Homebrew Official Citra - New 3DS Emulator

jroweboy

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SaltySD on Citra pls
I know that it's not yet available. But hopefully, this will be added to the Master Build.
https://twitter.com/ShinyQuagsire/status/912527669614358528
shinyquagsires been working on it. the first part is already merged so you can load updates from the emulated sd card, but its a little hard for the average user to use right now. he's working on adding some other things like loading extracted updates for modders and stuff so you don't have to rebuild the update
 

Miguel Gomez

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shinyquagsires been working on it. the first part is already merged so you can load updates from the emulated sd card, but its a little hard for the average user to use right now. he's working on adding some other things like loading extracted updates for modders and stuff so you don't have to rebuild the update
A little hard? So where do I put the update cia/cxi then? On the root of the emulated SD Card?
 

KillzXGaming

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A little hard? So where do I put the update cia/cxi then? On the root of the emulated SD Card?

So you need to dump a cxi or convert it from cia to cxi.

To dump as drwhojan told me
If your using a real 2/3ds under CFW with godmode9, Update the game, go into GM9 Make note of the titleID http://www.3dsdb.com// for your game to dump See/ SYSNAND SD / title / 00040000 / The title here press A, then content / 00000000.tmd Press A / tmd file options Then build a cia are / CXI file that will work with citra Should be in GM9 output folder to extract of sd car

Then put it in

sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\0004000e\(TitleID last 8 digits)\content

Rename the file as 00000000.app
 
Last edited by KillzXGaming,

Miguel Gomez

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So you need to dump a cxi or convert it from cia to cxi.

To dump as drwhojan told me
If your using a real 2/3ds under CFW with godmode9, Update the game, go into GM9 Make note of the titleID http://www.3dsdb.com// for your game to dump See/ SYSNAND SD / title / 00040000 / The title here press A, then content / 00000000.tmd Press A / tmd file options Then build a cia are / CXI file that will work with citra Should be in GM9 output folder to extract of sd car

Then put it in

sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\0004000e\(TitleID last 8 digits)\content

Rename the file as 00000000.app
Oh. I thought I have to get .app from the 3DS. Thanks.
 

drwhojan

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all updates are located in 0004000e folder on 3ds, and should be put to 0004000e folder on citra.
easy to remember, right?

^^^^ Yep is wright, I fucked up, that would dump the game, not game with updates lol

updated are separate from the game, not merged with the game.
 
Last edited by drwhojan,

Kurt91

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Okay, I'm a bit out-of-the-loop as far as Citra is concerned.

1: Are we able to add custom textures, and higher-resolution textures? I think it would look pretty cool to swap out the textures in Metroid Returns with ones from the Prime games or Other M alongside boosting the internal resolution, and try to turn it into what would pass as a console game.

2: Related question: Is there any way to get shaders working, or would we be using an external program like SweetFX? Using Metroid as my example again, I think the game looks just a smidge too bright, for one thing.

3: Do we still need to decrypt the games ourselves before Citra will play them? I understood it in the beginning as wanting to prevent or slow down piracy, but at this point, all it does is add an extra step.
 

jamieyello

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Okay, I'm a bit out-of-the-loop as far as Citra is concerned.

1: Are we able to add custom textures, and higher-resolution textures? I think it would look pretty cool to swap out the textures in Metroid Returns with ones from the Prime games or Other M alongside boosting the internal resolution, and try to turn it into what would pass as a console game.

2: Related question: Is there any way to get shaders working, or would we be using an external program like SweetFX? Using Metroid as my example again, I think the game looks just a smidge too bright, for one thing.

3: Do we still need to decrypt the games ourselves before Citra will play them? I understood it in the beginning as wanting to prevent or slow down piracy, but at this point, all it does is add an extra step.

No yes yes

You can get shaders to work on just about everything.
 

Miguel Gomez

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Okay, I'm a bit out-of-the-loop as far as Citra is concerned.

1: Are we able to add custom textures, and higher-resolution textures? I think it would look pretty cool to swap out the textures in Metroid Returns with ones from the Prime games or Other M alongside boosting the internal resolution, and try to turn it into what would pass as a console game.

2: Related question: Is there any way to get shaders working, or would we be using an external program like SweetFX? Using Metroid as my example again, I think the game looks just a smidge too bright, for one thing.

3: Do we still need to decrypt the games ourselves before Citra will play them? I understood it in the beginning as wanting to prevent or slow down piracy, but at this point, all it does is add an extra step.
1. You're talking about modding Samus Returns. Citra Devs can't help you with that. But, I did dump Samus Returns' data and no, it's impossible to edit models. But the bright side is that you can edit textures. Check M-1's Twitter as he change Samus' texture to green.
2. Shaders? Think so(but take jam's word as a fact).
3. You have to dump your own copy unless you're a hacker who can get leak games from eShop but I won't encourage you to do that as it's also considered piracy.
 
Last edited by Miguel Gomez,

KillzXGaming

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1. You're talking about modding Samus Returns. Citra Devs can't help you with that.
Well actual in game replacement isn't always the most ideal due to how low res the original is and limitations. He was wondering if Citra had any actual custom texture loading like Dolphin has which in that case does not currently have anything like that implemented yet.
 

IceBlueLugia

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Ok so I'm a huge noob when it comes to this stuff. I was trying to replace the keyboard controls the qt-config file with xbox controller controls but I kind of messed things up. I really want to go back to the keyboard stuff and just use a ds4 windows but not sure what the original code was. Can someone help?
 
D

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Ok so I'm a huge noob when it comes to this stuff. I was trying to replace the keyboard controls the qt-config file with xbox controller controls but I kind of messed things up. I really want to go back to the keyboard stuff and just use a ds4 windows but not sure what the original code was. Can someone help?
You can reset controls ("Restore Defaults") in the Qt UI, regardless of if they were controller or not.
 
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jroweboy

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Okay, I'm a bit out-of-the-loop as far as Citra is concerned.

1: Are we able to add custom textures, and higher-resolution textures? I think it would look pretty cool to swap out the textures in Metroid Returns with ones from the Prime games or Other M alongside boosting the internal resolution, and try to turn it into what would pass as a console game.

2: Related question: Is there any way to get shaders working, or would we be using an external program like SweetFX? Using Metroid as my example again, I think the game looks just a smidge too bright, for one thing.

3: Do we still need to decrypt the games ourselves before Citra will play them? I understood it in the beginning as wanting to prevent or slow down piracy, but at this point, all it does is add an extra step.

Re #3 this was a technical requirement not some arbitrary "stop piracy" thing as you suggest. Encrypted games without the key might as well be random data. There is no game code that citra can run until it is decrypted and this is true for everything that is encrypted. This is why citra required decrypted game dumps and has nothing to do with piracy. I'm speaking in the past tense because the key for decryption was found out back in May, and the only reason why citra doesn't support encrypted games right now is because no one has added support for it. There are a few book keeping items that need to be done first, but outside of that, nothing is really stopping us from supporting encrypted dumps. After citra supports the decryption key, then citra will decrypt the game while it's loading so you won't have to.
 

DaMan

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Won't that open a can of worms? I would get Reggie to retweet the key just to be safe.
kevin_butler_ps3_hack.jpg
 
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yitan1983

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for gamepad controld use xpadder,at least for me it works well, I started to try citra recently and so far all the games work me pretty well (only exception mh ultimate 4) but the mh generation goes well, I do not understand it because the mh generation works well and the ultimate no?, by the way if someone has problems with the hyrule warriors they ask me already I have passed the full legend mode,depends especially on the 4 citra builds (if the 4 joined they would make the definitive citra)
 
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