I did all that and still no luck, damn I am dying to play this game on the gamepad and now I get this issueDelete all config files and make new ones, save states are working fine for me.

I did all that and still no luck, damn I am dying to play this game on the gamepad and now I get this issueDelete all config files and make new ones, save states are working fine for me.


I did all that and still no luck, damn I am dying to play this game on the gamepad and now I get this issue![]()

Not sure what this new comit means but it looks interesting?
https://github.com/libretro/RetroArch/commit/8f88d8fb4dcdafd33a39f43c6c45ce017069516b
Maybe, that's what I'm hopingAuto-core loading maybe? Unification of all cores into a single app?

I think the best thing to do to try to solve the quake problem, is to build a core version prior to Dec. 20th, and link it to the new Retroarch version, and see if the problem persists or not. I have no way to test these builds though at the moment. I guess I could locate everything needed to use it and test, unless someone else can compile all of this and test it out, before I can. If we can prove the problem is not in the core, then they can fix the issue in the main repo. If the problem is in the core, then we can post the issue there.
BTW, to all people that compile Retroarch, you now need DevKitPPC r29 in order to compile the newest build. DevKitPPC r29 will however break some other things you may already have. Just a warning to you.

Yea, just updated devkitpro through the updater and now I cant compile the cores anymoreGuess I'm stuck until it gets sorted
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the cores were already updated to build with r29. you need to git pull again.Yea, just updated devkitpro through the updater and now I cant compile the cores anymoreGuess I'm stuck until it gets sorted
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Ahh, didn't check that thanksthe cores were already updated to build with r29. you need to git pull again.

Ahh, didn't check that thanksbtw what does that new commit mean? does it mean we can load a new core through Retroarch?

yeah, the new builds should be up soon hopefully, the buildbot is kinda busy with other platforms at the moment.
Cool thanks. I just updated the core and tried compiling again but now I'm getting "error: unrecognised command line option "-std=c++`14" ? Probably doing something stupid my end..yeah, the new builds should be up soon hopefully, the buildbot is kinda busy with other platforms at the moment.
there shouldn't be a "`" in "-std=c++14" , what core is this ?Cool thanks. I just updated the core and tried compiling again but now I'm getting "error: unrecognised command line option "-std=c++`14" ? Probably doing something stupid my end..
Snes9x2005 yea my bad I mis typed I meant "-std=c++14"there shouldn't be a "`" in "-std=c++14" , what core is this ?

This is a question?It is already possible to play instinct killer in the emulator mame since it needs chd to run
I think it is since I can definitely say that no, it is not possible.This is a question?