Emulation [RELEASE] Cemu - Wii U emulator

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See if in the emulator settings if you are in GPU Buffer cache LOW (Fast) can improve your performance

Thanks help a little, but I see making a graphics pack , see graphicPacks folder , make one new folder like rename it TLOZ-BOTW-420p go into make txt rules.txt

then add

[Definition]
titleIds=000500001019e500,000500001019e600,000500001019c800,0005000e1019c800,0005000e1019e500
name = "The Legend of Zelda: Breath of the Wild - 420p"

[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 480

and save it.

gonna try it now

EDIT: nope still same
 
Last edited by drwhojan,
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Last edited by Babacan,
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Just for fun-testing

Mario 64 4k.

Problem with VC titles is 2D backgrounds and objects are already nearest neighbour upscaled by a multiplier to meet the WiiU resolution so they look aliased, you need to things like reshade to fullscreen filter them.
 
Wait wHAT!!!!

The first thing I do Every time a new version of Cemu is released is try W 101 and it didnt work for me, what version are you using Eur?
This is amazing! One of the most interesting Wii U exclusives...
However, for me it doesn't work, with any settings... do you have the EUR version?
Please tell us how can we boot the game, tried eur and usa versions and dint't work.
Unpatched EUR version. Wait at least 10 minutes for it to boot.
 
When playing BotW with Cemu, is there any kind of "hack" that will allow the voice acting to be changed to Japanese while retaining the English subs?
 
I've been following the CEMU progress for a few months. I'm happy to see this in the works. To point out, I have the current version and have everything running properly. I've been waiting for this so I can play Xenoblade Chronicles X (I physically own the game, but not the console) and it runs properly, if not a bit slow (might be just my specs) but I CAN say with certainty, the auto-cut scenes that play out won't play. I've tried to start a new game several times, but the scenes just won't play, it'll start to, but it hangs up like a scratched up CD.
 
Anyone experiencing problems with the emulator after overclocking the CPU on some of the newer builds? With my OC on, builds beyond 1.7.0 refuse to open. A log file isn't even generated. If I turn off the OC, those specific builds work.
 
Anyone experiencing problems with the emulator after overclocking the CPU on some of the newer builds? With my OC on, builds beyond 1.7.0 refuse to open. A log file isn't even generated. If I turn off the OC, those specific builds work.
I haven't had any problems out of my 2500k OC to 4.5ghz. I'm always using the latest public release, especially since 1.7.2c runs much better than 1.7.0 in general for me.
 
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I haven't had any problems out of my 2500k OC to 4.5ghz. I'm always using the latest public release, especially since 1.7.2c runs much better than 1.7.0 in general for me.

Huh! Do you think it could be perhaps a sign of an unstable OC? :unsure:

EDIT

Yup, that was it! I added a bit more voltage (about 0.05) and now 1.7.2 boots! Twilight Princess here I come! :toot:
 
Last edited by Molhel,
Perhaps this question already got answered (I'm not going to get over 980 pages of posts!), but did you consider making it available for Linux already?
Or at the very least, make the source code available to the public, so we can make ports by ourselves?
 
Last edited by YamiHoshi.nl,
Perhaps this question already got answered (I'm not going to get over 980 pages of posts!), but did you consider making it available for Linux already?
Or at the very least, make the source code available to the public, so we can make ports by ourselves?

If I remember correctly, a Linux client is planned but isn't the main focus right now. However, it supposedly boots and works fine via WINE, the latest build. Have you tried that yet?
 

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