Where would I go to find these values? I just got this program to work yesterday, so it'll take me a while to catch up.I would look for the variable that stores how many of an item you have used. If you freeze it to 0, it will think you haven't reached the limit.
Thank you for the support.Due to the nature of how RAM works, and it being called "Volatile Memory"
Unless something is saved by the game onto your save file, the effect of changing any value will not persist through powering on and off.
I'm not sure what you mean by how to keep track of relevant values and pointers. Take notes in notepad on your computer of the interesting addresses you find.
Knowing which values to change comes with searching changing values. In your example, it'd be as simple as doing an Unknown search in smash 4 between the memory range of 10000000 - 14000000
And then increase the little bar that tells you how much space you've used up on your custom stage, then run a "Greater than" search. Or decrease the bar value and search for Less Than, or whatever. You'll have a list with fewer and fewer addresses in it, then you can poke one to see which value changes the bars size. Then write a code around that address just making the value always 0 so the bar never fills up.
By relevant values, I was referring to a method to find the value in use; so, for example, if the "Item Placed" pointer was X, if there was a way to jump to that value.
I see the "10000000 - 14000000" range mentioned a lot here. Is this a sort of universal range, with similar purposes throughout all games? I believe I've also seen these values mentioned in Mario Kart as well.
Thank you all. I'll update if I have any more questions or developments. I may post any codes I get finished here.
Last edited by Sm4shModder,