ROM Hack [RELEASE] Smash-Selector

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Mr.Faq2015

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Alright, guess this would be expected, Smash Selector doesn't work with v1.1.7, displaying that the game was unable to find the latest data of the game. The weird thing though is that restoring a savefile I made before updating makes it work and displays 1.1.6 as the game version... hopefully this won't break stuff as replays are viewable in both 1.1.6 and 1.1.7 (thanks Ninty :P). Anyway, after booting without mods it returns to 1.1.7 again, then trying to boot mods again it displays the "unable to find data" message again
 

JavaScribe

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Smash Selector currently relies on Luma's features, so no.
I'm not the dev, tho, so I might be wrong and the devs could be working something out for other CFW.
...I don't have any CFW, I screwed up after waiting to install it because of bricking risks.
Apparently FBI can install system updates (e.g. 11.0) and basically soft-brick your N3DS.
 

wuboy

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...I don't have any CFW, I screwed up after waiting to install it because of bricking risks.
Apparently FBI can install system updates (e.g. 11.0) and basically soft-brick your N3DS.
Oh, that's a shame. Yeah, Smash Selector definitely needs CFW to work because we're not just patching the base game, but also updates, which you need CFW for.
 

JavaScribe

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Oh, that's a shame. Yeah, Smash Selector definitely needs CFW to work because we're not just patching the base game, but also updates, which you need CFW for.
Ah. I don't have a powersave and my flashcart is a clone anyway, so...
Well, thanks for clearing that up, at least.
 

Yudowat

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Would a 3dsx release work without A9LH/B9S/Luma access?
While yes, Smash-Selector would work as intended, able to switch files on the SD to have another modpack load, without SaltySD you can't run modpacks anyway. If we get a magical way to use SaltySD without a CFW though, then modpacks will load and Smash-Selector will have a use. Hope this helps.
 

JavaScribe

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While yes, Smash-Selector would work as intended, able to switch files on the SD to have another modpack load, without SaltySD you can't run modpacks anyway. If we get a magical way to use SaltySD without a CFW though, then modpacks will load and Smash-Selector will have a use. Hope this helps.
Interesting... any reason SaltySD can't run without CFW? I'm not sure what it actually does, but I'd guess it allows you to access the SD card while playing a game that isn't actively pulling data from the SD card.
 

wuboy

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Interesting... any reason SaltySD can't run without CFW? I'm not sure what it actually does, but I'd guess it allows you to access the SD card while playing a game that isn't actively pulling data from the SD card.
Because SaltySD, from what I understand, is a modification of the update data of a game. You can't edit the update data without CFW. However, most rom hacks only patch the main game data, which you can do without any CFW required.
I don't know exactly why update data can only be patched by CFW, I'm nowhere near as knowledgeable on this as others are.
 

Yudowat

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Interesting... any reason SaltySD can't run without CFW? I'm not sure what it actually does, but I'd guess it allows you to access the SD card while playing a game that isn't actively pulling data from the SD card.
SaltySD is a modification loaded through luma CFW (luma has certain privileges to allow this sort of thing, which is why it won't work on vanilla systems.) Once SaltySD is active it changes the way Smash (or SuMo) loads the game. Usually, it goes Base Game>Update Data but SaltySD changes things to get it to load the game in a different order. Iirc, it's now Base Game>SD Card>Update Data, but I could have that a little mixed up.

TL;DR: SaltySD changes the way that the game loads it's data, which simply was never meant to happen, therefore it requires special privileges to work. (Luma CFW)

EDIT: Clarification, SaltySD is loaded through a code.bin file, which is possible to load without CFW, using HANS. However, HANS cannot load updates, which is a problem. @JavaScribe
 
Last edited by Yudowat,
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Swiftloke

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A new version has been released, version 2.4. This release includes:
-A fully functional controls modifier, with support for n3DS buttons. Thanks to ih8ih8sn0w for the RE work on how controls work.
-A brand new banner, courtesy of LinkSoraZelda
-Usage of extended memory mode, also courtesy of LinkSoraZelda (less waiting time in between switching modpacks for o3DS users)
-A prompt to enable the Luma setting for game patching if it isn't already.
-An option for modpacks to provide their own custom code.ips files (see OP for details)
-A 3DSX build
-A large internal overhaul with a lot of trashy code stripped out, and a new config system. The result is an extreme performance boost.

Note to European and Japanese Smash users:
SaltySD crashes on 1.1.7 for every region except USA. These crashes are random, and you may or may not experience them. This is the issue that causes crashes in 2.3 (and now 2.4 as well), not IPS files. If you want to continue considering IPS files the boogeyman, be my guest, however this is not the source of your frustration. When a fix is released, 2.5 will promptly come out including it.
To Corbenik users:
I know I said back in 2.3 that Corbenik support would return eventually, but the amount of upkeep it would need to be re-implemented would far outweigh the benefits. So it will not be returning. Sorry :/
About the 3DSX build:
The 3DSX build is Rosalina only. On top of SaltySD not functioning properly outside of CFW, Smash Selector is designed with full privileges in mind and uses several CFW-only functions. Although some features might work on Ninjhax, most won't for sure, and I recommend you don't bother.

We hope you enjoy! :D
3DSX Download
CIA Download
 
Last edited by Swiftloke,

wuboy

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The new update is actually sick! I never expected button remapping in this one and having C-Stick to attack helps so much!

I'm assuming that button remapping is safe for multiplayer?
 

Halvorsen

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The new update is actually sick! I never expected button remapping in this one and having C-Stick to attack helps so much!

I'm assuming that button remapping is safe for multiplayer?
Indeed, it is.

EDIT: Credit to this guy, ih8ih8sn0w for complete research/discovery and testing of button save data and Swiftloke for its implementation in Smash Selector.
 
Last edited by Halvorsen,

wuboy

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would it be possible to use smash selctor on the latest version cus when i load it my save gets deleted :(
... what?
I use Smash Selector on both latest 3DS Firmware and Smash Update with no issues, I don't know how your save is getting deleted.
 

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