The new nightly includes the main RetroArch's app, tested it and doesn't work (yet (? ) on HBL Channel, I'm looking forward on this Thanks @aliaspider
The new nightly includes the main RetroArch's app, tested it and doesn't work (yet (? ) on HBL Channel, I'm looking forward on this Thanks @aliaspider
The cores are stored on D:/retroarch/cores/, the cores need to be on rpx format and with its respective .info files on D:/retroarch/cores/info.Ooh preliminary all in one app, awesome I wonder if it needs to go in its own core folder?
The cores are stored on D:/retroarch/cores/, the cores need to be on rpx format and with its respective .info files on D:/retroarch/cores/info.
They are looking forward to 1.5.0, dunno the goals for this port (XMB Menu (? ), but I like the direction of this port. BTW tomorrow I'll work on meta files for the channels, I like what @brienj has done on the meta, but I think it lacks of visual resources (I studied graphic desing on my carrer, so hope I can help on desings for the channel).Interesting, though I wonder why the ELF versions are still compiled, I noticed that the CPS1-3 cores are in ELF format, but not RPX, hopefully that gets resolved at some point. Extracted the latest nightly and noticed that discrepancy. Again, 1.4.0 is still technically a beta version in a way.
They are looking forward to 1.5.0, dunno the goals for this port (XMB Menu (? ), but I like the direction of this port. BTW tomorrow I'll work on meta files for the channels, I like what @brienj has done on the meta, but I think it lacks of visual resources (I studied graphic desing on my carrer, so hope I can help on desings for the channel).
Why have separate rpx for cps when the fba_alpha rpx core runs all cps/neogeoBut you did notice that the CPS cores are only in ELF and not RPX, right? Check the latest nightly builds, everything else is included in both versions.
This ^^^Why have separate rpx for cps when the fba_alpha rpx core runs all cps/neogeo
thats because all csp cores are compiled into a single rpx core fba alpha core, no need to make 3 individual cores since rpx doesnt have the size restriction.But you did notice that the CPS cores are only in ELF and not RPX, right? Check the latest nightly builds, everything else is included in both versions.
I just used the artwork from the libretro resources, I made none of it myself.They are looking forward to 1.5.0, dunno the goals for this port (XMB Menu (? ), but I like the direction of this port. BTW tomorrow I'll work on meta files for the channels, I like what @brienj has done on the meta, but I think it lacks of visual resources (I studied graphic desing on my carrer, so hope I can help on desings for the channel).
about the update. you now only need the wiiu/apps/retroarch and retroarch/wiiu/cores folders. the main retroarch app will load the last used core automatically.
you can now change the active core, restart retroarch, select the core to use when loading content, or start a previously used content+core combination directly with "Load Recent".
the other seperate wiiu/apps/*_libretro folders aren't needed anymore, so you can go ahead and delete them, unless you want to have a separate entry with a different icon to boot directly into a specific core from HBL.
Just a heads up, the main retroarch.elf itsn't working, it just kick back to HBL, still you can copy whatever core from your core folder rename it "retroarch.elf" ("retroarch.rpx") and paste into the sd:/wiiu/apps/retroarch folder
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awesome, thanks !about the update. you now only need the wiiu/apps/retroarch and retroarch/wiiu/cores folders. the main retroarch app will load the last used core automatically.
you can now change the active core, restart retroarch, select the core to use when loading content, or start a previously used content+core combination directly with "Load Recent".
the other seperate wiiu/apps/*_libretro folders aren't needed anymore, so you can go ahead and delete them, unless you want to have a separate entry with a different icon to boot directly into a specific core from HBL.
The same happens here.I´m getting DSI error when trying to change cores in the last build. The first change goes well, but the second time it crashes to a DSI error screen.
The same happens here.
Your comments have got to be demoralizing for the devs. Why don't you take the few minutes it takes to try the new builds and offer some constructive feedback instead of reacting to other people's experiences (which for all you know are user error and nothing else)?You've got to be kidding me... I thought it was supposed to work now?