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Discussion in 'General Gaming Discussion' started by 330, Feb 9, 2018.
Artificial loading screens are already a thing.
When there are too many baddies on the same horizontal line, that they kind of disappear. Always hated that.
Wait...you're saying this is a bad thing?
You could do just that if you had a GameShark. Cannot remember what version, but I think it was the "pro" version that had that feature.
Mario Kart 64 is another one.
Speaking of Mario Kart 64, what I hated the most about it was in order to save ghost data, you needed one controller paks for every course you want the ghost data to save. If you wanted multiple ghost data from one course, then another controller paks is needed. So in short, ghost data needed an entire controller paks to save to with maybe a few blocks to spare. Okay perhaps it isn't my most dislike, but the cost at that time is pretty steep and cumbersome.
Wii U, not being able to flash our NAND backup back to the Wii U without a hard-mod. (We have full control of the system, what's stopping us?)