http://www.ezflash.cn/ez-flash-iv-kernel-2-00-released/
Apparently the kernel will patch on the fly now.
Apparently the kernel will patch on the fly now.
how does it work? i mean, is it stable, seems to work very well, or do we need to patch certain games because issues?http://www.ezflash.cn/ez-flash-iv-kernel-2-00-released/
Apparently the kernel will patch on the fly now.
Seeing as the kernel increased by only 13Kb I don't thinkt this was done using a database.Heh, they talked about it years ago but never thought they would do it. Thanks for the news, I will stick it up on the portal shortly.
Wonder if they went the searching route or the premade database.
There were some redundant images in there for the skin, and I just copy pasted some 3000 serials and locations, stuck it in a text file and it was 51 kilobytes, down to 42 if I assume everything starts with AGB. Don't know what an index would be for that (sort by serial and a,b,c,d.... perhaps?) but probably not that much.Seeing as the kernel increased by only 13Kb I don't thinkt this was done using a database.
I'm not sure, I just noticed it this morning when I went looking for 1.78. It was considerable effort getting the whole no-intro romset patched and working on 1.77; I'm hesitant to fix what isn't broken.how does it work? i mean, is it stable, seems to work very well, or do we need to patch certain games because issues?
nah, the kernel itself, without the images has increased from 419kb to 432kb. Seeing as all the text of the kernel is uncompressed in this I somehow doubt they would suddenly compress other parts of itThere were some redundant images in there for the skin, and I just copy pasted some 3000 serials and locations, stuck it in a text file and it was 51 kilobytes, down to 42 if I assume everything starts with AGB. Don't know what an index would be for that (sort by serial and a,b,c,d.... perhaps?) but probably not that much.
with the:There were some redundant images in there for the skin, and I just copy pasted some 3000 serials and locations, stuck it in a text file and it was 51 kilobytes, down to 42 if I assume everything starts with AGB. Don't know what an index would be for that (sort by serial and a,b,c,d.... perhaps?) but probably not that much.
INB4 they stole krikzz work from everndrive and implemented it on their cardHeh, they talked about it years ago but never thought they would do it.
btw, do you still need to drop the .sav files or the cart now automatically create them?
Is it any faster if you patched the rom manually? I'm guessing no, but one can hope.Launching games in PSRAM seems considerably slower than before, presumably because of the patching routines.
Poo, was hoping to have those Classics working naively and not need the emulator.The patching routines don't seem to fix Anti-Piracy measures as implemented in the Classic NES Series or the Dragon Ball Z Saga games.
This is so unexpected... I mean, I got the original MiniSD variant of the card like two years ago and they're still providing updates for it! That's pretty damned wild in my opinion.
The fact that drag-n-drop is working now is pretty freaking rad. I do wish that this version added a global reset key-combo though; since now that we don't patch the roms anymore, we don't have the reset patched in either. On that note though, has anyone tested the sleephack patch? I know that added in the in-game-reset combo alongside the sleep patch. It would be silly I guess to patch all of my roms with it, since that would defeat the purpose of this update being "patch free" but eh. I really like being able to reset to the menu with a key combo!
Also, does anyone have that update/theme extractor handy? I'd love to recompile the Cobalt Blue theme using this update (along with some other QoL patches you guys have made that are floating around here...)
You guessed correctly. I measured launching Top Gun - Combat Zones(a 32Mbit game) and it took 32 seconds unpatched and 30 seconds pre-patched. The 2 second savings was probably due to the ezclient also trimming the ROM ever so slightly. Unfortunately, this game also confirmed: There are no Anti-Anti-Piracy patches in the kernel. The Top Gun game is known for not letting you select any option from the main menu when it detects being pirated.Is it any faster if you patched the rom manually? I'm guessing no, but one can hope.
Note that the Everdrive might be a better device overall (better software, better build quality, better support), but it still costs a multitude of the ezflash IV device. Not everyone is willing to pay that extra premium for a GBA flashcart (that's even bigger than other flashcarts).EZFlash was the only good game in town for some time. With Everdrive GBA now being a thing maybe they realized they need to step up their game.
with the:
if on database, apply corresponding patch, else: apply default patch
it's very likely to make it even shorter, they don't need to list every single game lel
btw, do you still need to drop the .sav files or the cart now automatically create them?
INB4 they stole krikzz work from everndrive and implemented it on their card
I was mainly being cute and was curious as to how large such a database would be. They have kicked things to external files before though, and it already uses a variation on GBFS if memory serves so it would not be too hard to do that rather than having to recompile every time for an incbin type method.nah, the kernel itself, without the images has increased from 419kb to 432kb. Seeing as all the text of the kernel is uncompressed in this I somehow doubt they would suddenly compress other parts of it
Not sure about Italian vendors these days, https://www.gbarl.it/ might have some more info there. Europe in general is not so hot for them right now, and the usual standby for me of http://www.shop01media.com/en/EZ-Flash appears to be out of stock right now. Don't buy the EZ4 lite compact model as it is not for GBA games.It's still reliable at this days this card ?
And if i am from Italy , where can i buy It at the cheapest price ?