It needs to be an assembly instruction address and not data. Otherwise it's completely pointless anyway. Data never executes (normally).what's the difference
It needs to be an assembly instruction address and not data. Otherwise it's completely pointless anyway. Data never executes (normally).what's the difference
I know, I thought you meant the actual address xD! it was lwz r23,-10795(r31)It needs to be an assembly instruction address and not data. Otherwise it's completely pointless anyway. Data never executes (normally).
You can copy and paste screenshots here in the forum, so no need to upload them
You can copy and paste screenshots here in the forum, so no need to upload them
maybe something on the title database has changed (again) so JGecko U fails to parse them.
Maybe @BullyWiiPlaza or someone else can post a list of all Wii U Titles containing Title, Title ID, Producer ID (serial) and region in a row
You can copy and paste screenshots here in the forum, so no need to upload them
maybe something on the title database has changed (again) so JGecko U fails to parse them.
Maybe @BullyWiiPlaza or someone else can post a list of all Wii U Titles containing Title, Title ID, Producer ID (serial) and region in a row
That's not the reason... we had this before. It's an error connecting to the code database (SSL error) because of an older or non 64-bit Java version (?). I'm not sure what the fix was but only some users have this problem.Cheers for the explaination, ill keep an eye out for any updates to this.
That's not the reason... we had this before. It's an error connecting to the code database (SSL error) because of an older or non 64-bit Java version (?). I'm not sure what the fix was but only some users have this problem.
Ah, I found a way to disable the certificate validation now so it will always work. This will be part of the next update. EDIT: Done
Yeah exactly the assembler error you were getting has been addressed@BullyWiiPlaza I see a commit fixing the hooking for some games. Was this addressing the issue I told you about?
@BullyWiiPlaza I can confirm that...The latest JGecko U and TCPgecko is having issues....Ghosts freezes as soon as I connect with "socket closed" error.I'm running The Wonderful 101 (disc, not digital) after I run TCPgecko and it causes the Wii U to freeze up on the game's bootscreen. Just to be sure it isnt my game itself I checked and it boots up fine on its own.
latter is neither an issue of JGecko U or TCPGecko. That it froze while sending the old code seems to be cause by invalid addresses. What memory range did you use?@BullyWiiPlaza I can confirm that...The latest JGecko U and TCPgecko is having issues....Ghosts freezes as soon as I connect with "socket closed" error.
Mario 3D connects and seems to work but I was unable to find any codes even though I know exactly where to look, and after sending a code that previously worked it froze....
I figured it out....The code I had turned out to need a pointer and shifted out of where I thought it should be.....And why the code froze my Wii U I am not sure (probably when I sent the wrong code that tuned out to need a pointer) cuz it works fine now...<Mario 3Dlatter is neither an issue of JGecko U or TCPGecko. That it froze while sending the old code seems to be cause by invalid addresses. What memory range did you use?
It's not just your game. I have that problem also.I'm running The Wonderful 101 (disc, not digital) after I run TCPgecko and it causes the Wii U to freeze up on the game's bootscreen. Just to be sure it isnt my game itself I checked and it boots up fine on its own.
Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: c/c/c/c/x
at ApplicationGUILauncher.j(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: c.c.c.c.x
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 15 more
Oh, it's now updated/fixed anyway@BullyWiiPlaza when I load JGecko U, nothing happens. When I load it in CMD, I get this:
Code:Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: c/c/c/c/x at ApplicationGUILauncher.j(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: c.c.c.c.x at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 15 more
Great, I'll have to try tomorrow, I decided to waste my night on a wii code tonight anywayOh, it's now updated/fixed anyway
OK. First the SD card part:Hi
I got interested in this stuff. What's the first thing I need to do on the Wii U before doing the jgecko. Do I need to add a home brew or what. Can someone please help me