Hacking VitaCheat/FinalCheat Database

Shakushi007

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I've been reading the topic and I got the impression finding the cheats for PSVita games are damn hard to get them unlike for PS2 and PSP.
Darn it! I wish I could help but have no idea where to start. I used HeX many times in the past though. And there are not more cheats for DBZ Battle of Z than what's found? And what about cheats in Action Replay (Max) style?

--------------------- MERGED ---------------------------


What does Vegeta Power do exactly?

I also found this:
http://www.speedfly.cn/21614.html
I don't understand all the gibberish so no luck.
sorry that was Majin Vegeta not just Vegeta, it was power change, i tried couple times to fix the power number, after you unlock Majin Vegeta you can try it, i don't know if the power do anything to the game so after Majin Vegeta i didn't do any other character but don't fix it too high since it might crash your game.

--------------------- MERGED ---------------------------

Off to a good start on DBZ:BoZ . It doesn't seem to use any pointers(Thank god) and doesn't have weird memory swapping like Digimon:CS and SAO:HF(THANK GOD). It's a pretty straightforward game with no type of security. Makes sense since it wasn't a PC game.

So far: Unlock all items/cards, Inf Moneyx2 and inf retries.
_V0 Inf Dragon Points
$0200 82922248 000F423F

_V0 Inf Premium Points
$0200 8292224C 000F423F

_V0 All Items Unlocked and x99
$4200 88D98C14 00000001
$0032 00000020 00000000
$4200 88D98C18 00000063
$0032 00000020 00000000

_V0 All Cards unlocked x99
$4200 88D99254 00000001
$008E 00000020 00000000
$4200 88D99258 00000063
$008E 00000020 00000000

_V0 Inf Retries
$0000 83CC1984 000000055
can you somehow explain how do you find the all card unlocked code? i have no idea how to do so any no clue what kind of value should i look for, thanks
 

Yohoki

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sorry that was Majin Vegeta not just Vegeta, it was power change, i tried couple times to fix the power number, after you unlock Majin Vegeta you can try it, i don't know if the power do anything to the game so after Majin Vegeta i didn't do any other character but don't fix it too high since it might crash your game.

--------------------- MERGED ---------------------------


can you somehow explain how do you find the all card unlocked code? i have no idea how to do so any no clue what kind of value should i look for, thanks
I did explain it in a previous post... one you've skimmed and liked but not actually read it seems. I don't think it can be any more clear how and what to search for.
Cards and Items was similar. I went to the shop and bought an item, searched for 1. Bought another item and searched for 2. bought another, searched 3. After a few rounds, I found the item in memory and was able to get 255 of it in game by typing 0xFF. But then I looked at the memory editor at the card's value. In memory, this is what you will see:
00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
-----------------------------------------------
Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx
Xx Xx Xx Xx 01 00 00 00 63 00 00 00 00 00 00 00
Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx
Xx Xx Xx Xx 01 00 00 00 02 00 00 00 00 00 00 00
Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx Xx
Xx Xx Xx Xx 00 00 00 00 00 00 00 00 00 00 00 00
There's a clear pattern here. the value for the item I found is on column 8 of the second row. If we look 2 rows down, there's another item that I have 2 of. So then we look 2 rows down again and I have a blank slot with no item. Editing the 8th column SHOULD give me that item, but it doesn't. Studying the code again, I need to set the value in the 4rth row as well. So placing a 0x01 in the 4th column and a 0x63 in the 8th column makes the Item appear in my inventory. It seems the 4th column is the "Item unlocked" column and the 8th column is the "Item quantity" value. This is a repeatable pattern and VitaCheat supports patterns like this.

Knowing these things, I scrolled up in the memory view, hoping to see a change in the pattern. I found a spot a few pages up where there was no longer a row mostly filled with 0s every other row. Editing the values here DID give me a card. So I counted how many Items there were in the game. Thankfully this game has that on display for you, sometimes that's a guessing game as well. There are 50 Items. So, I wrote a code that writes a 0x01 on the 4the column, every other row, for 50 rows. Then I wrote another to write a 0x63 in the 8th column, every other row, for 50 rows.

Cards were directly under Items in memory and used the same pattern.
 
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Shakushi007

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I did explain it in a previous post... one you've skimmed and liked but not actually read it seems. I don't think it can be any more clear how and what to search for.
I saw and I read it after i wrote comment though, thanks you so much, now I learn a lot more about this vitacheat :)
 
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CTR640

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Glad to hear! Awesome!


The bit-type and Hex/Dec/Float all help you search and have to do with the way the memory is stored. It's all stored a Hexidecimal, but that's a pain so using Dec will automatically convert your numbers into Hex. Say you're needing to find a value of 15, you would type that in as Dec and VC will automatically pull up results with 0x0A. Float will also translate your number into hex, but it's much more complicated to explain. We'll just assume it's magic handled by tiny gnomes with calculators that live in your vita.

Bit type is a bit more complicated but has to do with the size of the number you're looking for. These are called "Words" with 8-bit being a word, 16 being Double or DWord and 32 being a Quad or QWord. In memory a Word is 1 byte (8 bits) or 2 digits in hexidecimal, in the memory veiwer, you see groups of words together, so it is 16 words per row. the highest number you can have in a Word is 0xFF, 255 in decimal. The code I used for Unlock all Items uses a Word value, because both parts are simple Words (0x01 and 0x63). DWords (16 bit) are Double the size of a Word. In memory, they look like this: 00 00 . They are much bigger numbers and have a maximum value of 65,000 and some change. Q Words (32 Bit) are 4 Words and look as you'd expect: 00 00 00 00 .

As you're searching, use the smallest bit type you can because it HAS to search for the full size. If you're searching for a 1 Dec, you may never find it searching for a 32 bit if it's got other junk near it in memory. For instance, let's try searching for a value of 1 in this small cluster:
Code:
00 00 00 00 00 01 < will be found with either 8, 16 or 32 bit search
00 00 00 01 01 01 < will find 3 hits searching for 8bit, but only 1 with 16 or 32 bit search
01 01 01 01 01 01 < will find no values on 16 or 32 bit search, but 6 hits on an 8bit search.
Searching for a 32bit value of 1 doesn't actually search for 1 but for 00000001, 16bit searches for 0001 and 8bit searches for 01. This is very simplified, and you'll find that the numbers aren't actually in order in memory, but it's easy to explain it this way.


Yes. But the cards/items are not in any particular order and I'm not going to add individual codes. There's 50 items, and 100+ cards. The limit for the number of codes in a PSV file is 50. I shortened the code to about 8 lines instead of 100+ for a reason.

Are they different cards? As they've been unlocking they're already cards that I've unlocked. I'm not sure why they're blanked out there, but they aren't new cards as far as I've seen.


I THINK that would be in the individual character's data which I'm still trying to find. I'll upload a memory dump to my PC so I can search it easier. But Survivor is on tonight and my wife wants the TV, so you're SoL tonight. I'm not sure if it's possible or not, but it's something I'm already looking into.


Thanks! I Do open it during battle, but I've not gotten anything useful from it yet. If you'd like to learn more, Prepare to hack every game you get for 10+ years. :P

Also, did you SAVE your codes? After adding codes, make sure you press up on the left stick. It'll say in the bottom left in orange if you wanna save it. Press circle to save or x to cancel.
I found the problem why your codes weren't working, you added an extra 0 in the very last line lol. So 9 character instead of 8.
It was 000000055 and now 00000055
I assumed I had to remove one 0 and it works.

And discard the Weekly's Line up cards. Your code unlocked everything. I used the rinCheat before but it didn't unlock the Weekly Line up cards.
These are the weekly lines up and only 3 cards appear one week and after the last day of the week, they will be changed to another 3 cards.
More info:
https://www.playstationtrophies.org...-z/266572-full-weekly-card-line-up-guide.html

And another fun thing to add: if you equip a character with 'Baba's Crystal Ball' card, you'll be godmoded for 30 seconds and two King Kai's Energy Control, you basically have almost infinite Ki/Energy and these cards are the only ones that gives you the ability to do a very powerfull ki blast. So the cards/items are kinda the answer to find/create more cheat codes.
 

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I'm new to the forums... I know everything is installed properly because I test COD: declassified it works 100%.

My issue is with GUACAMELEE USA VERSION. the cheat was already in the dB. The cheats show up in the menu (hit square to change them to blue to activate) ; however they do not work. I updated the game no luck. I tested the moon jump.. .no luck. When I activate the $$$ cheat, it crashes (c2-12828-2). I tried the debug menu and that also did not work. So essentially...

Edit- after searching further the codes are for Maidump version... I'm assuming this is the reason for this not working ?

Nonrdm version
Tried version 1.0 and 1.4
Tried debug mode w settings.ini no luck.

Any help would be appreciated. Thank you
 
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CrossOut

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I'm new to the forums... I know everything is installed properly because I test COD: declassified it works 100%.

My issue is with GUACAMELEE USA VERSION. the cheat was already in the dB. The cheats show up in the menu (hit square to change them to blue to activate) ; however they do not work. I updated the game no luck. I tested the moon jump.. .no luck. When I activate the $$$ cheat, it crashes (c2-12828-2). I tried the debug menu and that also did not work. So essentially...

Edit- after searching further the codes are for Maidump version... I'm assuming this is the reason for this not working ?

Nonrdm version
Tried version 1.0 and 1.4
Tried debug mode w settings.ini no luck.

Any help would be appreciated. Thank you
Yes the reason the codes wont work is becasue they are for the maidump version as you stated. You will have to search for codes on your nondprm version. I dont recall mai dump codes ever working for any nondprm game but i may be wrong. I tried using mai dump codes for The Binding of Issac on the nondprm version and they did not work so i just used the mai dump version.
 

Knoxville363

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Yes the reason the codes wont work is becasue they are for the maidump version as you stated. You will have to search for codes on your nondprm version. I dont recall mai dump codes ever working for any nondprm game but i may be wrong. I tried using mai dump codes for The Binding of Issac on the nondprm version and they did not work so i just used the mai dump version.

Ok I will have to figure out MAIDUMP .. Kinda odd to have to backtrack to an old way of getting a game but it is what it is. I really want to play this or I wouldn't bother to go through all this trouble. I recently got into all this so... Sorry the n00b post etc
 

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I found the problem why your codes weren't working, you added an extra 0 in the very last line lol. So 9 character instead of 8.
It was 000000055 and now 00000055
I assumed I had to remove one 0 and it works.

And discard the Weekly's Line up cards. Your code unlocked everything. I used the rinCheat before but it didn't unlock the Weekly Line up cards.
These are the weekly lines up and only 3 cards appear one week and after the last day of the week, they will be changed to another 3 cards.
More info:
https://www.playstationtrophies.org...-z/266572-full-weekly-card-line-up-guide.html

And another fun thing to add: if you equip a character with 'Baba's Crystal Ball' card, you'll be godmoded for 30 seconds and two King Kai's Energy Control, you basically have almost infinite Ki/Energy and these cards are the only ones that gives you the ability to do a very powerfull ki blast. So the cards/items are kinda the answer to find/create more cheat codes.

I have been typing in a lot of codes by hand so that my vita can stay on my TV screen instead of using vitashell, so that's something that happens. XD the codes I post to r0ah's DB are checked much better than when I initially put them here. I'll edit the post though. Thanks for the heads up.

I did also find a way to unlock the weekly lineup, but it is just cards you've already unlocked. I did notice the Baba's godmode. I plan to look into that, but I haven't had the vita in a few days. I'm not sure what the KK Energy Control does, so I'll look at that. Baba's will be difficult but not impossible. If it actually shows that timer in-game that'd be awesome if not we'll have to start a match then instantly pause and search for 30 in a fuzzy search and wait a few seconds, search value decreased, etc until it's run out and we can search 0. Hopefully that gets it.

Also, I did find the value for increasing a card row and was able to increase each row to 5. Unfortunately when you pick a card to put there, it disappears and the card slots revert to normal numbers. There's probably room for each card slot to have 5 cards in each individual character's save slot in memory, so It's probably possible to get 5 of each but we have to do it in the character's inventory space, not in the menu coding space. I'm still trying to find this space.... It's a toughy. Maybe their custom colors are stored in that same area? RGB values of between 0 and 255 should be easy to find. If we DO find this space, we could make a code that simply fills all card slots with the x100 cards.
 
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CTR640

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I have been typing in a lot of codes by hand so that my vita can stay on my TV screen instead of using vitashell, so that's something that happens. XD the codes I post to r0ah's DB are checked much better than when I initially put them here. I'll edit the post though. Thanks for the heads up.

I did also find a way to unlock the weekly lineup, but it is just cards you've already unlocked. I did notice the Baba's godmode. I plan to look into that, but I haven't had the vita in a few days. I'm not sure what the KK Energy Control does, so I'll look at that. Baba's will be difficult but not impossible. If it actually shows that timer in-game that'd be awesome if not we'll have to start a match then instantly pause and search for 30 in a fuzzy search and wait a few seconds, search value decreased, etc until it's run out and we can search 0. Hopefully that gets it.

Also, I did find the value for increasing a card row and was able to increase each row to 5. Unfortunately when you pick a card to put there, it disappears and the card slots revert to normal numbers. There's probably room for each card slot to have 5 cards in each individual character's save slot in memory, so It's probably possible to get 5 of each but we have to do it in the character's inventory space, not in the menu coding space. I'm still trying to find this space.... It's a toughy. Maybe their custom colors are stored in that same area? RGB values of between 0 and 255 should be easy to find. If we DO find this space, we could make a code that simply fills all card slots with the x100 cards.
Exactly as I thought when equipping Baba's ball to search for 30 seconds. Also a good note to add, are the seconds measured in milliseconds?
If yes, then we also have to keep in mind to search for 30.000 milliseconds.

KK Energy Control.. You know the action when performing O+Triangle? When equipping two KK Energy Control, you can spam with that energy attack without much struggle and you don't have to wait for the blue bar to fill up. If the KK Energy Control are not equipped, you have hard time trying do a powerfull attack (O+Triangle) I think KK Energy Control is a direction to look for EN. So maybe that's the answer for Inf EN/Ki.

And very good news about increasing the cards slots! And as I thought, indeed individual character's slots because some have Melee slots up to 5 for example, other have 4 slots and Gotenks SSJ3 has a Melee slot of 1 lol. The space is indeed there because when you equip Dende's Miracle card, you can add extra slot.

The RGB colors, not sure because you can create your own RGB colors. And if you are not happy with the RGB, you can reset them.
But yes, you can choose your colors and save them. So perhaps, choose the RGB, save it, remember them and search for the RGB you created.
 

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Exactly as I thought when equipping Baba's ball to search for 30 seconds. Also a good note to add, are the seconds measured in milliseconds?
If yes, then we also have to keep in mind to search for 30.000 milliseconds.

KK Energy Control.. You know the action when performing O+Triangle? When equipping two KK Energy Control, you can spam with that energy attack without much struggle and you don't have to wait for the blue bar to fill up. If the KK Energy Control are not equipped, you have hard time trying do a powerfull attack (O+Triangle) I think KK Energy Control is a direction to look for EN. So maybe that's the answer for Inf EN/Ki.

And very good news about increasing the cards slots! And as I thought, indeed individual character's slots because some have Melee slots up to 5 for example, other have 4 slots and Gotenks SSJ3 has a Melee slot of 1 lol. The space is indeed there because when you equip Dende's Miracle card, you can add extra slot.

The RGB colors, not sure because you can create your own RGB colors. And if you are not happy with the RGB, you can reset them.
But yes, you can choose your colors and save them. So perhaps, choose the RGB, save it, remember them and search for the RGB you created.

It might be straight seconds, miliseconds or a float. If it's a float it's probably seconds on one side of the decimal and 1/100th seconds on the other, not mili. So there's a few places to start. You might even get away with doing a fuzzy search for unknown value, waiting 40 seconds and searching for 0s then rinse and repeat.

I'm not sure how equiping the KK card will help FINDING the value, but it's at least a good way to increase energy. Good option for a card to put in when we add the codes for adding extra cards.

The character's are probably just cut and pasted code from a template they used when making the game, that's pretty common. When they do that, they often leave room for characters that have maximum values, even if the character you're looking at has no way of reaching that max value, like characters that only have 1-2 card slots can only be increased to 3-4 with Dende's Miracles but there's actually room for the full 5 cards in their character data. Hopefully, the extra slots are read by the game, even if they aren't actually valid. That's the best case scenario, but I can't be for certain unless we find their location in memory. They might be stored in the same location(ish) as the RGB colors. I did find them, but haven't gotten a chance to look deeper into it.... 3 kids occupies my time quite a bit and they all like playing on the vita. XD

I want to find RGB locations for several characters and find out how far apart they are and if editing the info between them changes anything. It's at least pretty easy to find them. Change the values to 255 all colors and search for a 16bit 0xFFFF and save it, change to 0 all colors and search 16bit 0x0000.
 

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It might be straight seconds, miliseconds or a float. If it's a float it's probably seconds on one side of the decimal and 1/100th seconds on the other, not mili. So there's a few places to start. You might even get away with doing a fuzzy search for unknown value, waiting 40 seconds and searching for 0s then rinse and repeat.

I'm not sure how equiping the KK card will help FINDING the value, but it's at least a good way to increase energy. Good option for a card to put in when we add the codes for adding extra cards.

The character's are probably just cut and pasted code from a template they used when making the game, that's pretty common. When they do that, they often leave room for characters that have maximum values, even if the character you're looking at has no way of reaching that max value, like characters that only have 1-2 card slots can only be increased to 3-4 with Dende's Miracles but there's actually room for the full 5 cards in their character data. Hopefully, the extra slots are read by the game, even if they aren't actually valid. That's the best case scenario, but I can't be for certain unless we find their location in memory. They might be stored in the same location(ish) as the RGB colors. I did find them, but haven't gotten a chance to look deeper into it.... 3 kids occupies my time quite a bit and they all like playing on the vita. XD

I want to find RGB locations for several characters and find out how far apart they are and if editing the info between them changes anything. It's at least pretty easy to find them. Change the values to 255 all colors and search for a 16bit 0xFFFF and save it, change to 0 all colors and search 16bit 0x0000.
It's nice to see a parent with a Vita and hacking Vita games ^^. I am patient so it's no problem if your kids occupy your time. I do perfectly understand they like to play on the Vita. My little brother likes to play on the Vita too and he's mostly into Asian games while I'm more of a DBZ guy lol. Since the moment I got BoZ for Vita, I played a bit too much lol. It's very fun game and it got a lot of potential. That's why it's very interesting to search for codes for it and hopefully the list will be longer.

I also was thinking. Maybe we don't need the Baba's ball and all we have to do is to get the HP value and search for the dec.
And now this is the thing: when equipped the Baba's ball, the character won't receive any hit, he/she is entirely immun to any attack, it would be nice too to add 'Inf Baba's Godmode' aside the normal Godmode lol. The EN/Ki is a bit difficult since we don't know the exact value unlike we can see the exact HP value on the ingame screen.

Atm I'm searching for the HP and got 4 results. Only not sure wether to have only one cheat code or two.
But using all 4 at once made the game crash.


Found a wary to increase all slots for all characters?

-edit-
So I was searching for the values with 'Fuzzy Search' to look for the HP, EN/Ki and the big orange gauge on top of screen. It found around 11-18 but none of them seems to work. I think it's because the CPU partners filling up the HP and Ki.
 
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Yohoki

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It's nice to see a parent with a Vita and hacking Vita games ^^. I am patient so it's no problem if your kids occupy your time. I do perfectly understand they like to play on the Vita. My little brother likes to play on the Vita too and he's mostly into Asian games while I'm more of a DBZ guy lol. Since the moment I got BoZ for Vita, I played a bit too much lol. It's very fun game and it got a lot of potential. That's why it's very interesting to search for codes for it and hopefully the list will be longer.

I also was thinking. Maybe we don't need the Baba's ball and all we have to do is to get the HP value and search for the dec.
And now this is the thing: when equipped the Baba's ball, the character won't receive any hit, he/she is entirely immun to any attack, it would be nice too to add 'Inf Baba's Godmode' aside the normal Godmode lol. The EN/Ki is a bit difficult since we don't know the exact value unlike we can see the exact HP value on the ingame screen.

Atm I'm searching for the HP and got 4 results. Only not sure wether to have only one cheat code or two.
But using all 4 at once made the game crash.


Found a wary to increase all slots for all characters?

-edit-
So I was searching for the values with 'Fuzzy Search' to look for the HP, EN/Ki and the big orange gauge on top of screen. It found around 11-18 but none of them seems to work. I think it's because the CPU partners filling up the HP and Ki.
I'm not having much luck finding any of the values during a match either. We should probably focus on HP, since it's the only one that has a number that we can see. Finding HP bar will probably also net us the En and Ki because they'll be nearby in the mem viewer. I'm not sure how the HP is stored. Our problem may be that the HP is a 64-bit float. We'll need to use a calculator and type in half of it, since the search can't handle the full number. I also don't think the HP the game tells us is true. I only seem to take damage in multiples of 10, so if my HP is 12,000 I bet it's actually only 1,200.
 

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I'm not having much luck finding any of the values during a match either. We should probably focus on HP, since it's the only one that has a number that we can see. Finding HP bar will probably also net us the En and Ki because they'll be nearby in the mem viewer. I'm not sure how the HP is stored. Our problem may be that the HP is a 64-bit float. We'll need to use a calculator and type in half of it, since the search can't handle the full number. I also don't think the HP the game tells us is true. I only seem to take damage in multiples of 10, so if my HP is 12,000 I bet it's actually only 1,200.
Indeed and also because the CPU partners are interrupting our research as they are filling up the main character's HP and Ki gauges.

And what about the slots? If all the slots can get increased to 5, then we basically don't need to waste efforts on finding the HP/EN values because equipping 2x Cells Barrier Body, 2x Gohan's Ultimate Body and 1x King Kai Ki's Control makes you almost invincible lol. Or 5x KK Ki's Control will almost give you infinite Ki. And items, well, 5x 'Tree of Might' fruits... Too dangerous because all stats will be increased, aswell Special Abilities as HP XD. A lot of other cards/items will help too. So the best is to drop the focus on HP/EN/Ki and focus more on the cards/items slots, that would be the most usefull.

I also did the 16bit 0xFFFF and 0x0000 but not sure because there are a lot of results. We should try other RGB's? IMHO increasing the slots is more fun than Inf HP/EN. Dende's Miracle cards are the answer. Equip 2x Dende's Miracle Item will increase 2x Items, which gives a total of 4x slots for Items. Idem dito for all of Dende's cards.
 
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Indeed and also because the CPU partners are interrupting our research as they are filling up the main character's HP and Ki gauges.

And what about the slots? If all the slots can get increased to 5, then we basically don't need to waste efforts on finding the HP/EN values because equipping 2x Cells Barrier Body, 2x Gohan's Ultimate Body and 1x King Kai Ki's Control makes you almost invincible lol. Or 5x KK Ki's Control will almost give you infinite Ki. And items, well, 5x 'Tree of Might' fruits... Too dangerous because all stats will be increased, aswell Special Abilities as HP XD. A lot of other cards/items will help too. So the best is to drop the focus on HP/EN/Ki and focus more on the cards/items slots, that would be the most usefull.

I also did the 16bit 0xFFFF and 0x0000 but not sure because there are a lot of results. We should try other RGB's? IMHO increasing the slots is more fun than Inf HP/EN. Dende's Miracle cards are the answer. Equip 2x Dende's Miracle Item will increase 2x Items, which gives a total of 4x slots for Items. Idem dito for all of Dende's cards.
I already found the values for card slots in menus by using Dende's Miracles. It's pretty easy to find that value and change it to give 5 card slots for each type. Unfortunately, these are kinda "Ghost" slots.. Attempting to put a card in these fake "Ghost" slots makes the slot disappear and doesn't let you put a card there. That's because the menu storage area and the character storage area are not the same thing. I'll get back to looking for the storage for character information, but it's basically me scrolling through page after page of memory view because I don't know any easier way... And it's quite possible I even already saw it and didn't notice it was what it was.

As for colors, I found those values by editing one color square, saving and exiting all the way back to mission select and then searching. If you just change the color and search immediately, it hasn't saved so you might not get it to pop up. And you can't possibly have "Too many values" on a value that you have complete control over.... Just change the value and search again, rinse and repeat. The RGB sliders are very easy to narrow down to 1 result and you can easily change the value to see if it changes in game.
 

CTR640

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I already found the values for card slots in menus by using Dende's Miracles. It's pretty easy to find that value and change it to give 5 card slots for each type. Unfortunately, these are kinda "Ghost" slots.. Attempting to put a card in these fake "Ghost" slots makes the slot disappear and doesn't let you put a card there. That's because the menu storage area and the character storage area are not the same thing. I'll get back to looking for the storage for character information, but it's basically me scrolling through page after page of memory view because I don't know any easier way... And it's quite possible I even already saw it and didn't notice it was what it was.

As for colors, I found those values by editing one color square, saving and exiting all the way back to mission select and then searching. If you just change the color and search immediately, it hasn't saved so you might not get it to pop up. And you can't possibly have "Too many values" on a value that you have complete control over.... Just change the value and search again, rinse and repeat. The RGB sliders are very easy to narrow down to 1 result and you can easily change the value to see if it changes in game.
I see, so we have to find a workaround for the "Ghost" slots. Atleast the good news it is possible to have it working, we only gotta find the solution on how.
All the other DBZ games for PS2 and PSP have that ability working. Although they are shown as Potara rings item whereas BoZ are cards.

I totally didn't thought of that XD. I was searching my ass off just AT the Customize screen directly while initiated VC about the RGB. RIP me.
 

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@Roah, @eighthdayregret

I don't now if you have noticed, but Z06 is apparenty going to be released on the 25, and there will be a change in the structure of some codes, and the ones already made may need to be updated. It seems to also include a fix for those games with a lower resolution. Sadly, pointer search is not implemented and deemed more difficult to achieve than initially thought, it seems.
 

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Sorry I've been a ghost lately everyone, I've been busy with life stuff, glad to see z06 is finally coming out and the progress that's been made with sao and dbz though! @Yohoki you're awesome man!! Speaking of ghosts, I've also been trying to figure out the ghost slots issue, I've tried searching for total number of cards, looking around the slots in memory, searching unknown and then putting dende's miracle card and searching for unequal removing the card then searching for unequal again until i get to 2 results that always crash the game when modified. I found the actual slot where the characters are and can change the selected characters that go into the match but upon completing the match or quitting before it's over crashes the game. I just selected different characters to find the slot. First character is 0 second is 1 third is 2 and so on until the last character, also 70 seems to mean empty. I haven't looked around this area in memory yet but maybe there's something more there, first slot is
83CA0DC4 and every fourth byte after that is the next slot, C8, CC, D0.
 
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