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yeaThe 3ds isn't dead, let alone dying.
but there's nothing new we can do with homebrew :/
yeaThe 3ds isn't dead, let alone dying.
i know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".I like the screen size, it's really nice to play games like BotW on. I feel like a lot of games would be hard to play with a smaller screen, due to being designed as full home console experiences. Text and UI elements and such can already be pretty small on the Switch screen, if they made a version with a smaller screen it would be tiny.
And I don't want them to start dumbing down games so they'll work better on a smaller screen either. Then the Switch would lose a lot of its appeal to me.
The best way to deal with the different screen sizes would be to have a mobile UI toggle, but then devs would have to code a separate big screen and small screen UI, increasing development costs which would either translate to higher costs for end users, or less 3rd party support due to the console being too expensive to develop for.
A smaller less expensive Switch with some features removed is a nice idea, I'm just not sure it would work well in practice. Plus, they'd also have to give up the main feature of the Switch (besides TV out), that they have been pushing so hard in ads, that being the multiplayer aspect of handing one of the JoyCons to a friend and being able to play multiplayer anywhere, anytime. It would also cause confusion among certain buyers if they were to make a version of the Switch without the removable JoyCons.
you just wait, someone will figure something weird outyea
but there's nothing new we can do with homebrew :/
The Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.i know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".
you can say what you want regarding UI size, but the switch isnt nearly portable enough for me, maybe for someone else its ok, but its twice the size of the 3DS XL, which was already a little too big for my taste.
also, fuck the joycons, they are OK for shooters, RPGs and racing games, but they suck for 2D platformers (sonic mania is ok because its gameplay was based around the genesis dpad, so the stick works fine)
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you just wait, someone will figure something weird out
well, yeah, i said OK and thats just my opinion after playing quake multiple times on portable source ports (on a DSi first, then on the PSP and recently on the new 3DS XL)The Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.
Gyro aiming makes it better than conventional controllers for shooters. I will admit that I felt like moving around with the JoyCon sticks was a bit less precise than the Pro Controller, but that was easily solved by getting some chunky analog stick grips, which add a lot of extra travel to the sticks. Specifically these: https://www.ebay.com/itm/20Pcs-Thum...hash=item5d7638b74f:m:m1Sxx5MHQUE8iobqOHms_3gThe Joycons are absolutely abysmal for shooters. The only redeeming factor is gyro aiming where supported. My gripe with the Switch would be the Joycons need redone and we need analogue triggers.
at this point any dual stick set up will be a good for meGyro aiming makes it better than conventional controllers for shooters. I will admit that I felt like moving around with the JoyCon sticks was a bit less precise than the Pro Controller, but that was easily solved by getting some chunky analog stick grips, which add a lot of extra travel to the sticks. Specifically these: https://www.ebay.com/itm/20Pcs-Thum...hash=item5d7638b74f:m:m1Sxx5MHQUE8iobqOHms_3g
"Device" tends to reference "hardware," and the 3DS is not better gaming hardware. 3DS has the better software library, Switch is the better gaming device by virtue of its screen, power, controllers, and local multiplayer, among other things.
i disagree, the specs might be way better but the switch has less battery life than any 3DS model, the dual screens are perfect for portables with low resolution screens since they allow devs to show a lot more on screen, the whole 3DS lineup is way more durable and less fragile than the switch and the 3DS line actually has a fucking D-pad without having to buy an accessory for it"Device" tends to reference "hardware," and the 3DS is not better gaming hardware. 3DS has the better software library, Switch is the better gaming device by virtue of its screen, power, controllers, and local multiplayer, among other things.
I mean...they're still 720p/1080p vs 3DS' 240p, the difference is obviously more than a little noticeable. The Switch is already better in several ways, again I'd say the only thing that isn't better yet is the software library. The 3D itself was 3DS' defining feature as a portable, and it's nothing to write home about.The 3DS is just better right now because it's had more time to develop. Overall it kills the Switch DEAD. The Switch will be better eventually (in some ways) but the currently released games don't really take full advantage of the Switch's relatively powerful hardware.
Battery life isn't really a big issue for me on either device, though I'd say they shorted it a bit on both Switch and 3DS. The dual screens are useful for showing more info, but I'd rather see more of the game itself on one bigger screen. The only reason they didn't do that is because I'm sure 240p looks much uglier stretched out. And 3DS has a D-pad, but it doesn't have two proper analog sticks. The nub is a weak substitute. You can use other controllers on Switch, but not on 3DS.i disagree, the specs might be way better but the switch has less battery life than any 3DS model, the dual screens are perfect for portables with low resolution screens since they allow devs to show a lot more on screen, the whole 3DS lineup is way more durable and less fragile than the switch and the 3DS line actually has a fucking D-pad without having to buy an accessory for it
yeah, but the 3DS has 2 screens, one of which is 240p, this allows devs to actually show most of the game itself on the upper screen and have the UI on the lower one, allowing for more screen space to be dedicated to the actual game itself rather than the UI, not to mention that resolution doesnt matter all that much when the sun is hitting the screen and not letting you see shitI mean...they're still 720p/1080p vs 3DS' 240p, the difference is obviously more than a little noticeable. The Switch is already better in several ways, again I'd say the only thing that isn't better yet is the software library. The 3D itself was 3DS' defining feature as a portable, and it's nothing to write home about.
That's less space. They cut the screen space in half just to give you two, one of which doesn't show the game being played. I don't think 3DS' two screens combined would equal the total space of Switch's screen.yeah, but the 3DS has 2 screens, one of which is 240p, this allows devs to actually show most of the game itself on the upper screen and have the UI on the lower one, allowing for more screen space to be dedicated to the actual game itself rather than the UI, not to mention that resolution doesnt matter all that much when the sun is hitting the screen and not letting you see shit
this makes no sence lol mario skinned sonic adventure really? mario had 3d games way before sonic adventure, not that both games even share anything... besides the category of being a platformer i guess...
Zelda and assasins creed is even worse, the only thing they share is like hmm open world lol, if you ever played any assasins creed game you should know its nothing like zelda at all.
just because the wii u did dual screen it doesnt mean that its dead, the new 3DS line came out after the wii u and its still a very good selling line to this day.That's less space. They cut the screen space in half just to give you two, one of which doesn't show the game being played. I don't think 3DS' two screens combined would equal the total space of Switch's screen.
Some people prefer this, sure, but it's not a majority. Dual screen console gaming died with WiiU.
That's easy, you weren't one of the ones I was debating with.I must have been sick on the day we all agreed on that, because my vote is not at all toward this narrative.
so you are just talking about the single game in the zelda series in which you do those things :/If anything my Zelda/assassin's Creed comparison is spot on. Climb to highest peak to fill in map, leap of faith, hunt targets, etc
Umm..yes? My point is Nintendo has started ripping off other games.so you are just talking about the single game in the zelda series in which you do those things :/
I agree, but a library is nothing but time, and 3DS is still just a portable. It has a very large library of portable games that don't really live up to full console/PC games in terms of scope or depth. Nintendo always ends up providing some entertaining titles anyway, but 3DS can't have games like Dark Souls as an example. It won't take long for Switch to have the better library from a modern gaming standpoint as opposed to a quantity standpoint.To a certain extent, hardware doesn't matter in gaming consoles. A good library is much more important.
You do need that much quality when playing quality 3D games, otherwise you end up looking worse than PSX (which 3DS does much of the time). That's acceptable for a portable released in 2013, but Switch has a higher standard to live up to.besides, again, you waste space by having more pixels on a portable screen, the switch has the screen of a tablet on something that is supposed to fit on a pocket, you wont need that much detail when playing on the bus, it just serves to drain the battery faster.
You actually only use one of the JoyCons to aim, so it basically works like Wiimote+Nunchuck, only you don't have to be pointing it AT the screen, which is actually a good thing since it's far too easy to accidentally move the pointer off screen.at this point any dual stick set up will be a good for me
that said, i dont get why people like gyro aiming so much, its OK on a one piece system but for separate controllers the wiimote's pointer is WAY better
There are D-pad mods for the JoyCons, just in case you didn't knowi know what the appeal of the switch, but that doesnt mean that it having a different focus excuses it from losing everything i like in a nintendo handheld, it doesnt feel like it can withstand being thrown from a window, it doesnt feel well build and the huge screen just screams "please break me".
you can say what you want regarding UI size, but the switch isnt nearly portable enough for me, maybe for someone else its ok, but its twice the size of the 3DS XL, which was already a little too big for my taste.
also, fuck the joycons, they are OK for shooters, RPGs and racing games, but they suck for 2D platformers (sonic mania is ok because its gameplay was based around the genesis dpad, so the stick works fine)
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you just wait, someone will figure something weird out
so when sonic "rips off" mario (the game's own creators say that was the inspiration) its ok but when zelda becomes an open world game its a bad thing? by your own logic games like deus ex should exist because they "rip off" doomUmm..yes? My point is Nintendo has started ripping off other games.
i know about the dpad mods, i personally think that if you have to mod a console for a dpad then its not very comfortable, granted, i havent played many 2D platformers on the switch, but celeste was really uncomfortable with the directional buttons (C-buttons?), to each their own i guess.You actually only use one of the JoyCons to aim, so it basically works like Wiimote+Nunchuck, only you don't have to be pointing it AT the screen, which is actually a good thing since it's far too easy to accidentally move the pointer off screen.
It did seem a bit odd at first to be using split JoyCons in Splatoon 2 since I'm used to playing Splatoon with the Wii U gamepad but it works just fine. I still prefer the Pro Controller, but I'll use either.
And if you don't like that, you can always use the grip, or a Pro Controller, or play in handheld. Or even with a single JoyCon if the game supports it. It's not like they didn't give people options.
There are D-pad mods for the JoyCons, just in case you didn't know
I find the non-D-pad to be perfectly usable in the things I have that use it, it's hardly great but it's usable. If I was playing Street Fighter with the fast paced button combos I'd probably do terrible. But I'm terrible at fighting games anyway so ¯\_(ツ)_/¯
It's a tradeoff between having a proper D-pad or having the ability to play multiplayer without having to buy even more controllers, and I prefer being able to play multiplayer, so in my opinion Nintendo made the right move, though it would be nice if they gave people the option, maybe even just with a cover you put on top of the buttons to turn it into a D-pad. But possibly I'll mod ONE of my JoyCons with a D-pad in the future if I get more games that rely on the D-pad and find myself being annoyed by not being able to press diagonals easily.