I just merged the Multiplayer patch, updated libnx and devkitA64 (had a newlib patch) and backported a little improvement to the gfx driver from the threading branch.
Should lessen the fuzzing by a lot, dunno why I had it single buffered, probably forgot to revert it at some point, I didnt touch develop for so long
Check first post for the Status
Should lessen the fuzzing by a lot, dunno why I had it single buffered, probably forgot to revert it at some point, I didnt touch develop for so long
Check first post for the Status