Official hakchi2 - NES Mini very simple pimp tool

8bit4life

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getting feedback on these....hows about these as FOLDER ART for NES....
SAMPLES....
1zgezvm.png
......................
29bzl2g.png
.......etc...
 

baconcow

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With all the code restructuring that has been done in the new hakchi2, @Cluster has changed the parameters with the size of the covers by creating a .png file with a resolution of 148 x 204 (random resolution). Well, this totally disregards the aesthetics of the menu, since with hakchi2 2.11 ALL the covers had the same resolution of 140 x 204.

Then, when adding new games, the new covers created by 2.12 are of different resolution to those already created with the previous version, I also perceive them more blurred.


Can you modify the source code to solve this problem? :unsure:

Thx.

148 x 204 is not a random resolution, but the resolution of the input image, when resized to fit the box, while maintaining aspect ratio. This is exactly how Nintendo did things, most evident in the thumbnails and in the Famicom Mini console. I had sent ClusterM code to make things identical to the NESCE and Famicom Mini, give or take preference to not covering the corners of the box. However, my code never made it into the application.

Having all covers 140 x 204 or 204 x 140 is incorrect. Not only did that only hold true for Nintendo's vertical covers, it would not work well with Nintendo's horizontal covers (which are 228 wide and varying heights) or the other systems, which do not hold the same aspect ratio as most NES covers. On top of this, most downloaded cover art (that were not modified with the NESCE/Famicom Mini in mind) are not of the aspect ratio defined by 204 x 140 or 140 x 204. Unfortunately, the thumbnail changes did not make it in and are still incorrect with how Nintendo sized them. Despite this, all of Nintendo's covers maintained aspect ratio. Look at the horizontal Famicom Mini covers, they have a variation in their heights. Ideally, we should want to keep the height or width to the edge of the box and allow the other parameters of the image to vary, as necessary, to maintain the image's aspect ratio.

With my code, having 240 x 104 would remain that. Anything different, would resize to 228 wide or 204 high, while maintaining the aspect ratio of the original image, with small exceptions (to avoid destroying the designed corners, but this happened only with near-square images). The only thing I attempted to maintain, was the 156 maximum height of the FDS images, as done by Nintendo. I was able to output identical thumbnails, using this code, as both the NESCE and Famicom Mini. Thumbnail images used downsizing and a two-step rounding process to determine their even-width sizing.

The only way that blurring would occur is if people used landscape images less than 228 pixels wide or portrait images less than 204 images high, or a combination of both factors in near-square images.
 
Last edited by baconcow,

rhester72

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Please help - kinda screwed.

Been using hakchi2 since 2.11. Followed the git releases right up to the addition of RetroArch without issue, folders were working very well.

Migrated to 2.12 (git then release), and things haven't worked correctly since. The git-release-version-compiled-by-me loaded my NESCE fine with the Retroarch mod, but got a C6 (or maybe C8?) error on every boot. Fell back to 2.11, it was fine. Tried 2.12 release, which also loaded and now booted, but folder browsing didn't work - you could select a folder, but it would just bring you right back to where you were and you couldn't navigate up or down a level.

Fell back to 2.11 again, and now every time I try to browse a folder I get a C7 error. I've tried clearing to defaults (within the NESCE), reflashing the stock kernel and then flashing back the custom kernel...nothing works.

There must be a way to clear back to complete stock defaults with the onboard flash (including a full NAND wipe), right? If so, how?

Rodney
 

Reyn_the_Insane

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Please help - kinda screwed.

Been using hakchi2 since 2.11. Followed the git releases right up to the addition of RetroArch without issue, folders were working very well.

Migrated to 2.12 (git then release), and things haven't worked correctly since. The git-release-version-compiled-by-me loaded my NESCE fine with the Retroarch mod, but got a C6 (or maybe C8?) error on every boot. Fell back to 2.11, it was fine. Tried 2.12 release, which also loaded and now booted, but folder browsing didn't work - you could select a folder, but it would just bring you right back to where you were and you couldn't navigate up or down a level.

Fell back to 2.11 again, and now every time I try to browse a folder I get a C7 error. I've tried clearing to defaults (within the NESCE), reflashing the stock kernel and then flashing back the custom kernel...nothing works.

There must be a way to clear back to complete stock defaults with the onboard flash (including a full NAND wipe), right? If so, how?

Rodney
Reflash original kernel, uninstall hakchi, then reinstall. You'll start with a clean slate.
 

8bit4life

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Make more :bow:
ok cool so you like them... here's more.... i'll keep going if others like these as folder replacements .... I think it jazzes it up a bit...
ame048.png
.... .....................
o5b1xx.png
... i can add more custom folders if any requests let me know doing em' now ..
 
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nesito

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Please help - kinda screwed.

Been using hakchi2 since 2.11. Followed the git releases right up to the addition of RetroArch without issue, folders were working very well.

Migrated to 2.12 (git then release), and things haven't worked correctly since. The git-release-version-compiled-by-me loaded my NESCE fine with the Retroarch mod, but got a C6 (or maybe C8?) error on every boot. Fell back to 2.11, it was fine. Tried 2.12 release, which also loaded and now booted, but folder browsing didn't work - you could select a folder, but it would just bring you right back to where you were and you couldn't navigate up or down a level.

Fell back to 2.11 again, and now every time I try to browse a folder I get a C7 error. I've tried clearing to defaults (within the NESCE), reflashing the stock kernel and then flashing back the custom kernel...nothing works.

There must be a way to clear back to complete stock defaults with the onboard flash (including a full NAND wipe), right? If so, how?

Rodney
Until @Reyn_the_Insane option, check if has a temp folder and delete all content. Also have you checked the folders/pages option? Enable the folders and then try syncro again.

Rgs.
 

rot86

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ok cool so you like them... here's more.... i'll keep going if others like these as folder replacements .... I think it jazzes it up a bit...
ame048.png
.... .....................
o5b1xx.png
... i can add more custom folders if any requests let me know doing em' now ..

Yeah, can you do the whole alphabet?

eternally grateful :grog:
 

HeisenMack

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No one has a CPS2 core HMod file i can use with PCM new release where i can drop cores in hmod folder?
I created one using the other modules as a template. Don't know if it works or not because the games go right back to the menu on load.
 

kingj

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Dam if it goes back to menu on load then guess doesn't work :P maybe you went somewhere wrong making it? if so and you fix it please share !
 

CalamityRaven

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I created one using the other modules as a template. Don't know if it works or not because the games go right back to the menu on load.
If you post the contents of the .desktop file for a game that doesn't load (or even the just the exec line) people might be able to help.
 

Deathstryker

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Okay, so here it is:
https://github.com/pcm720/retroarch-clover/releases/tag/0.2_mod

You must remove previous RetroArch modules before using this release.

Unpack additional cores from cores.zip
Install retroarch_mod.hmod, then install the cores you want. (put the .hmod files in user_mods, install via Hakchi2 as usual).

Please note that if you want to install multiple cores that emulate the same console (e. g. GLupeN64 and Mupen64Plus), the latest core (in order of installation) will be used to launch games from NES' GUI. So, installation order matters.


Could not get this version to work for the life of me. Downloaded the Cores.zip file and new retroarch_mod.hmod file. Placed the retroarch file in user-mods and unzipped the cores and placed them in the same directory. Uninstalled all previous mods. Installed the retromod hmod file first. Then went back and installed the snes9x2010.hmod file. Chose my games and installed them. Tried to play Super Mario World and it goes straight back to the menu. With NES games, get an error with the unsupported mapper games as if nestopia is not functioning. Went back and installed .1 and all works fine again.
 
Last edited by Deathstryker,

Parallax2814

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check attachment and tell me if it works for you (settings emulator choice)

@condiczek @Cluster

That setup is exactly what I was looking for! This makes my life 1000 times easier, and I think that these options should be added into the official release! :)

But is it supposed to be actually working? When I try to sync everything I get an error. (See picture I've attached to this post.) The only thing that I think could be causing it is the following command line arguments that weren't there before:

/bin/clover-kachikachi-wr /usr/share/games/nes/kachikachi/CLV-H-SLKOA/CLV-H-SLKOA.nes

I've restarted the app twice as the popup states, but I still cannot sync with the NES classic.
 

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anth0ny

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Can't wait to replays the entire system for one damn game :(. My number one request @Cluster please please change the way flashing works so it only flashes the changes.
 

dangwoot

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Can someone explain how to make nestopia the default core for nes games? I really don't like the FCEUMM one :/
I only installed the .hmod version of the file do i need the source code folder version? If so how would i go about changing cores?
Or more so i'd like to just use nestopia for the whole dang emulation process :D
 
Last edited by dangwoot,

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