250 bucks peopleeeeeeeeeeeeeeeeAdded another 15 dollars![]()
250 bucks peopleeeeeeeeeeeeeeeeAdded another 15 dollars![]()
DSIs are generally something on the frontend, not the core, so we may need to look into that. If you can post a photo or something next time you see it that'd be awesome. I figured out how to use RPX DSIs to actually debug so we can make progress in that area now.
Also, make sure someone tags them at retroarch, to update the issues page....still says only 200.
I gave good money to that bounty. I don't want it back, I want a dynarec!
Just gotta be patient. If we keep kicking up a fuss and showing support, we'll get there. Now that RetroArch 1.6 officially supports a few other PowerPC platforms, a new crop of users are coming who will also want a dynarec for their machine. We'll get a new crop of developers as well!
With that in mind, you may want to reword the bounty slightly to be less about the Wii U and more about PowerPC. Change the title if you can.
That's why I said tag twin guy. Someone did though.
Sure, I'm trying to setup two hid, a GC controller and a keyboard. Now I have the GC controller in slot 6, and keyboard in 7, both are correctly recognized and properly binded. The problem is that if I want to use the keyboard for user #1 I need to bind all the keys (no problem there), but if I want to use the GC controller also in user #1 I need to bind all the buttons again because otherwise it takes the mapping from the keyboard. Short story I need to remap/bind all the buttons everytime I swap keyboard/gc controller for user #1, it doesn't happen with Wii U Pro Con or Gamepad, as they are assigned automatically and the buttons maps are binded to default (auto).
When I enter the RetroArch by the HomeBrew Launcher it only stays in loading and does not open, and then crash, some solution?
That's what I though too, if the bind is set in 6 and 7 already shouldn't be necessary bind it again in user 1. Also only Wii U Pro and Gamepad have auto config feature, not sure if you can do the same with hid controllers.Hmm, if the HID controller buttons are auto-bound correctly in user 6 and 7, then they should also be auto-bound if you set user 1 to one of them, no? (assuming user 1 bindings are set to auto as you said)
In my case I've had to make a config file for my arcade stick (it wasn't covered by HID to VPad), so for example if I switch user one between pro controller and arcade stick, the auto-binding switches back and forth with no issues.
I'm not sure about the keyboard however, it may be a special case?
That's what I though too, if the bind is set in 6 and 7 already shouldn't be necessary bind it again in user 1. Also only Wii U Pro and Gamepad have auto config feature, not sure if you can do the same with hid controllers.
I don't have problems switching between hid and native either, just when trying to switch between hids.
I did try to save an autoconfig for my hid through RA but appears an error message.You can have HID autoconfig, you just need to set up a config file for each type of controller. It's working fine for me, you might need to try that to get the correct behaviour.
(In fact there are 2 config files, one for HID to VPad and one for Retroarch itself, if your controller is supported natively by HID to VPad then you only need the Retroarch autoconfig)
I did try to save an autoconfig for my hid through RA but appears an error message.
Here ya go.. Command and Conquer (Dosbox Core) Error
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Also do you know why the C64 Core runs so slowly?
I'm using CFW with the C64 and it's still really slowThat DSI seems to be something to do with the paging system inside DOSBox. I can't really figure it out much further than that; emulators aren't really my area. If this particular error becomes a common occurrence then I'll see what happens if we turn that optimisation back off and fall back on the more tried-and-tested code.
As for the c64; I thought that it might be trying to do a lot of filesystem access? We already know how terrible Nintendo's FAT driver is. A CFW may make it faster?
update your homebrew launcher..My RetroArch is freezing on the load bar,help me!
You've managed to join netplay games? how well did they play? and is port forwarded required to play netplay?This is actually great stuff. I was able to use the Playlist Buddy to generate my playlist, download the assets folder (from PC, anyway) and install it to SD Card for the XMB themes to work properly, and I was able to test out RetroArch Wii U's Netplay mode. I can join games without any issues as long as I have the game, but the only way I can host games is if through MITM mode. Even if the port forward settings are correct, I can't host directly.
Also, this may have been brought up already, but for some messed up reason, unless a directory is predetermined, I cannot search for stuff like cores and games, and I can't use custom wallpapers at all.
Issues aside, I can't wait until RetroArch Wii U at least almost fully mirrors its PC counterpart.
You've managed to join netplay games? how well did they play? and is port forwarded required to play netplay?
input_device = "Wii U GC Controller Adapter"
input_driver = "hid"
input_vendor_id = 1406
input_product_id = 823
input_b_btn = "0"
input_y_btn = "1"
input_select_btn = "2"
input_start_btn = "3"
input_up_btn = "4"
input_down_btn = "5"
input_left_btn = "6"
input_right_btn = "7"
input_a_btn = "8"
input_x_btn = "9"
input_l_btn = "10"
input_r_btn = "11"
input_l_x_plus_axis = "+0"
input_l_x_minus_axis = "-0"
input_l_y_plus_axis = "+1"
input_l_y_minus_axis = "-1"
input_r_x_plus_axis = "+2"
input_r_x_minus_axis = "-2"
input_r_y_plus_axis = "+3"
input_r_y_minus_axis = "-3"
input_b_btn_label = "B"
input_y_btn_label = "Y"
input_select_btn_label = "Z"
input_start_btn_label = "Start"
input_up_btn_label = "D-Pad Up"
input_down_btn_label = "D-Pad Down"
input_left_btn_label = "D-Pad Left"
input_right_btn_label = "D-Pad Right"
input_a_btn_label = "A"
input_x_btn_label = "X"
input_l_btn_label = "Digital L"
input_r_btn_label = "Digital R"
input_l_x_plus_axis_label = "Left Analog X+"
input_l_x_minus_axis_label = "Left Analog X-"
input_l_y_plus_axis_label = "Left Analog Y+"
input_l_y_minus_axis_label = "Left Analog Y-"
input_r_x_plus_axis_label = "Right Analog X+"
input_r_x_minus_axis_label = "Right Analog X-"
input_r_y_plus_axis_label = "Right Analog Y+"
input_r_y_minus_axis_label = "Right Analog Y-"