Hacking What is with the CFW Wars?

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daxtsu

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Her name on github is the same as her username here, I don't see where the "transparency" issue comes from.

On commits her name actually shows up first as "Hikari-chin" (you have to go to her profile page to see "Yuuki Hikari"), so it's understandable that there could be some initial confusion, though "Hikari" should be a slight clue on its own.
 

8BitWalugi

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At this point. The argument seems that you can't disable, or "toggle" rosalina. But by definition, the button combo IS a toggle, so what, you want a toggle for a toggle? Or just make the button combo near impssible to even press, there, you disabled the toggle, and can re-enable it just as easy as if you had a config option to toggle. Problem solved, by the user.

Why is the fact the menu is there such an issue? Why do you hate the fact it exists sk much? Not being able to open it by a button combo is literally no different then no button combo. Rosalina has been explained as to why it needs to exist as it is, but a hard/invalid button combo is the same thing as it being removed, and the best part is, that is a user choice to do and fix and mot forced upon devs to do.

Exactly that.

Setting the combo to [literally every button] doesn't disable the menu, it's still listening for [literally every button]. I just want to be able to disable opening the menu.

Being able to code isn't genetic, it's a learned skill.
Thanks Squall I didn't know that.
 
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Being able to code isn't genetic, it's a learned skill.
Gonna play devil's advocate here, even if he did know C, I wouldn't guess he could just jump into forking and editing this in. A CFW isn't three files that work off each other, it's huge (or atleast it looks huge). I guess he would have to understand some of how the 3ds listens to buttons.
 
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GerbilSoft

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Gonna play devil's advocate here, even if he did know C, I wouldn't guess he could just jump into forking and editing this in. A CFW isn't three files that work off each other, it's huge (or atleast it looks huge). I guess he would have to understand some of how the 3ds listens to buttons.
I don't know about that. I haven't done any work on the Luma3DS code base, but I found the relevant functions in a few seconds.

https://github.com/AuroraWright/Lum...d7e65b2/sysmodules/rosalina/source/main.c#L95

Remove "menuThread" and related code, and that will completely prevent the menu thread from starting.
 

Jacklack3

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Exactly that.

Setting the combo to [literally every button] doesn't disable the menu, it's still listening for [literally every button]. I just want to be able to disable opening the menu.
What about it being invalid? It's waiting for absolutely nothing, it knows nothing can trigger it. We just supplied a perfect answer that fits your problem but you want it to be official. What is it about the menu you hate so much? If you want this to stop, describe why you hate the menu SO much in perfect detail, no TL;DR form, in like a paragraph or two.
 
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GerbilSoft

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What about it being invalid? It's waiting for absolutely nothing, it knows nothing can trigger it. We just supplied a perfect answer that fits your problem but you want it to be official. What is it about the menu you hate so much? If you want this to stop, describe why you hate the menu SO much in perfect detail, no TL;DR form, in like a paragraph or two.
It's because the menu uses an infinitesimal amount of CPU time polling the input buttons, which could otherwise be used by the game for 0.00000019284 fps improvement. I assume that he also uses a hand-tuned custom-compiled Linux or BSD system that runs zero unnecessary processes, because that's the only possible reason I could see someone caring about something like this.
 
Last edited by GerbilSoft, , Reason: +fps

8BitWalugi

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What about it being invalid? It's waiting for absolutely nothing, it knows nothing can trigger it. We just supplied a perfect answer that fits your problem but you want it to be official. What is it about the menu you hate so much? If you want this to stop, describe why you hate the menu SO much in perfect detail, no TL;DR form, in like a paragraph or two.
It's not though. It's still looking out for the 'absolutely nothing' input. Why is this idea so hard to grasp?

Settings toggle
Rosalina Menu On = Luma listens out for Rosalina menu keycombo
Rosalina Menu Off = Luma stops listening out for keycombo

It's completely different from setting it to something impossible
 
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astronautlevel

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It's not though. It's still looking out for the 'absolutely nothing' input. Why is this idea so hard to grasp?

Settings toggle
Rosalina Menu On = Luma listens out for Rosalina menu keycombo
Rosalina Menu Off = Luma stops listening out for keycombo

It's completely different from setting it to something impossible
But it has literally no affect on the end user. Period.
 

Jacklack3

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It's not though. It's still looking out for the 'absolutely nothing' input. Why is this idea so hard to grasp?

Settings toggle
Rosalina Menu On = Luma listens out for Rosalina menu keycombo
Rosalina Menu Off = Luma stops listening out for keycombo

It's completely different from setting it to something impossible
So you're saying that let's say a light is possible to light up if pigs become dinosaurs and sail through the sky while singing happy birthday with bad autotune? You're saying it is possible for the light to light up?
 
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Deleted-406011

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It's not though. It's still looking out for the 'absolutely nothing' input. Why is this idea so hard to grasp?

Settings toggle
Rosalina Menu On = Luma listens out for Rosalina menu keycombo
Rosalina Menu Off = Luma stops listening out for keycombo

It's completely different from setting it to something impossible

The end result is the exact same, except you're trying to put the onus on the developers instead of the user which is entirely entitled and unfair. If they don't want it in their project, it won't be put in their project. It's that simple. There doesn't need to be any other justification (though many others have been given here).
 

8BitWalugi

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The end result is the exact same, except you're trying to put the onus on the developers instead of the user which is entirely entitled and unfair. If they don't want it in their project, it won't be put in their project. It's that simple. There doesn't need to be any other justification (though many others have been given here).
It's not exactly the same. I'm saying an option for it to stop listening for the keycombo would be good for the user to have control over.
 
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GerbilSoft

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It's not exactly the same. I'm saying an option for it to stop listening for the keycombo would be good for the user to have control over.
Judging by this, I assume you use Linux, since it provides more user control than Windows. Since most Linux users know how to program, it should be trivial for you to submit a patch to Luma3DS and implement this feature.

EDIT: Post history shows you run Windows 7. Very interesting.
 
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