Homebrew WIP GZDoom for Switch

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Don't forget that you gotta quit the game via the Quit button for your config to save.
Tried that, everything saves BUT that option.
Every time I boot up GZDoom, the "Freelook" option under "Gameplay" option resets itself.
It does that with all profiles I tried, and I know they save other options, because I change Display scales/aspect ratio and those are saved.
Try my config i posted few pages back.
I was able to make them slightly bigger by changing the Display scale, but I'll try to check your config too.
Do you have a pic of your options letters like you have them now?
 
Do you have a pic of your options letters like you have them now?
Here you go. I dont know why fps drops in the menu.. its weird.

2019051616362200-F1C11A22FAEE3B82F21B330E1B786A39.jpg
2019051616364000-F1C11A22FAEE3B82F21B330E1B786A39.jpg
 
Where do you place ogg add-ons like music pack in Doom 64 Retribution?
I have the doom64.wad in pwads, and doom.wad/doom2.wad in iwads. The music pack is is pk3 format.
 
In pwads.
Tried that, everything saves BUT that option.
Every time I boot up GZDoom, the "Freelook" option under "Gameplay" option resets itself.
It does that with all profiles I tried, and I know they save other options, because I change Display scales/aspect ratio and those are saved.
Must be a GZDoom bug then. Profiles only affect launcher settings.
You can try to figure out what console variable enables freelook and put that into autoexec.cfg.
 
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Doom64 Retribution + ogg add on is working great, make sure set the CPU clock at 1532 at least or it will drop some frames in crowded or geometry complex areas :)
 
Last edited by cucholix,
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I seem to have an issue loading Brutul doom . I get an Opengl error and it will not load anything but the vanilla game.

Can anyone help please?

Iam on exfat
 
You're probably running it through the Album. Brutal Doom requires more memory, as such you need to either run it through a regular app/game or through NSP HBMenu.
 
Should work, unless it uses features that were removed or changed in more recent GZDoom versions.
What issues are you having?
 
Last edited by fgsfds,
Should work, unless it uses features that were removed or changed in more recent GZDoom versions.
What issues are you having?
Thanks for your reply, I downloaded the latest version of the mod and it works well now. however I do not want to activate the mode because too many
psx doom mod.PNG


What is that? A modded version of PSX doom?
PSX Doom / Final Doom TC is the conversion of doom psx for gz doom
 

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jesus fucking christ.
For any future problems like this, I think it's possible to put multiple PK3s in one big PK3 and they'll all load. PK3s are just renamed ZIPs, so you can do that with WinRAR or by just renaming the .zip you got on your screenshot to a .pk3.
Something also tells me you got to run one of those EXEs first.
 
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You're probably running it through the Album. Brutal Doom requires more memory, as such you need to either run it through a regular app/game or through NSP HBMenu.


Hmmm okay thank you, cant seem to get nsp hoomemenu to work, always get a gray screen on 7.0 aymps[here. Any idea?

Also how else would i run it?
 
Hmmm okay thank you, cant seem to get nsp hoomemenu to work, always get a gray screen on 7.0 aymps[here. Any idea?

Also how else would i run it?
You don't have to use it, with latest Atmosphere you can just launch any game while holding R by default.
 

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