Homebrew WIP GZDoom for Switch

FoxMcloud5655

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Hey guys, new to switch modding stuff, in fact I haven't done it yet. This is some amazing work here. Kudos.

Just wondering if I get an xecuter sx pro, will that get me the correct cfw to do this? Super excited at the prospect of proper doom on the go.
All of the CFW that can run Homebrew will work, theoretically. I highly recommend Atmosphere as it's open-source, free, and works very well.
 

Purple_Shyguy

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Hey guys, new to switch modding stuff, in fact I haven't done it yet. This is some amazing work here. Kudos.

Just wondering if I get an xecuter sx pro, will that get me the correct cfw to do this? Super excited at the prospect of proper doom on the go.

TX OS is free if you just want homebrew. You only need to pay for the license to access pirating switch games.
 

fgsfds

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Check for error.log in the gzdoom folder, though it's probably not there.
Might also be that you somehow installed it incorrectly.
 

fgsfds

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Sounds like your gzdoom.pk3 is corrupted or not there at all or something. Try copying everything over again.
 

1NOOB

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hmmm really weird , now i get an error without a log but everything is there and i dont see why they would be corrupted

edit: i got doom 2 normal to launch with the gzdoom.nro but the launcher just fail
 
Last edited by 1NOOB,

fgsfds

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Where did you put everything? The layout should look like this
switch/
--gzdoom_launcher.nro
--gzdoom/
----iwads/
------doom2.wad
----pwads/
----...
----gzdoom.nro
 

RanchoBurger

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Thanks guys. Yeah I don't have any interest in pirating switch titles. Just like the idea of having access to old games on the go and if I can eliminate my 3ds and phone from that I'd be thrilled.
 
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Fuzzy-v

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It's literally this same issue https://forum.zdoom.org/viewtopic.php?f=7&t=57781&p=1024491
But I don't really understand why, since I gave you builds with disabled unsafe math optimizations. It also should happen to everyone else, since the hardware is the same and everyone has the same NRO.

Updated from 3.02 to 6.20 and its fixed.

I don't know why. Maybe there were kernel changes in Horizon that affects how math operations are performed in gzdoom engine? I dunno.

Hopefully my case was an isolated case. But if anybody else can confirm if my bug exists or not on 3.02 or lower firmware that would be appreciated. Just so fgsfds can add it to his buglist if required.
 

1NOOB

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Where did you put everything? The layout should look like this
switch/
--gzdoom_launcher.nro
--gzdoom/
----iwads/
------doom2.wad
----pwads/
----...
----gzdoom.nro
Its exactly like that. Wich is why i dont get it xD. I can launch doom2 through gzdoom.nro but not the launcher and cant have a list or choice of wad
 
Last edited by 1NOOB,

dormeus

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which version of brutal doom are people using because it's not working for me :/

when using call of doom with brutal doom bundled in that works
 
Last edited by dormeus,

fgsfds

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Its exactly like that. Wich is why i dont get it xD. I can launch doom2 through gzdoom.nro but not the launcher and cant have a list or choice of wad

I don't know then. The launcher is a simple SDL2 thing, there's no reason it shouldn't work.

which version of brutal doom are people using because it's not working for me :/

when using call of doom with brutal doom bundled in that works

The latest version of BD from ModDB should work fine.
 
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Bluer

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I encountered a bug with saving. On E2M2 i tried to save the game, but after typying the name of the savegame, the game softlocked and I couldnt close it through Horizon. I had to reboot the console.
It can be irritating when someone is playing a long map.
EDIT: It is also worth noting that I was playing on SmoothDoom spritepack
 
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fgsfds

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That's kinda weird. Are you sure it softlocked and you didn't just forget to press A? What firmware/cfw are you on?
 

Bluer

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That's kinda weird. Are you sure it softlocked and you didn't just forget to press A? What firmware/cfw are you on?
6.20, ReiNX
No, I tried to press every single button on joycons, no response, when I loaded the game again, safe function worked, after putting a name on a savegame, it is highlighted with red color, but when softlock occured, i pressed A, then I had to type the name, and then I couldnt press anything, there was no response.
 

dormeus

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Imma open by saying I know very little about doom mods and compatibility, it's not something I've really done before but this is a list of all the stuff I've got working on this version of GZDoom for anyone, like me, who know feck all lol Obviously this is not an exaustive list just stuff that looked interesting to me and worked


Action Doom 2: Urban Brawl
Ancient Aliens
Chex Quest 3
Delaweare
The Ultimate Doom
Doom II
Hacx v2.0 (and v1.2)
Harmony
Heretic
Hexen
Hexen: Deathkings of the Dark Citadel
Final Doom - The Plutonia Experiment
Final Doom - TNT: Evilution
Rekkr
Rise Of The Wool Ball
Shadow Of The Wool Ball
Strife
Strife: Veteran Edition


Adventures Of Square
Alien - Ultimate Doom
Batman Doom - Reborn
Brutal Doom
Call Of Doom - Black Warfare (light)
Dead Wire
Deliverance 2600
Fist Of The North Star - 19XX Edition
Golden Souls 1
Golden Souls 2
Hocus Doom
Island, The (light)
Lasting Light
Metro 2034 Redux
Metroid - Dreadnought
Rekkr
Robocop Doom
Shadows Of The Nightmare Realm
Skulldash - Expanded Edition
Splatterhouse 3D
Stronghold
Ultimate Torment And Torture
Unloved
Zombies - Extreme Epidemic Edition
 
Last edited by dormeus,

Dutt

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Ok
For those who want BD to run a bit better here's my config.. it still hitches now and then especially on a lot of action but is a lot better.

You should only need to change it to your name and anything elts you want hehe.
Let me know if it helps.
 

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