This is a mod that aims to make the Lunatic difficulty of Birthright as difficult as Conquest Lunatic or at LEAST Conquest Hard mode. As of right now, the first 10 Chapters of Birthright are finished along with Paralogue 1. Expect 1-3 chapters a week depending on size and difficulty of chapter. Also most chapters usually need testing first.
Images Within:
Instructions:
Individual Finished/Released Chapter Changes:
Requirements to play this:
Suggestions:
I am not the perfect level designer. If anyone has any ideas about level design and balance, please give me suggestions!
Github: https://github.com/Kobazco/FE-Fates-Conquest-Birthright
May or may not be consistently updated. Also how do I github
Images Within:
Instructions:
CFW Method:
- Get NTR CFW if you don't already have it.
- Place the 2 folders in the download into the root of your SD card.
- Place SD card back into 3DS.
- Launch NTR CFW through selector whatever you use for it.
- Launch Fire Emblem Fates: Birthright or Special Edition (Will NOT work if Birthright is a DLC.)
- Work your way to Chapter 6: The Path Is Yours on Lunatic.
- Have fun!
Individual Finished/Released Chapter Changes:
Chapter 6 Change list:
Chapter 7 Change list:
- Ryoma and Xander are now in the top part of the map much like they are in Conquest, this makes the chapter not impossible anymore.
- Added a fighter and outlaw that are paired up near Leo.
- Gave all of the enemies skills.
- Gave Ryoma Astra for this chapter.
- More units added to the map
- Re positioning of units
- Some units are paired-up
- This level no longer plays at your own pace, many enemies will start moving at you on different turns. (Boss and top left on turn 15, etc.)
- Basically, run the hell over to Mozu ASAP
Chapter 7 Change list:
- Completely reworked the layout of units and pacing of this chapter.
- 3 rows of units wait in the bottom right part of the map, coming at you in waves from left to right on turn numbers as follows; 3,6, and 9.
- Silas and his squad will begin moving on turn 12.
- Removed the Outlaw that steals the armorslayer until I can find a way to make him appear later in the chapter to match the new pacing.
- Units in this chapter will not just all run into you one at a time, many of them will wait until you are range, and will go for good dual attack chances. (Example: Poison Strike Outlaw attacks first, allowing a fighter to follow up for more damage and supported by the outlaw.
- Mainly focused on the Seal Resistance into Magic +2 and Malefic Aura traps towards the back of the level.
- Movement +1 units to help get around the desert faster.
- Still mostly on Iron weapons.
- A Dual Yumi Archer with Lancebreaker. (Might be too strong)
- As hinted, there are some key enemies that have received the skill Inspiration.
- Skills all around as usual.
- Some more unique items are here and there.
- Reinforcements changed to be one Outlaw and one Dark Mage on both sides of the map.
- No enemy rearrangement, just skills added all around.
- All Ninjas now have Vantage and Poison Strike.
- A few Lunge enemies here and there.
- Kotaru Has a Spy's Yumi and some annoying skills
- ??? (Literally)
- Lunge Wyvern Riders. Because that's fun.
- Shadowgift Malig Knights with Nosferatu.
- 3 non flier units.
- Maids with staves added here and there.
- Don't even try to fight Garon. Instant Regret.
- Xander blocks the escape route and must be defeated to escape.
- Impossible to flier cheese this level.
- Who told me Enfeeble was a good idea? ¯\_(ツ)_/¯
- As of now the Adventurers seem a bit strong, will balance accordingly.
Requirements to play this:
- NTR CFW
- Hans if you really wanna try rebuilding a romfs.
Suggestions:
I am not the perfect level designer. If anyone has any ideas about level design and balance, please give me suggestions!
Github: https://github.com/Kobazco/FE-Fates-Conquest-Birthright
May or may not be consistently updated. Also how do I github
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Last edited by Kobazco,