Glad to hear! Awesome!
The bit-type and Hex/Dec/Float all help you search and have to do with the way the memory is stored. It's all stored a Hexidecimal, but that's a pain so using Dec will automatically convert your numbers into Hex. Say you're needing to find a value of 15, you would type that in as Dec and VC will automatically pull up results with 0x0A. Float will also translate your number into hex, but it's much more complicated to explain. We'll just assume it's magic handled by tiny gnomes with calculators that live in your vita.
Bit type is a bit more complicated but has to do with the size of the number you're looking for. These are called "Words" with 8-bit being a word, 16 being Double or DWord and 32 being a Quad or QWord. In memory a Word is 1 byte (8 bits) or 2 digits in hexidecimal, in the memory veiwer, you see groups of words together, so it is 16 words per row. the highest number you can have in a Word is 0xFF, 255 in decimal. The code I used for Unlock all Items uses a Word value, because both parts are simple Words (0x01 and 0x63). DWords (16 bit) are Double the size of a Word. In memory, they look like this: 00 00 . They are much bigger numbers and have a maximum value of 65,000 and some change. Q Words (32 Bit) are 4 Words and look as you'd expect: 00 00 00 00 .
As you're searching, use the smallest bit type you can because it HAS to search for the full size. If you're searching for a 1 Dec, you may never find it searching for a 32 bit if it's got other junk near it in memory. For instance, let's try searching for a value of 1 in this small cluster:
Code:
00 00 00 00 00 01 < will be found with either 8, 16 or 32 bit search
00 00 00 01 01 01 < will find 3 hits searching for 8bit, but only 1 with 16 or 32 bit search
01 01 01 01 01 01 < will find no values on 16 or 32 bit search, but 6 hits on an 8bit search.
Searching for a 32bit value of 1 doesn't actually search for 1 but for 00000001, 16bit searches for 0001 and 8bit searches for 01. This is very simplified, and you'll find that the numbers aren't actually in order in memory, but it's easy to explain it this way.
Yes. But the cards/items are not in any particular order and I'm not going to add individual codes. There's 50 items, and 100+ cards. The limit for the number of codes in a PSV file is 50. I shortened the code to about 8 lines instead of 100+ for a reason.
Are they different cards? As they've been unlocking they're already cards that I've unlocked. I'm not sure why they're blanked out there, but they aren't new cards as far as I've seen.
I THINK that would be in the individual character's data which I'm still trying to find. I'll upload a memory dump to my PC so I can search it easier. But Survivor is on tonight and my wife wants the TV, so you're SoL tonight. I'm not sure if it's possible or not, but it's something I'm already looking into.
Thanks! I Do open it during battle, but I've not gotten anything useful from it yet. If you'd like to learn more, Prepare to hack every game you get for 10+ years.
Also, did you SAVE your codes? After adding codes, make sure you press up on the left stick. It'll say in the bottom left in orange if you wanna save it. Press circle to save or x to cancel.