Shin Megami Tensei: Strange Journey Redux releases this Spring

SMTSJR_3DS_packfront.png

Calling all United Nations soldiers, a spatial distortion is expected to appear in Antarctica on May 15 when Shin Megami Tensei: Strange Journey Redux releases for Nintendo 3DS! Featuring additional story content, new illustrations by Masayuki Doi, and a brand-new character, Alex, Strange Journey Redux is an ATLUS JRPG adventure fans of the series won't want to miss!

The Story
A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new, expanded port. Expect new story content, additional endings, a new dungeon to explore, and more in the return of this sci-fi tinged SMT adventure.

Shin Megami Tensei: Strange Journey Redux features:
  • A Stranger Journey Back - In Strange Journey Redux, you play as a brave United Nations soldier investigating a spatial anomaly called the Schwarzwelt--a dome of dark energy that threatens to consume the world. Inside, you'll find it home to a nightmare mirror of our own Earth, populated with demons dying to meet you. The game touts brand-new illustrations by Masayuki Doi, updated visuals, UI tweaks, and more to make this journey back into the Schwarzwelt ... even stranger.
  • Additional Story Content and a Brand-new Character - You won't be retreading the same nightmarish path as before because a brand-new character named Alex will play a major role in how the story unfolds. Much about her is a mystery, but there is one thing you know for sure: she's got a bone to pick with you. Joining her are new demons you might recognize from other SMT entries, new endings, and a new dungeon to discover.

1.jpg


SMT: Strange Journey Redux launches May 15th in the US and May 18th in the EU.

:arrow:SMT: Strange Journey Redux Official Site
:arrow:Source: GBAtemp Inbox

 

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,892
Country
United States
just the way i like it.
At first I was upset that the release date got pushed back from their placeholder of March but with Subnautica, Far Cry 5, Radiant Historia, Final Fantasy XII, Final Fantasy XV, and a bunch of other games coming out in the next couple of months I'll have plenty of things to do until then. I rather enjoyed Strange Journey the first time around. In fact, it was the first Megami Tensei game I played. I got a DS flashcard and looked at Nintendo's list of DS games and downloaded any that looked/sounded interesting. Good times...
 

FireEmblemGuy

Celebrating a decade of shitposting
Member
Joined
Jul 6, 2007
Messages
2,462
Trophies
0
Age
32
Location
Michigan, USA
XP
871
Country
United States
You can play any Shin Megami Tensei game in any order since they're very self-contained. No need to worry about continuity, even with Shin Megami Tensei IV Final, which is more of another ending route to SMT4 rather than a sequel.

Pick one which looks cool and jump in.
Final/Apocalypse pretty much assumes you know close to the entirety of IV; if you try and get any backstory from the NPCs you'll just hear a hundred different variations on "there's this great guy named Flynn from some place called Mikado and I want to suck his dick". The entire setting spoils most of what leads up to the endgame of IV anyways.

I don't know why anyone would want to play it if they weren't already familiar with IV; the minor upgrades to the battle system are nice, but not worth the bad fanfiction level of writing that the entire plot suffers.
 

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,892
Country
United States
Final/Apocalypse pretty much assumes you know close to the entirety of IV; if you try and get any backstory from the NPCs you'll just hear a hundred different variations on "there's this great guy named Flynn from some place called Mikado and I want to suck his dick". The entire setting spoils most of what leads up to the endgame of IV anyways.

I don't know why anyone would want to play it if they weren't already familiar with IV; the minor upgrades to the battle system are nice, but not worth the bad fanfiction level of writing that the entire plot suffers.
Which is funny since they say it's another "route" of SMTIV. Why would you recommend the "continuation" or alternate universe of a game without playing the original? That's like recommending Steins;Gate 0 to someone who hasn't read Steins;Gate.
 

bahamut920

Well-Known Member
Member
Joined
Jan 23, 2009
Messages
582
Trophies
1
XP
2,097
Country
United States
Are you sure about the launch date? Amazon says it will be March 31st.

By the way, it can be a good game, I will probably give it a try. I always wanted to give a shot to SMT and Persona game series, but I'm not sure with which game I should start (mostly because of the story being parted. Which game "begins" the story?).
Anyone who says there's a "timeline" or overarching plotline to SMT is jerking your chain. Some fans have cobbled together a couple of timelines that could make sense based upon references between games, but it's kind of like assigning a timeline to the Final Fantasy games, and there's nothing official, nor is there any indication that the devs even care. A couple of games have direct connections to others (SMT 2 is a direct continuation of SMT 1, SMT4 Apocalypse has direct ties to SMT4, and the Persona games are pretty referential between each other), but in general you can start wherever you want and not be lost.

Basically, don't start with SMT 2 or any game that references another in the title. If you want to start at the very beginning of the series, that's Megami Tensei for NES; there's a fan translation of the SNES remake. That's another good point, actually; a lot of the older games weren't released in English. The first MegaTen game we got over here was a Virtual Boy game called Jack Bros, but the first one anyone cared about was Revelations: Persona. Also, IMO, a lot of the older (read: PSX or older) games haven't aged very well. Some people will argue that means you should start with them, so that the newer games are more of a palette-cleanser, but I'd suggest avoiding them at first until you decide whether or not the series as it is now is your cup of tea. You can always go backwards if you decide that appeals to you.

Additionally, MegaTen games tend to be, if not tougher, definitely more strategic than other RPG series. Grinding is generally a lost cause, due to the level curve for your demons, and preparation means more to your chances at victory than raw stats. Be prepared to get destroyed a lot, then come back with a team tailor-made to turn whatever defeated you last inside-out. The beginning is generally the most difficult part, due to your limited options for countering boss strategies.

Don't start with this game.


BTW, this announcement means Nintendo doesnt give a fuck about the 3DS anymore. They would have announced it in the Direct otherwise.
I find this funny, considering the original Strange Journey was my first SMT game. It was tough as nails, but I'd imagine Redux will alleviate that somewhat with the QOL features vanilla Strange Journey didn't have.

Where the hell is Persona for the Switch?
If Atlus decides to put a Persona game on the Switch, it'll probably be Persona Q 2. Mainline SMT seems to be Atlus' Nintendo-exclusive series (with the exception of Nocturne), while Persona (with the exception of Persona Q) seems to be Sony platform-exclusive.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: or well somewhat