Gateway 4.2Really? You are the only report for this out of 6 testers. I’m going to need more info. What kind of 3DS, what region is it, are you using any code.ips patches, are you using Luma3DS’s locale option to change the local, how far long in the game are you, have you tried re-downloading the plugin, how are you launching NTR and which version, etc, etc.
This is really interesting. I developed all the codes for CIA as I don't have a GateWay. Do the Gateway equivalent codes of the ones that crash work on your GateWay version?Gateway 4.2
luma 8.1.1
ntr 3.6 with bootntr 3.2 auto exit
new3DS XL 11.2 EUR
Strange all codes work on the .cia version of the game but some don't on .3ds version (with gateway).
Maybe you converted the "This code can use only GateWay3DS. Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra" code versions and not the "Can use both GateWay3DS and Gateshark2NTR" codes by mistake.
Yes, this could be done. While the source for ultraSuMoFramework is not available due to it not yet being publicly released by the author, the cheats are all available as GateShark codes by ymyn. Besides, CTRPF is C++ and the older plugins are C, so it's have to be re-written anyway.
AnalogMan thanks for link the ymyn's cheat offsets. And thank you for your work though i have an old3ds i tried to use the ntr plugin manager to build the .plg file, i got the attachment here. The problem is that even using ntr mode3, when you start the game, the green screen does not appear and then the plg does not turn on. Is there a cause in particular?
I want this too, will be combing through PKHeX's source to see if any hints are there.
This is the biggest code from the last plugin, it'll take me some time to re-implement.
what is the file size of your plg? ntr mode3 might not support file size over 500KbI did not use the .plg framework created by analogman I used only offsets by creating a new .plg file with ntr plugin manager. So now i want to figure out if it's a problem due to these offsetts, which can not really be used with old3ds or was it a mistake to create the .plg file?
It's 571 KBwhat is the file size of your plg? ntr mode3 might not support file size over 500Kb
then it is too big for o3ds, even the author recommended "Plugins in extended memory mode should not take too much memory. It is recommended that plugins should not take memory larger than 300KB"It's 571 KB
you can share the code of all fashion for boy and girl pls ?@AnalogMan thanks for link the ymyn's cheat offsets. And thank you for your work though i have an old3ds i tried to use the ntr plugin manager to build the .plg file, i got the attachment here. The problem is that even using ntr mode3, when you start the game, the green screen does not appear and then the plg does not turn on. Is there a cause in particular?