[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

OuendanCyrus

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I think I followed all the steps correctly, but I'm getting a C2-12828-1 error. Anyone know what might be the cause of this?

Edit: The game did manage to launch once, but the two text boxes before the Falcom logo were empty and the title screen was completely black, I was able to select Load, but then it would lead to the same error again.

Edit 2: On the third boot, I managed to load into the game, but everything is black, I can open the menu and see the English names, but all numbers are 0 and there is no text whatsoever. @.@

Edit 3: So when using FAGDEC, the decrypting works fine until it gets to the gro0 parts, I get lots of red lines of text with messages like "Could not decompress segment" "That also failed, will write uncompressed" "ELF IS CORRUPTED. IT IS AS BAD AS MAI. Or its too"



Edit 4: Thanks to database for being so very patient and fixing this issue for me, the data.psarc I had was the issue, causing the game to not load properly.
 
Last edited by OuendanCyrus,

AmyGrrl

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Just wanted to say thanks for this! I had bought all 3 of the Trails In The Sky games. But never got around to playing them. Then I saw this post saying they had been translated on the Vita. Have to definitely play these versions. Got it patched and it seems to be working just fine. At first I was a bit surprised to hear them not talking in english. Then I quickly started up the Steam version to check if that version has english voices. Ummm.. no voice overs at all... well dang! That's explains it! Thankfully I can set the voice audio to zero.

Had a question about the BGM on all three of the games. If I leave or only use the Evolution BGM Patch of each game. I can then install the BGM DLC for each game. Which I have already done. This would let me select the soundtrack I want to use from the options menu? I've never really played this game series. So I'm not suse what BGM I prefer and it would be nice to listen to them both. Thanks for any info.
 
Last edited by AmyGrrl,

HerbalNekoTea

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Hi, i want to report 3 bug in the game project i had encountered during my full playthrough of the first game. I was using the latest patch for nonpdrm style legit encrypted PSN copy with repatch. I used the patch who were availible last summer when you made the repatch version.

First, the first parsing error. In the orbal factory's library, there's a trilogy of book which the second and third one are hidden quest at the end of the chapter. The first book of the trilogy, when read directly from the bookself's either totally empty or only show "le" in the page. So i expect this to be either a memory leap error or reinsertion error.

Second, on one of the gate to change region, i cannot remember if it's the one from prologue to first chapter or the next one (the main corridor go from south east to north west) (it's a story required gate btw), when you enter the first room at your right (from the corridor perspective), the text from the first person in the top left part of the room got one box text who overflow the box text. It kinda look like someone forgot to put the box break command in the code to make the second part of the text in the next box. I have screenshoot if need to.

Third one, which's not a text parsing error but a collision detection error. In the map where the stalled car's in chapter 3, a section of the south border of the map don't have collision on the wall, so you can go out of bond for a big range of the game's south map, at multiple spot. I expect you to not be able to patch this one, but i see no harm reporting this bug.

I hope those bug report will help you fix the game.
 

vergil2012

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Hi, i want to report 3 bug in the game project i had encountered during my full playthrough of the first game. I was using the latest patch for nonpdrm style legit encrypted PSN copy with repatch. I used the patch who were availible last summer when you made the repatch version.

First, the first parsing error. In the orbal factory's library, there's a trilogy of book which the second and third one are hidden quest at the end of the chapter. The first book of the trilogy, when read directly from the bookself's either totally empty or only show "le" in the page. So i expect this to be either a memory leap error or reinsertion error.

Second, on one of the gate to change region, i cannot remember if it's the one from prologue to first chapter or the next one (the main corridor go from south east to north west) (it's a story required gate btw), when you enter the first room at your right (from the corridor perspective), the text from the first person in the top left part of the room got one box text who overflow the box text. It kinda look like someone forgot to put the box break command in the code to make the second part of the text in the next box. I have screenshoot if need to.

Third one, which's not a text parsing error but a collision detection error. In the map where the stalled car's in chapter 3, a section of the south border of the map don't have collision on the wall, so you can go out of bond for a big range of the game's south map, at multiple spot. I expect you to not be able to patch this one, but i see no harm reporting this bug.

I hope those bug report will help you fix the game.

Taken from the first post:

''If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.''

I guess contacting them directly is the better way.
 

xatzimi

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I'm glad this exists, I'll finally give this game a try (I had a friend who annoyed me to play it). I did get the patch all working, but I'm not sure what to do with the DLC? What does it mean that "the DLC is now supported with RePatch"? I'm using RePatch, and have installed the BGM option, but I don't see it in options. Is there something I need to do with RePatch?
EDIT: I did some tweaking and I think it works fine.

Also, this is a really minor thing, but is the game launch splash art supposed to change to English?
 
Last edited by xatzimi,

sedef122

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so just attempted to patch the game and while the main game text is in English menus are not...any idea on what I am doing wrong?
 

cgoetze

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Hello,
I got the Update 1.02 and the game and stracted it with the pkg2zip.
Is the eboot.bin (update) and data.psarc(game) inside the update and game the same that we get with FAGDec? Are they "decrypted"? If not is a way to get the decrypted files outside the vita? If not, then I do the procedure to "install" the app/ and the patch/ and after that use FAGDec, will this work?
(NoNpDrm dumps)
 
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Rith12

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I am getting black screen with just music. No idea what to do now.

edit: ok fixed the black screen but clicking new game,load or option takes me to start screen. I'm so close to being done with game. Trying for days to get it to work

edit2: damn didnt realize that japanese controls were different, so I guess thats solved. Now the last problem. Everything is still in japanese!! Also the options menu said that the music is Evolution even though I patched using original bgm
 
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THE1andONLY

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I know this is only tangentially related but does anyone have a zero no kiseki evolution save file with max carry over points or at least enough points to get everything for ng+?
 

THE1andONLY

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I know this is only tangentially related but does anyone have a zero no kiseki evolution save file with max carry over points or at least enough points to get everything for ng+?
 

Rith12

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I'm running into some troubles with this.

I've applied the patch, and the main menu and options menu are in english. But once I start the game, all the text is still in Japanese.

Has anyone else run into this problem? xdelta didn't kick up any errors when patching either file.

Have you figured this out yet?
 

the database

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Have you figured this out yet?
Make sure you're running the latest version of rePatch, and also make sure that you enabled rePatch in tai/config.txt. Then double check that you copied the patched files to these locations and make sure none of the folder names have any typos:

ux0:rePatch/PCSG00488/gamedata/data.psarc
ux0:rePatch/PCSG00488/eboot.bin

Also the options menu said that the music is Evolution even though I patched using original bgm

The Original BGM patch just replaces the music files, but the game doesn't see that. So the options menu will still say Evolution even with the Original BGM patch.
 
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Rith12

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Make sure you're running the latest version of rePatch, and also make sure that you enabled rePatch in tai/config.txt. Then double check that you copied the patched files to these locations and make sure none of the folder names have any typos:

ux0:rePatch/PCSG00488/gamedata/data.psarc
ux0:rePatch/PCSG00488/eboot.bin

Yep have it just like that. I uploaded a pic of my config file and repatch folder to confirm I have repatch. Everything is still in japanese :/
Photo Apr 09, 11 10 13 PM.jpg

Photo Apr 09, 11 17 29 PM.jpg



Photo Apr 09, 11 17 38 PM.jpg
 
Last edited by Rith12,

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