Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Yea, sounds like a real fun ;)

I can kinda see the pressing need for a pointer when it comes to codes for that reason. Honestly, you'd probably have an easier time hacking the 3DS version of Superstar Saga when it comes out Oct. 5th-6th.
 
I can kinda see the pressing need for a pointer when it comes to codes for that reason. Honestly, you'd probably have an easier time hacking the 3DS version of Superstar Saga when it comes out Oct. 5th-6th.
Well I do not own a 3DS anymore but my brothes do but I dont wanna hack their 3ds
 
N64 often has a range from E8000000 to E90000000

I also already hacked the game with all team mates etc but I lost the codes
So good luck

Ahh... I've found something pretty interesting myself; the damage value for the Shooting Star item. Note that you have to reset in order for said damage value to be applied.

Shooting Star Damage Value:
17B7C8DB

Modify the six at the end for any number of damage.
 
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Here are some codes I've found for Paper Mario N64...

Code:
Paper Mario N64 [NTSC-U/NACE]

Shooting Star Damage Value:
17B7C8DB

Boots & Hammer Modifier/HP/Total:

E958E2A4
00 = Boots
01 = Super Boots
02 = Ultra Boots

E958E2A5
FF = No Hammer
00 = Hammer
01 = Super Hammer
02 = Ultra Hammer

HP/FP/BP Current/Base Modifier
E958E2A6/E958E2A7/E958E2A8
E958E2A9/E958E2AA/E958E2AB
E958E2AC

Level:
E958E2AD

Action Command Enabled/Disabled (01/00):
E958E2AE

Coin/Star Piece Total:
E958E2B0

Star Point Total:
E958E2B4

Star Power Gauge:
E958E534

Key Item Slots Mod:
E958E318

Item Slots Modifier:
E958E458

Badge Modifier:
E958E358

Storage Modifier:
E958E46C

I'm not sure what offset activates/disables the Action Command.
 
Last edited by TheWord21,
Interesting little tidbit: did you know that in the intro fight with Bowser in Paper Mario, he has 10 HP? I found that out with this code...

Code:
Jump Charge Modifier:
00020000 E955B118
00000009 00000000
 
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Hi everyone, can someone tell me how can i put this pointer in a code please ?

[[0x108D8214] + 0x10E0] - 0x1e3dd4
 
hey i just found the address myself and search to see if anyone else found it first.
35E1CCCC is the same value for EUR 2.0.0 :) cool

so the same code will work for USA+EUR:

Pikmin 3 v2.0.0 - Reset Timer - USA+EUR
00020000 35E1CCCC
00000000 00000000

I can't seem to get this to work? Is it due to being on 5.5.2 or because i am crap at figuring it out?
 
I'm on 5.5.2 too, not sure why it's not working for you sorry. I can only guess you didn't set everything up correctly?

Utterly new to wii u homebrew so i'm uncertain about it all truth be told. Do you think you can explain to me what i should do please?
 
Last edited by Shironagi,
In JGecko U press add code and open the code wizard
Press on parse pointer expression and enter the pointer

Didn't works, i had this :
30000000 108D8214
10000000 50000000
31000000 000010E0
30100000 00000000
10000000 50000000
........ ........
D0000000 DEADCAFE

You don't know how to add a negative offset ? :(
 
Didn't works, i had this :
30000000 108D8214
10000000 50000000
31000000 000010E0
30100000 00000000
10000000 50000000
........ ........
D0000000 DEADCAFE

You don't know how to add a negative offset ? :(
the code is correct but you have to fill out the "........ ........" by yourself
 
Can anyone help me figure this out with setting codes up for Pikmin 3 i keep trying to use the one @cearp has but it doesn't work.

I activate TCPGecko with Codehandler then start up the game, i connect with JgeckU then select add code and copy paste in the code and give it a name. I select day 2 to test it and during the start of day cutscene send the code but the days timer still goes on. It ends the day then.

Am i doing this right or am doing it wrong?
 
Can anyone help me figure this out with setting codes up for Pikmin 3 i keep trying to use the one @cearp has but it doesn't work.

I activate TCPGecko with Codehandler then start up the game, i connect with JgeckU then select add code and copy paste in the code and give it a name. I select day 2 to test it and during the start of day cutscene send the code but the days timer still goes on. It ends the day then.

Am i doing this right or am doing it wrong?
Ooh, you need to have the pikmin updated. The code is not for 1.0.

Make sure your jgecko and tcpgecko are the latest versions.

Test some other game + code to make sure you have everything set up ok.

After you add the code, you do 'send' it too, right?
 
Last edited by cearp,
Ooh, you need to have the pikmin updated. The code is not for 1.0.

Make sure your jgecko and tcpgecko are the latest versions.

Test some other game + code to make sure you have everything set up ok.

After you add the code, you do 'send' it too, right?

on ver 2.0.0 pikmin 3 is the only game i have for wii u.

--------------------- MERGED ---------------------------

I do get java errors on JgeckoU i can't even post the image because apparently it's spam?
 

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