my app? it fetches from a website... Whats wrong?@ElijahZAwesome Please tell me this fetches from a open database.
my app? it fetches from a website... Whats wrong?@ElijahZAwesome Please tell me this fetches from a open database.
where would we link to? We need a page to explain the homebrew.
Does it update automatically when a new app is added?my app? it fetches from a website...
then how come pretty much EVERY homebrew release explains what it does even if its obvious?That's for the end user to find out?
You don't have to explain what an N64 emulator does.
nope it has to be manually updated every time and just downloads the from a version uploaded to gdrive@ElijahZAwesome Please tell me this fetches from a open database.
uhm, i have to manually add the new app, but if i update a pre-existing app it will do it automaticallyDoes it update automatically when a new app is added?
nope it has to be manually updated every time and just downloads the from a version uploaded to gdrive
it doesnt use gdrivenope it has to be manually updated every time and just downloads the from a version uploaded to gdrive
then how come pretty much EVERY homebrew release explains what it does even if its obvious?
what does it uses then because the og version used gdrive (i just remembered it is probably from your website)it doesnt use gdrive
See that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.uhm, i have to manually add the new app, but if i update a pre-existing app it will do it automatically
...ugh, im done. maybe ill look into making a big general post but i dont feel like arguing anymoreIf someone doesn't know what an N64 emulator does then that someone has no reason to download it...
yes my website. i tried the original gdrive links but it doesnt like it :/what does it uses then because the og version used gdrive (i just remembered it is probably from your website)
i would probably need to use something other than Unity to do that.. :/See that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.
...ugh, im done. maybe ill look into making a big general post but i dont feel like arguing anymore
yes my website. i tried the original gdrive links but it doesnt like it :/
--------------------- MERGED ---------------------------
i would probably need to use something other than Unity to do that.. :/
...ugh, im done. maybe ill look into making a big general post but i dont feel like arguing anymore.
whatever.It's not arguing, it's giving constructive criticism and advice to improve the Xbone scene.
that cannot be done in just unity, unity just downloads from built inlinks i think what would be slighty more useful and can be updated faster would be a websiteSee that's exactly why web based hubs are so much better then static .exes. I'd suggest building a database and implementing it into the app or making this web based. Html is quite easy.
If it downloads from links it could just fetch a constantly updating database...that cannot be done in just unity, unity just downloads from built inlinks i think what would be slighty more useful and can be updated faster would be a website
im not sure how that would work? i dont think it can get like a list or anythingIf it downloads from links it could just fetch a constantly updating database...
.xmlim not sure how that would work? i dont think it can get like a list or anything