Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

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Well, with Adrenaline having guaranteed issues with Valkyrie Profile, does anyone know if suspend mode works normally within Retroarch's PCSXR core yet? I'd rather not have to play in short bursts.

Don't bother telling me to play the PSP version.
Play the PSP version.
 
I won't, and I have my reasons for not doing so. Is that suspend issue going to be fixable, or is it something I'll just have to live with?
Im just kidding you. I know that a remake would be never as the original game, even if look close to it.
IDK about suspend, but why anyway? Just shutdown the console after finish to play. Now we have offline installer, so whenever you want, you can install henkaku at anywhere and play where you want without connection.
 
IDK about suspend, but why anyway?

The issue is that when you put the game into suspend mode and try to continue, it'll act as though it's trying to load the game up. It just sits there, acting like it's loading, and it won't allow you to continue playing. The only way to get around it is to close and reopen the emulator. Retroarch doesn't create or overwrite the save file unless you exit the emulator from within the menu. This results in lost progress.

I've had to restart the game a couple times because of this. Seeing as to how the game has a fairly long intro, I kind of got sick of doing that. I'm willing to wait until this is no longer an issue, but only for so long. I don't know the cause of the problem, so I'm just curious as to whether it can be solved or not. I'd rather not have to save every 20 minutes, so I'm hoping for some progress.
 
I won't, and I have my reasons for not doing so. Is that suspend issue going to be fixable, or is it something I'll just have to live with?

Sorry for my ignorance and off topic too. I played a lot the psx one, but never the psp port. What are the differences?
 
Sorry for my ignorance and off topic too. I played a lot the psx one, but never the psp port. What are the differences?
The PSP version is based on the JP release of the PS1 game, which lacks a number of changes that were made to the US release.

Here's hoping to more progress with PCSX-R.
 

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I can't seem to get PCSX-R working. (Why does RetroArch have to be so complicated??)

No matter what I do or where I put them, the program won't show my bin/cue files. I did not use QCMA or any USB methods, I use ftp through Molecule.
 
I can't seem to get PCSX-R working. (Why does RetroArch have to be so complicated??)

No matter what I do or where I put them, the program won't show my bin/cue files. I did not use QCMA or any USB methods, I use ftp through Molecule.

It might be worth your time trying QCMA or a USB method first. If anything, I find that transferring files through FTP onto a Vita more often than not fails and may result in an incomplete file in your destination directory, especially where large files are concerned. USB is far more direct and reliable.
 
I can't seem to get PCSX-R working. (Why does RetroArch have to be so complicated??)

No matter what I do or where I put them, the program won't show my bin/cue files. I did not use QCMA or any USB methods, I use ftp through Molecule.
Try Load Content > Settings > Filter unknown extensions (turn off)
 
Is there a possability that the beetle/medafen Pcengine core could play SGX files if the extention *.sgx was accepted by the core?
 
It might be worth your time trying QCMA or a USB method first. If anything, I find that transferring files through FTP onto a Vita more often than not fails and may result in an incomplete file in your destination directory, especially where large files are concerned. USB is far more direct and reliable.

Thing is, I've read reports that RetroArch is unable to read files transferred by USB. (A bug that may or may not have been fixed yet.)

Try Load Content > Settings > Filter unknown extensions (turn off)

This worked. B-)

Now I just need to figure out why Corpse Party (PSP) FMVs are playing garbled in Adrenaline...
 
Last edited by Startropic1,
Thing is, I've read reports that RetroArch is unable to read files transferred by USB. (A bug that may or may not have been fixed yet.)
Old bug where people move files instead of copying and pasting. Moving files gives no permisions to the files, so nothing but Vitashell could see them. Dunno if this last 'til today.
 
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RetroArch 1.6.0 – Released!

The following changes are the device specific changes for the PS VITA.

  • VITA: Fix slow I/O
  • VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
  • VITA: Fix frame throttle
Of course there are also core changes such as the following:

  • AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
  • ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
  • NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
  • LOCALIZATION: Update/finish French translation
  • LOCALIZATION: Update German translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
  • MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
  • MISC: Various frontend optimizations.
  • VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
  • and much more!

im too busy working now ... if anyone has a test out let know if it improves anything ( ps1 ) thanks i shall have a go at it tomorrow ... if i get a chance

THIS IS FROM http://wololo.net/ ALL RESPECT TO THEM .. im just sharing it
 
Sega CD games (and possibly other implemented systems) are crashing immediately for me on any release of Retroarch later than v1.4.1. I am using the PicoDrive core which I've always had the best luck with (as opposed to Genesis Plus GX). Please see screenshots below:


iWh0SNojjh0gILAwEL0SjAKHNLHBG3F_Xze0wgjE6dx4trnbjNp02ew8ROhjfVcCuqPv5paj7Lg6wHE=w1440-h770


8IRS8gCaGbwoSxvfovZEIMqFJ2XUF3wAVjrSqevZGpa2_DKyM9Zqo18XHLVfjDPXFZ9hYdRsB5DhzkE=w1440-h770



Below is my current setup:
  • PSTV
  • Henkaku R10 (installed from henkaku.xyz/go)
  • Externally powered 250GB USB 2.0 hard drive mounted to ux0 with VitaShell 1.61
  • ROMs are stored under /ux0/roms/<system>/
  • Sega CD images are in BIN/CUE format (all audio tracks stored within the BIN image file)
  • Connected to my PSN/SEN account (never been banned)
  • DualShock 3 wireless PS3 controller (genuine Sony brand)

Also, I have a bunch of Vita games, Adrenaline 4.1 (with many PSP ISOs and PSX eboots) installed on the HDD. All is working flawlessly so I am confident that my setup is in good working condition. I have scanned the HDD with MHDD and there are no bad/slow sectors.

I am installing the retroarch.vpk from within the Retroarch.7z archive downloaded from:

https://buildbot.libretro.com/stable/1.6.0/playstation/vita/RetroArch.7z

I am not installing any of the other vpk packages found within the aforementioned archive.

Is anyone else experiencing this?

Edit:
Interestingly enough I am able to load games just fine with the Genesis Plus GX core... Though Sega CD games are quite choppy with that core in comparison to PicoDrive.

Edit 2:
After some more testing is appears I can get Sega CD games to load to the PicoDrive core just fine by first loading a Sega CD game with the Genesis Plus GX core... Genesis Plus GX core does NOT seem to suffer from this issue at all. However as previously mentioned the performance is nowhere near as smooth as PicoDrive.
 
Last edited by jmjohnson85,
You can installing pico drive after running "VitaRW 20160820", that allows you to write protected partitions. I don't install emulators/psp games/ps1 games on anything except the official memory card. I only use the usb stick for vita games, can anyone confirm this is only a usb mounting issue for usb sticks only or perhaps from vitashell?

(you will have to try a lot of nightly builds, because different issues are fixed from time to time, the only downside is that a new nightly build is released each day, lol. Thats great, but you have to keep testing until you get what you want, but I'm sure you will)

btw thanks for the update! ... I only use the snes emulator ... planning on using genesis too
 
Last edited by yeshuachrist,
At this point, I'm hoping that RA can utilize uma0: for games. Any particular reason this can't happen?
 

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