Is there a risk of someone getting banned using their unhacked switch with their own copy of a game, having it communicate via local play with a hacked switch using a non legit version of the game?
No, there's no risk of ban if you're playing local multiplayer between a non-hacked and hacked switch with a non-legit game. I've done that a couple of times, both in local ad-hoc connection and LAN mode lan-play with other hacked switches and said unhacked Switch is still unbanned much later.Is there a risk of someone getting banned using their unhacked switch with their own copy of a game, having it communicate via local play with a hacked switch using a non legit version of the game?
Maybe I’m wrong about this but isn’t ad hoc play just for cfw users, if that’s the local play kip. Now lan play that’s a different thing no kip required.The concern is the other way around. The question is does N have a method to pinpoint a dirty switch when it connects to a clean switch for LAN/ad hoc play.
Maybe I’m wrong about this but isn’t ad hoc play just for cfw users, if that’s the local play kip. Now lan play that’s a different thing no kip required.
Exactly lol! That would be too crazyThink about how many complaints they'd get. One kid goes to a party, all their friends switches become banned. It would spread like fire lol
I think he's just talking about normal local adhoc wifi.Maybe I’m wrong about this but isn’t ad hoc play just for cfw users, if that’s the local play kip. Now lan play that’s a different thing no kip required.
That's not an answerstay offline and you'll be fine
In the example used above of someone bringing their "clean" switch to a local tournament / get together and having it unknowingly connect to a "dirty" switch hosting the game, I don't see how "stay offline" helps considering you need Wifi turned on for local play.stay offline and you'll be fine
Just wondering how do you local play when you need to connect to wifi with both switches which leads to “the outer internet” (meaning it connects to Nintendos servers once it has online capabilities)? Does anyone understand what I mean?
I don't think smash has ad-hoc, just local play which requires wifi.So I'm a big dummy and misunderstood the OP. I still wonder though, will the clean switch send telemetry that it receives from the dirty switch (via LAN or ad hoc play) to N that identifies the dirty switch as hacked? If so, a dirty switch may be at further risk of ban for participating in ad hoc/LAN play.
You can have a wireless LAN that does not have internet access. Connect two switches to it and they can communicate with each other but not the internet.
Alternatively, you could use ad hoc, which is a direct connection between 2-8 consoles and does not require a router or internet connection. If you and a friend were stranded in the desert with your switches, hundreds of miles from the nearest wifi, you could still play Smash together using ad hoc.