Former Shin Megami Tensei staff reveal new JRPG called Monark



A new turn-based JRPG has been revealed; one that revolves around the seven deadly sins, while also featuring heavy inspiration from the original Shin Megami Tensei games. The game, titled Monark, is being developed by Lancarse, a company that has previously worked on Lost Dimension, in addition to assisting with development on Zanki Zero: Last Beginning. The reason for Monark taking cues from the Shin Megami Tensei series is due to the fact that the game's lead writer is Ryutaro Ito, who was the main writer for Shin Megami Tensei I and II.

A debut trailer showcases some of the story elements, the characters, the school setting, and a glimpse of the battle system. Monark is planned for release in Japan for the PlayStation 4, PlayStation 5, and Nintendo Switch on October 14th. Currently, there is no confirmation of a western localization, though publisher FuRyu claims an English dubbed voice-over will be added to the game post-release, implying that we might see an official English reveal at E3, or sometime in the future.

[UPDATE] NIS America will be localizing the game for launch in 2022.
 

RichardTheKing

Honestly XC2>XC3...
Member
Joined
Mar 18, 2020
Messages
1,045
Trophies
1
Age
26
XP
3,202
Country
Australia
>"featuring heavy inspiration from the original Shin Megami Tensei games"
>"Monark"

Gee, that sounds familiar; will it feature, I dunno, jails and desires? Hopefully development won't be a scramble, and result in too many employees giving up the phantom.
 

Ace001

Well-Known Member
Member
Joined
May 31, 2013
Messages
167
Trophies
0
Age
32
XP
1,524
Country
United States
Looking forward to it! i never really finished SMT:IF so the school setting will be a welcome one to me.

Here's hoping it's a little more SMT and a little less Persona.
Yes i really hope for the same, i mean i like persona but damn The mainline games are 100x Better.
 

Beerus

Gbatemp's God Of Destruction
Member
Joined
May 3, 2017
Messages
1,350
Trophies
0
Location
Universe 7
XP
2,322
Country
Japan
ooh I like the character design, also seems pretty interesting combat looks more like FE imo and the skeleton people remind me of en en no shouboutai
 

diggeloid

Alex
Member
Joined
Apr 29, 2019
Messages
469
Trophies
0
Age
34
Location
gbatemp.net
XP
2,385
Country
United States
This looks like the logical middle ground between Persona's upbeat happy high school vibes, and SMT's dark and serious aesthetics.

It'll probably be a good game, but tbh I feel like I've played it already considering how many hours I've put into Persona and SMT in the past. It'll probably be the same thing, just with different anime hairstyles.
 

SkittleDash

Head Nurse
Member
Joined
Oct 21, 2015
Messages
1,863
Trophies
2
Age
28
Location
Storm Border
XP
1,064
Country
Japan
Now this is interesting. If it's from the SMT devs, I have high expectations. But looking at the trailer, it does indeed look promising. I look forward to it. :3
 

Clydefrosch

Well-Known Member
Member
Joined
Jan 2, 2009
Messages
6,020
Trophies
2
XP
4,612
Country
Germany
characters seem pretty cringe, 3d models feel extremely lifeless, gameplay animations are stiff and non-dynamic.
everyone looks the same in their skull gear.
 
  • Like
Reactions: raharaha

raharaha

Member
Newcomer
Joined
Mar 10, 2016
Messages
5
Trophies
0
Age
31
XP
45
Country
Indonesia
I don't know. The characters are too persona-like but with two folds cringe-ness. At least the battle systems look promising. It reminds me of trails in the sky.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,311
Country
United Kingdom
This got lost in a sea of tabs but here now.

Saw the metal skeleton thing at the start and thought "ooh". Then saw the rest. Soft focus 3d models like that does very little for me, though I also have rules for anime/manga (and I guess now games following from that) of "if it is set in a school then it really has to prove itself first", I have similarly also always found the Persona and SMT games a bit of a slog, Demi Kids* on the GBA being about as much fun as I have ever had). The almost "edge detection" art/effect at 3:07 also does something for me if I am seeking another positive.
What glimpses of the battle system that I saw also did little to intrigue me but that is something you sometimes just have to play.

*those new to this spinoff do note the light and dark versions are substantially different (it is not necessarily your typical pokemon "different" versions approach) with most finding the dark version to be quite a bit harder.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: The Real Jdbye I am going AMD this gen still debating 7900XT or XTX