt give up) and not just thrown onto the market for quick cash.
 
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AamitMorthos

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I have played 200hrs PoE on PS4 and I was very mad at how shitty the programming was. It crashed a LOT and for every loading screen I could go and make a coffee. So yes it works very well but every port needs to be polished (I love old school rpgs so I didnt give up) and not just thrown onto the market for quick cash.

I've never played it on playstation since I've been playing on both the 2014 xbox one and the xbox one s and never ran into any bugs or crashing. I do agree, loading takes forever which is why I play it mostly on the s and it's gotten better since launch.
 
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GothicIII

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I've never played it on playstation since I've been playing on both the 2014 xbox one and the xbox one s and never ran into any bugs or crashing. I do agree, loading takes forever which is why I play it mostly on the s and it's gotten better since launch.

(Sry for a bit OT)
For PoE it wil crash if you are hoarding stash. If you collect unique items it will crash every 1-2hrs after 100items or so. My error logs are full of PoE. I think on PS4 it is more problematic than on Xbox. The developer said it is a Unity problem (I believe it but then I wouldnt port it to Unity). It is really sad and history repeats itself. I dont dislike the developer they have also made e.g. cities skyline and it works really really good.
 
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the_randomizer

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How did they do it? I thought the source code for bg2 was lost and couldnt be enhanced like bg1. So porting is not possible.

Ah did a mistake here. It was icewind dale 2 which can't be altered with. This will stay pc only for a long long time.

I really wished companies wouldn't be so stupid as to lose the source code to their own games. How lazy can you get?
 

AbyssalMonkey

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Or, you know, have backups and backups?
It's not like these games were released two decades ago. It's also not like the company who owned the rights to these games didn't get bought out. It's also not like tape drives get lost. It's again not like cloud backups have been commercially viable for small companies in only the past 10 years. /s

Backups don't solve all the issues. In all likelihood, the source code was stored on a CD or Tape drive. In the case of a CD, they degrade over time. In both cases, with the property change from the now not-the-same developer or publishers, and the changing office locations and the bankruptcies that may have happened, losing the original source code is trivially easy. In fact, I'm more surprised Beamdog was able to get their hands on the original source code for as many games as they have.

Losing source code is extremely common. This goes doubly true for things that were produced in the time before cloud backups were commercially available. You can shame and blame them all you want, but how many files have you lost before the year 2010? How many CDs that have installer information, music mix tracks, work projects, are lying around that you have simply misplaced? Have you changed your residency before? How much of the stuff when you moved seemingly disappeared even though you could swear you packed it?

Don't hold yourself to be the highest paragon of data preservation. You make mistakes, companies do too. You can't just blame a single front-end company for a mistake that was likely not even theirs to begin with.
 

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