Ups, I didn't update the thread for quite a long time. But this doesn't mean I wasn't active. If want to be kept updated, make sure to join the
Discord!
So what happened over the past weeks:
- The plugin format has been updated and now supports linking against
wut libraries. For the enduser this doesn't change much, but the devolpers now have a much cleaner, SDK-near envrionment to use the system libraries. The Wiki still needs to be updated though.
- As a result the plugin had to be ported. This also includes ports of the common libraries I am using (libutils, controller_patcher, fs_wrapper etc.)
- Plugins were removed from the main repository, but have been uploaded to other one. Checkout the Discord (#plugin-list) or the
README for an overview.
- This means the main reposonly provides the loader executable not any plugin. But these can often be download from their repo as long as they provide nightly releases.
- Plugin now can ask for kernel functions! If a plugin now includes the WUPS_ALLOW_KERNEL() hook, it may can use WUPS_KernelRead, WUPS_KernelWrite or WUPS_KernelCopyDataFunction. The loader will have the ability to deny kernel access to certain plugins. This results in a way cleaner code for DiiBugger.
And finally:
An early version of the streaming plugin is now online!
https://github.com/Maschell/StreamingPluginWiiU
Don't expect too much, the performance in games might be very bad and you currently have no easy way to play around with the parameter (resolution, framerate, quality). Check out the readme for more information. But I would like to hear your feedback anyway!
Thanks for beeing patient. Things are moving slow, but they are moving.
Contributions are always welcomes! Join the Discord ! If you are coder who wants to help( #technical-discussion ), have suggestions for features or an gui concept ( #discussion ), just a cool idea for a plugin ( #plugin-ideas ) feel free post in the Discord channels!
The world needs more WUPS plugin!