Why did we need memory packs on nintendo 64 when the cart saves out games in the first place? What kind of memory card is that good for.
Never took your perfect dark profile, bomberman costumes or such like to a friend's house?
Why did we need memory packs on nintendo 64 when the cart saves out games in the first place? What kind of memory card is that good for.
The controller paks were initially designed so you could transfer saves to another copy of the game. It was usually used with rental games that are super long, so you could keep your save between rental periods and not lose out on progress. I believe a couple games also don't have a memory chip on board. And I'm sure giving friends your save may be a reason as well...Why did we need memory packs on nintendo 64 when the cart saves out games in the first place? What kind of memory card is that good for.
I don't remember lot of games with such feature. Mario 64, mario kart, legend of Zelda, Donkey Kong 64, which was games I had.The controller paks were initially designed so you could transfer saves to another copy of the game. It was usually used with rental games that are super long, so you could keep your save between rental periods and not lose out on progress. I believe a couple games also don't have a memory chip on board. And I'm sure giving friends your save may be a reason as well...
EDIT: whew, d a lot ._.
Never had those games on my nintendo 64.Never took your perfect dark profile, bomberman costumes or such like to a friend's house?
Usb controllers work perfectly fine for ps2 games on PS3 here is a quick video of me using one to play Final Fantasy XII (sorry for the blurry video i smashed the camera on my phone lol)
ISO as can be seen in the video mine is a phat 40gb non bc PS3.Do you have it as an original disc, an ISO or as a PS2 Classic install?
Because I tried using my PS2 games (original disc and ISO) and they won't work at all on my 60gb, BC PS3
Hmm, maybe something's wrong with my ps3 then (also sorry for off topic)ISO as can be seen in the video mine is a phat 40gb non bc PS3.
Every Turok on the System. Doom 64 was kind of limited but also had a password system.I never encountered such game
I dare say you missed out then, though if you feel the need to go back get the XBLA remake of Perfect Dark. Sadly the N64 branch of bomberman seems to have died out so you are more or less left with those to try to do something with. Spin it another way, would you want to have to start a new character in something like battlefield or borderlands? Such things have a very long history in the likes of the PC but were also not unknown to consoles in that era.I don't remember lot of games with such feature. Mario 64, mario kart, legend of Zelda, Donkey Kong 64, which was games I had.
Never had those games on my nintendo 64.
Yeah, I found this out the first time I got a PS1 game for my PS2. I'm sure there's some technical explanation for it, but it's annoying nonetheless.Not being able to use a ps2 memory card for ps1 savedata when playing ps1 games on ps2
Yeah, I also hate how battery lives for handhelds seem to have gotten worse over the years instead of getting better. The GBA SP could handle around 10-15 hours of gameplay on a full charge, while a normal old 3DS lasts for only about 3 hours, with subsequent revisions being only marginally better. I guess that's the price to pay for greater CPU power.I grew up on portable consoles, so my complaints usually were:
the choice of consoles. Either you had the terrible Game Gear (heavy, major battery hog), the Atari Lynx or the Game Boy line. I played a lot of Game Gear at the time, but honestly, my console of choice became the Game Boy thanks in part to Pokemon. I had a phat PSP as well, so yeah?
IIRC, Sonic Adventure was actually pretty well-received when it first released. People were impressed by, funnily enough, the game's graphics. There were a few reviews that did call out the game for being nothing but graphics with a lack of deep gameplay to back it up, though.Why bump a general discussion type thing after a few hours?
Anyway nothing really. Plenty of stuff I disliked at the time others also disliked. Most of my issues are with odd takes on history -- I still don't know where people got to thinking Sonic Adventure was good from. Several things have since aged very poorly and we have gained a small handful of new annoyances but for the question of the OP... nope, got nothing really.
Interestingly, this is a software issue, not a hardware issue. Nintendo probably recommended it, but I'm pretty sure there's some games that don't care. (Fun fact: N64 uses the same controller protocol as GameCube, though the only GCN title I know of that still supports N64 controllers [with a passive wire adapter] is the GameCube Service Disc.)If you forgot to plug a controller into the n64 before turning it on, you had to turn it off to plug one in. But if it comes out during gameplay, you can just pop it back in fine!
1: Developers don't make 4 player game modes because they require a peripheral and that would fragment the userbase."You had to buy an additional peripheral to let other 2 people play."
For all three games that supported it?
Oh god, I remember playing through the first couple of hours of Final Fantasy 7 so many times, because dad hadn't bothered to get a PS1 memory card for his PS2.Buying a memory card, I guess. For the longest time, I couldn't save my game at all on my PS2 because I didn't have a Memory Card. It took a while before my parents decided to buy me one.
I did hate that as well. I did eventually get a GB/GBC link cable but at that point I wasn't really playing the GB(C) Pokemon games anymore and didn't really have any other games with multiplayer, at least not that other people owned, so it didn't matter, never got one for GBA though.suits the title perfectly XD i never played a game more than 2 players, and i didn't mind at all only have 2 ports
my gbc led would really dim when the battery was running low
however i believe this only worked with non rechargeable batteries, devices usually have a hard time figuring out rechargeable batteries charge due to the way they work, interesting article here, can't say for sure if its totally accurate\correct cuz i ain't technician: https://michaelbluejay.com/batteries/rechargeable.html
btw to the topic
what i didn't enjoyed about old consoles, the fact you needed a separate link cable not supplied when you purchased the game boy :C
my parents where "video games are evil, you shouldn't play with theese machines" kind of parents, therefore, i only got the link cable plenty of years later, and so many ocasions i wish someone in the school had the cable
Some games used it for extra features that you couldn't get otherwise. Like sharing data between different cartridges, or simply for extra data that wouldn't fit on the cartridge. Like the ghost saves in Mario Kart.The dreamcast controller looks like a boat! There is a reason why it IS ONE IN SONIC RACING TRANSFORMED! Why the wire comes out the bottom and has to curve around to the top!
Why did we need memory packs on nintendo 64 when the cart saves out games in the first place? What kind of memory card is that good for.
Also, memory cards dying or being corrupted.Buying a memory card, I guess. For the longest time, I couldn't save my game at all on my PS2 because I didn't have a Memory Card. It took a while before my parents decided to buy me one.
IIRC, Sonic Adventure was actually pretty well-received when it first released. People were impressed by, funnily enough, the game's graphics. There were a few reviews that did call out the game for being nothing but graphics with a lack of deep gameplay to back it up, though.
As the game aged and technology got better, however, people began to realize how buggy and patched together it was, and the game got really polarizing from that point forward. Some like it and call it the best game in the series, while others have a very strong distaste for it and mark it as the beginning of Sonic's decline. There's no definite, concrete general opinion on the game (which can be seen as sort of an analogy for Sonic in general).
I can see that applying, and indeed would say the same myself, in the case of processing expansions (memory, CPU, extra CD drive and what have you) but for something you could almost enact in software as a throwaway mode I still struggle.1: Developers don't make 4 player game modes because they require a peripheral and that would fragment the userbase.
2: People don't buy the peripheral because not a lot of game use it.
3: Repeat.