Here is a new version where adpcm streaming seems better.
i had trouble getting anywhere in the menus than a black screen with the last build.
that was the previous settings, runs normally after deleting both nitrografx.brm and settings.cfg from /data folder (maybe deleting only the .cfg was enough) , btw what is the function of nitrogfx.brm ?
ADPCM is only available on the CDROM so it should not affect normal HuCards
my bad , i was confusing PSG and ADPCM, hope i don't mess up my descriptions.
now multiple bin can be launched,
rainbow island (multiple bin ) - psg partialy works (except some like collecting things sfx)
but ADCPM doesnt. horizontal screensize appears compressed with borders (is it weird for a 256px game? cfr screenshot)
buster bros ( multiple bin cdrom) - harsh garbage sound , barely audible psg, later when this audio junk stops playing (music change), PSG becomes audible again.
when is a static anchor such as a suction cup, tiles are missing (cfr screenshot)
Monster lair (single bin) - game seems more alive than ever with psg playing and balanced mix
lords of thunder (single bin) - great audio, it seems all effects are playing although the mixing enveloppe a little bit on the low side but could be my earing. generally its ok
baby jo (iso) - after testing all the previous i went to this and it gave me LOAD ERROR!
lords of thunder and monster lair were doing the same no matter i active the on/off option
after a hard reset they were ok to launch again but theres a pattern...
tengai makyou - samples (ADPCM?) playback during intro are generally correct but with large chunks of text when the timing goes too long you can hear a bit chunk of the audio append at the end, i have to determine while filming where the little chunk belongs to the whole.
edit : it seems to that it is when there's a audio backgroung while streaming ADCPM, the short audio clip that is reapeated at the end may come from any point in the one that was just played. what i heard came from the beginning, middle and end of the sample.
later in the intro we can assist a dialog where right tile is disapearing from the character during facial animation. ( cfr screenshot).
just a detail while i think of it : at launch during firsts static screens some games displays residual static pixels isolated but generally vertical like small ghosting across the screen it's subtle and hard to photograph it vanished after a while , i'll try to capture something with more contrast, i noticed that before, i have to test with another dsi.
The game always freezes after completing the first act
i got the freeze too in soldier blade jp but it's the zooming animation that seems to lock
