Homebrew RELEASE Development Thread - RetroArch libnx

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I just merged the Multiplayer patch, updated libnx and devkitA64 (had a newlib patch) and backported a little improvement to the gfx driver from the threading branch.

Should lessen the fuzzing by a lot, dunno why I had it single buffered, probably forgot to revert it at some point, I didnt touch develop for so long :P

Check first post for the Status
 
@SeongGino @Twistedziefer So seems exFAT is a Issue. It wiped my atmosphere/titles and broke all my ROMs.

I've literally formatted it 30min ago.

Back to FAT...
ya i did the same havnt had the problem with fat32 yet. and question just testing out your new build is it not threaded? or fullscreen? options seem to be missing or do i delete the bundled cfg?
 
ya i did the same havnt had the problem with fat32 yet. and question just testing out your new build is it not threaded? or fullscreen? options seem to be missing or do i delete the bundled cfg?

That's the stable branch. Nothing new but what he just stated was added.
 
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ya i did the same havnt had the problem with fat32 yet. and question just testing out your new build is it not threaded? or fullscreen? options seem to be missing or do i delete the bundled cfg?

These builds are stable builds as usual.

I will start the threaded updates once I merged that(today updates) and the Jobs are finished
 
I just merged the Multiplayer patch, updated libnx and devkitA64 (had a newlib patch) and backported a little improvement to the gfx driver from the threading branch.

Should lessen the fuzzing by a lot, dunno why I had it single buffered, probably forgot to revert it at some point, I didnt touch develop for so long :P

Check first post for the Status
Damn, I just downloaded the RetroArch thread_full branch from GitLab a few hours ago. Did you touch that branch when you applied the fixes and patches?
 
was it just your switch folder that got erased? i used to put my roms folder outside the switch folder and they didnt get wiped
It wiped my atmosphere/titles empty so I couldnt start homebrew anymore and my /roms and corrupted some /switch nros

Damn, I just downloaded the RetroArch thread_full branch from GitLab a few hours ago. Did you touch that branch when you applied the fixes and patches?
Well not yet, do a "git pull" when its up and you get the updates
 
lol soo many variables XD its all good im a patient guy

Fullscreen and threading is building right now.

Not gonna build only-fullscreen.

I will probably merge everything to develop/master soon (next days) but disable threading builds by default.

The code is *mostly* stable by now, pretty much only docked isnt working right and the close "issue" (it doesnt really matter tho but i want it fixed).

Maybe I will build the PSX test core with these updates, @CatmanFan wanted it w/o widescreen hack, didnt u?

Edit: Is audio cracking back on threaded, specifically VBA?
 
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Fullscreen and threading is building right now.

Not gonna build only-fullscreen.

I will probably merge everything to develop/master soon (next days) but disable threading builds by default.

The code is *mostly* stable by now, pretty much only docked isnt working right and the close "issue" (it doesnt really matter tho but i want it fixed).

Maybe I will build the PSX test core with these updates, @CatmanFan wanted it w/o widescreen hack, didnt u?

Edit: Is audio cracking back on threaded, specifically VBA?
Ya would be nice to see what they do too the psx core. also gets me from stop checking the repo for it lol
 
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