Gaming The Luigi’s Mansion 3DS Situation

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
I like the screen size, it's really nice to play games like BotW on. I feel like a lot of games would be hard to play with a smaller screen, due to being designed as full home console experiences. Text and UI elements and such can already be pretty small on the Switch screen, if they made a version with a smaller screen it would be tiny.
And I don't want them to start dumbing down games so they'll work better on a smaller screen either. Then the Switch would lose a lot of its appeal to me.
The best way to deal with the different screen sizes would be to have a mobile UI toggle, but then devs would have to code a separate big screen and small screen UI, increasing development costs which would either translate to higher costs for end users, or less 3rd party support due to the console being too expensive to develop for.
A smaller less expensive Switch with some features removed is a nice idea, I'm just not sure it would work well in practice. Plus, they'd also have to give up the main feature of the Switch (besides TV out), that they have been pushing so hard in ads, that being the multiplayer aspect of handing one of the JoyCons to a friend and being able to play multiplayer anywhere, anytime. It would also cause confusion among certain buyers if they were to make a version of the Switch without the removable JoyCons.
i know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".
you can say what you want regarding UI size, but the switch isnt nearly portable enough for me, maybe for someone else its ok, but its twice the size of the 3DS XL, which was already a little too big for my taste.
also, fuck the joycons, they are OK for shooters, RPGs and racing games, but they suck for 2D platformers (sonic mania is ok because its gameplay was based around the genesis dpad, so the stick works fine)

--------------------- MERGED ---------------------------

yea
but there's nothing new we can do with homebrew :/
you just wait, someone will figure something weird out
 
  • Like
Reactions: Deleted User

Kioku

猫。子猫です!
Member
Joined
Jun 24, 2007
Messages
12,010
Trophies
3
Location
In the Murderbox!
Website
www.twitch.tv
XP
16,162
Country
United States
i know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".
you can say what you want regarding UI size, but the switch isnt nearly portable enough for me, maybe for someone else its ok, but its twice the size of the 3DS XL, which was already a little too big for my taste.
also, fuck the joycons, they are OK for shooters, RPGs and racing games, but they suck for 2D platformers (sonic mania is ok because its gameplay was based around the genesis dpad, so the stick works fine)

--------------------- MERGED ---------------------------


you just wait, someone will figure something weird out
The Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.
 

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
The Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.
well, yeah, i said OK and thats just my opinion after playing quake multiple times on portable source ports (on a DSi first, then on the PSP and recently on the new 3DS XL)
 
  • Like
Reactions: Kioku

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,347
Trophies
4
Location
Space
XP
13,932
Country
Norway
The Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.
Gyro aiming makes it better than conventional controllers for shooters. I will admit that I felt like moving around with the JoyCon sticks was a bit less precise than the Pro Controller, but that was easily solved by getting some chunky analog stick grips, which add a lot of extra travel to the sticks. Specifically these: https://www.ebay.com/itm/20Pcs-Thum...hash=item5d7638b74f:m:m1Sxx5MHQUE8iobqOHms_3g
 
  • Like
Reactions: Kioku

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
Gyro aiming makes it better than conventional controllers for shooters. I will admit that I felt like moving around with the JoyCon sticks was a bit less precise than the Pro Controller, but that was easily solved by getting some chunky analog stick grips, which add a lot of extra travel to the sticks. Specifically these: https://www.ebay.com/itm/20Pcs-Thum...hash=item5d7638b74f:m:m1Sxx5MHQUE8iobqOHms_3g
at this point any dual stick set up will be a good for me :P

that said, i dont get why people like gyro aiming so much, its OK on a one piece system but for separate controllers the wiimote's pointer is WAY better
 

dpad_5678

Ape weak on own. Ape strong in unity.
Member
Joined
Nov 19, 2015
Messages
2,219
Trophies
1
XP
2,880
Country
United States
"Device" tends to reference "hardware," and the 3DS is not better gaming hardware. 3DS has the better software library, Switch is the better gaming device by virtue of its screen, power, controllers, and local multiplayer, among other things.

The 3DS is just better right now because it's had more time to develop. Overall it kills the Switch DEAD. The Switch will be better eventually (in some ways) but the currently released games don't really take full advantage of the Switch's relatively powerful hardware.
 

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
"Device" tends to reference "hardware," and the 3DS is not better gaming hardware. 3DS has the better software library, Switch is the better gaming device by virtue of its screen, power, controllers, and local multiplayer, among other things.
i disagree, the specs might be way better but the switch has less battery life than any 3DS model, the dual screens are perfect for portables with low resolution screens since they allow devs to show a lot more on screen, the whole 3DS lineup is way more durable and less fragile than the switch and the 3DS line actually has a fucking D-pad without having to buy an accessory for it
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,775
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,632
Country
United States
The 3DS is just better right now because it's had more time to develop. Overall it kills the Switch DEAD. The Switch will be better eventually (in some ways) but the currently released games don't really take full advantage of the Switch's relatively powerful hardware.
I mean...they're still 720p/1080p vs 3DS' 240p, the difference is obviously more than a little noticeable. The Switch is already better in several ways, again I'd say the only thing that isn't better yet is the software library. The 3D itself was 3DS' defining feature as a portable, and it's nothing to write home about.

i disagree, the specs might be way better but the switch has less battery life than any 3DS model, the dual screens are perfect for portables with low resolution screens since they allow devs to show a lot more on screen, the whole 3DS lineup is way more durable and less fragile than the switch and the 3DS line actually has a fucking D-pad without having to buy an accessory for it
Battery life isn't really a big issue for me on either device, though I'd say they shorted it a bit on both Switch and 3DS. The dual screens are useful for showing more info, but I'd rather see more of the game itself on one bigger screen. The only reason they didn't do that is because I'm sure 240p looks much uglier stretched out. And 3DS has a D-pad, but it doesn't have two proper analog sticks. The nub is a weak substitute. You can use other controllers on Switch, but not on 3DS.
 
Last edited by Xzi,

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
I mean...they're still 720p/1080p vs 3DS' 240p, the difference is obviously more than a little noticeable. The Switch is already better in several ways, again I'd say the only thing that isn't better yet is the software library. The 3D itself was 3DS' defining feature as a portable, and it's nothing to write home about.
yeah, but the 3DS has 2 screens, one of which is 240p, this allows devs to actually show most of the game itself on the upper screen and have the UI on the lower one, allowing for more screen space to be dedicated to the actual game itself rather than the UI, not to mention that resolution doesnt matter all that much when the sun is hitting the screen and not letting you see shit
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,775
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,632
Country
United States
yeah, but the 3DS has 2 screens, one of which is 240p, this allows devs to actually show most of the game itself on the upper screen and have the UI on the lower one, allowing for more screen space to be dedicated to the actual game itself rather than the UI, not to mention that resolution doesnt matter all that much when the sun is hitting the screen and not letting you see shit
That's less space. They cut the screen space in half just to give you two, one of which doesn't show the game being played. I don't think 3DS' two screens combined would equal the total space of Switch's screen.

Some people prefer this, sure, but it's not a majority. Dual screen console gaming died with WiiU.
 

dpad_5678

Ape weak on own. Ape strong in unity.
Member
Joined
Nov 19, 2015
Messages
2,219
Trophies
1
XP
2,880
Country
United States
QUOTE="Xzi, post: 7873001, member: 342429"]I mean...they're still 720p/1080p vs 3DS' 240p, the difference is obviously more than a little noticeable. The Switch is already better in several ways, again I'd say the only thing that isn't better yet is the software library. The 3D itself was 3DS' defining feature as a portable, and it's nothing to write home about.[/QUOTE]
To a certain extent, hardware doesn't matter in gaming consoles. A good library is much more important. The 3DS does have a terrible display resolution, for example. But the games make such well use of the display, you hardly notice it after playing and becoming emerged in the game (which is very easy on XL systems). Not to mention there's a couple areas that the Switch can never beat the 3DS in, such as portability. The Switch is a great system that will take off even more than it already has very soon. I don't regret purchasing mine however Nintendo needs to start releasing more defining titles for the system such as BoTW, ARMS, and Odyssey.

In the mean time, the 3DS is overall a better system. It's decently powerful (for a Nintendo portable at least), it has the entire 3DS and DS library available to it, and the games it has have already become iconic in themselves (Pokemon XYORAS, NSMB2, SM3DL).
 

WeedZ

Possibly an Enlightened Being
Global Moderator
Joined
Jan 13, 2015
Messages
3,825
Trophies
1
Location
The State of Denial
Website
gbatemp.net
XP
5,666
Country
United States
this makes no sence lol mario skinned sonic adventure really? mario had 3d games way before sonic adventure, not that both games even share anything... besides the category of being a platformer i guess...

Zelda and assasins creed is even worse, the only thing they share is like hmm open world lol, if you ever played any assasins creed game you should know its nothing like zelda at all.

If anything my Zelda/assassin's Creed comparison is spot on. Climb to highest peak to fill in map, leap of faith, hunt targets, etc
 

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
That's less space. They cut the screen space in half just to give you two, one of which doesn't show the game being played. I don't think 3DS' two screens combined would equal the total space of Switch's screen.

Some people prefer this, sure, but it's not a majority. Dual screen console gaming died with WiiU.
just because the wii u did dual screen it doesnt mean that its dead, the new 3DS line came out after the wii u and its still a very good selling line to this day.

besides, again, you waste space by having more pixels on a portable screen, the switch has the screen of a tablet on something that is supposed to fit on a pocket, you wont need that much detail when playing on the bus, it just serves to drain the battery faster.
 

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
If anything my Zelda/assassin's Creed comparison is spot on. Climb to highest peak to fill in map, leap of faith, hunt targets, etc
so you are just talking about the single game in the zelda series in which you do those things :/
 

Xzi

Time to fly, 621
Member
Joined
Dec 26, 2013
Messages
17,775
Trophies
3
Location
The Lands Between
Website
gbatemp.net
XP
8,632
Country
United States
To a certain extent, hardware doesn't matter in gaming consoles. A good library is much more important.
I agree, but a library is nothing but time, and 3DS is still just a portable. It has a very large library of portable games that don't really live up to full console/PC games in terms of scope or depth. Nintendo always ends up providing some entertaining titles anyway, but 3DS can't have games like Dark Souls as an example. It won't take long for Switch to have the better library from a modern gaming standpoint as opposed to a quantity standpoint.

besides, again, you waste space by having more pixels on a portable screen, the switch has the screen of a tablet on something that is supposed to fit on a pocket, you wont need that much detail when playing on the bus, it just serves to drain the battery faster.
You do need that much quality when playing quality 3D games, otherwise you end up looking worse than PSX (which 3DS does much of the time). That's acceptable for a portable released in 2013, but Switch has a higher standard to live up to.
 
Last edited by Xzi,

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,347
Trophies
4
Location
Space
XP
13,932
Country
Norway
at this point any dual stick set up will be a good for me :P

that said, i dont get why people like gyro aiming so much, its OK on a one piece system but for separate controllers the wiimote's pointer is WAY better
You actually only use one of the JoyCons to aim, so it basically works like Wiimote+Nunchuck, only you don't have to be pointing it AT the screen, which is actually a good thing since it's far too easy to accidentally move the pointer off screen.
It did seem a bit odd at first to be using split JoyCons in Splatoon 2 since I'm used to playing Splatoon with the Wii U gamepad but it works just fine. I still prefer the Pro Controller, but I'll use either.
And if you don't like that, you can always use the grip, or a Pro Controller, or play in handheld. Or even with a single JoyCon if the game supports it. It's not like they didn't give people options.
i know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".
you can say what you want regarding UI size, but the switch isnt nearly portable enough for me, maybe for someone else its ok, but its twice the size of the 3DS XL, which was already a little too big for my taste.
also, fuck the joycons, they are OK for shooters, RPGs and racing games, but they suck for 2D platformers (sonic mania is ok because its gameplay was based around the genesis dpad, so the stick works fine)

--------------------- MERGED ---------------------------


you just wait, someone will figure something weird out
There are D-pad mods for the JoyCons, just in case you didn't know :)
I find the non-D-pad to be perfectly usable in the things I have that use it, it's hardly great but it's usable. If I was playing Street Fighter with the fast paced button combos I'd probably do terrible. But I'm terrible at fighting games anyway so ¯\_(ツ)_/¯
It's a tradeoff between having a proper D-pad or having the ability to play multiplayer without having to buy even more controllers, and I prefer being able to play multiplayer, so in my opinion Nintendo made the right move, though it would be nice if they gave people the option, maybe even just with a cover you put on top of the buttons to turn it into a D-pad. But possibly I'll mod ONE of my JoyCons with a D-pad in the future if I get more games that rely on the D-pad and find myself being annoyed by not being able to press diagonals easily.
 

brunocar

Well-Known Member
Member
Joined
Aug 14, 2017
Messages
826
Trophies
0
Age
40
XP
2,179
Country
Argentina
Umm..yes? My point is Nintendo has started ripping off other games.
so when sonic "rips off" mario (the game's own creators say that was the inspiration) its ok but when zelda becomes an open world game its a bad thing? by your own logic games like deus ex should exist because they "rip off" doom

--------------------- MERGED ---------------------------

You actually only use one of the JoyCons to aim, so it basically works like Wiimote+Nunchuck, only you don't have to be pointing it AT the screen, which is actually a good thing since it's far too easy to accidentally move the pointer off screen.
It did seem a bit odd at first to be using split JoyCons in Splatoon 2 since I'm used to playing Splatoon with the Wii U gamepad but it works just fine. I still prefer the Pro Controller, but I'll use either.
And if you don't like that, you can always use the grip, or a Pro Controller, or play in handheld. Or even with a single JoyCon if the game supports it. It's not like they didn't give people options.

There are D-pad mods for the JoyCons, just in case you didn't know :)
I find the non-D-pad to be perfectly usable in the things I have that use it, it's hardly great but it's usable. If I was playing Street Fighter with the fast paced button combos I'd probably do terrible. But I'm terrible at fighting games anyway so ¯\_(ツ)_/¯
It's a tradeoff between having a proper D-pad or having the ability to play multiplayer without having to buy even more controllers, and I prefer being able to play multiplayer, so in my opinion Nintendo made the right move, though it would be nice if they gave people the option, maybe even just with a cover you put on top of the buttons to turn it into a D-pad. But possibly I'll mod ONE of my JoyCons with a D-pad in the future if I get more games that rely on the D-pad and find myself being annoyed by not being able to press diagonals easily.
i know about the dpad mods, i personally think that if you have to mod a console for a dpad then its not very comfortable, granted, i havent played many 2D platformers on the switch, but celeste was really uncomfortable with the directional buttons (C-buttons?), to each their own i guess.
as for gyro aiming, i move my hands a lot so gyro aiming on the joycons for RE: REV felt like crap, pointer controls are way more accurate too which for RE is really necessary, i like them on portable mode, but for use with the TV mode it just doesnt work for me
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    AncientBoi @ AncientBoi: How Roms Try Helping? +1