Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

Lord M

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There's no need to upload. I can make a build from september code. Thanks
To be exactly right the last nightly i have with correct savestates was 29 september. Here only problem that sometimes crash during loadstate (savestate work well; took about 2-5 seconds and game stop during the save)
Maybe, if you could only fix the loadstate random crash... :D (or maybe can inject the september pcsx savestate code in the last nightly, i dont know if it is possible)
 
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isoboy

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After having played some more MGS1 and having Legend of Mana freezing on me I take back my previous statements for sure. I think I'll stick with adrenaline. MGS1 ran like shit when I met the darpa chief. Maybe I'll try the latest release.
 

SuperDan

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After having played some more MGS1 and having Legend of Mana freezing on me I take back my previous statements for sure. I think I'll stick with adrenaline. MGS1 ran like shit when I met the darpa chief. Maybe I'll try the latest release.
MGS 1 Worked fine for me !? slight lag here and there but definitely playable in my URO, file also .. i put bios in all my game files no matter what ps1 game it was only gran turismo 2 glitched out but worked perfectly in adrenaline
 

yeshuachrist

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Still using cores from the 5/10/2017 nightly build, anyone dedicated enough to test recent builds for "random slowdown", "crash at menu", "glitches in video or audio, where there wasn't any before"....................Good to see nightly builds are made, each and every night (LMAO - any thoughts)
 

Kerbangman

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Anyone know where the rotate screen is now located?
Cant seem to find it.


Ah ha ... found it

Had to check advanced settings....

This latest version has an issue with menucolortheme not working.
 
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rsn8887

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Thanks to FrangarCJ for finally fixing the slow menu navigation. Retroarch works really well on the Vita now. I played some Atari Lynx on it. I changed video aspect ratio to "core provided" to ensure the picture was not squished. It runs all Lynx games at full speed with sound, much better than the PSP!
 
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Zukov

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I found a problem in the nighty where the speed in the menu goes to 60fps (last nightly frangarCJ recommended):

CPS2 core isn't working. When loading SF2 it freezes and the Vita stops responding. same when I load the core itself. I had to reboot the Vita because of this.
 

Zukov

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Note that if you have problems with CPS1/CPS2/NeoGeo, you can also use PFBA to emulate these systems ( www.github.com/rsn8887/pfba/releases )
Man, I know that, but we are currently in a retroarch thread.
And I haven't tested PFBA yet, because RetroArch sattiesfy me, and I prefer having less bubbles for the emulation.
 
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rsn8887

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Man, I know that, but we are currently in a retroarch thread.
And I haven't tested PFBA yet, because RetroArch sattiesfy me, and I prefer having less bubbles for the emulation.

Also SF2 works perfectly fine using the FB Alpha 2012 core in Retroarch latest nightly, it just does not work in the CPS-2 core.

Are there even any benefits of getting it to work in the CPS-2 core? Both cores are based on Final Burn Alpha 0.2.97.29 after all. I don't understand why there are even four different Final Burn cores in Retroarch. One should be enough.
 

Xellos2099

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I got a question. How accurate is the emulation for the neogeo rom? Actually better yet, if i am running on pstv and want to play metal slug, would running retroarch or running the psp collection would give me the best performance?
 

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