Homebrew Citra - Unofficial \ Chinese builds discussion

WolfyxMario

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1-12-16 gdmk build is really smooth it gave me 4 fps compared to 30-11
One question why when i use damphihs build the loading screen for pokemon sun is so smooth but when i use gdmks build its not does anyone know?
 
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LG_

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I can't see how disabling a graphical effect through hex editing would be illegal, compared to using a cheat to achieve the same purpose at least, to be honest.
Disabling a graphical effect with Hex editing and using a cheat are exactly the same thing, you're changing memory addresses to other value. But no, there is nothing illegal in doing that, as the original files are not changed
 

drwhojan

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is posible add cheat option at edge 72 with another citra?
err yep
https://github.com/Jhno591/citra-bleeding-edge-2/commits/master
this branch can be compiled in Mingw .

Code:
git clone --recursive https://github.com/Jhno591/citra-bleeding-edge-2
cd citra
mkdir build && cd build
cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release ..
make -j4

Strangely the main citra merged very well with the bleeding edge first time with 0 conflicts .
 
Last edited by drwhojan,

jroweboy

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right what the bleeding edge lagging, input core for game pads 1 , cheats 2 .

err yep
https://github.com/Jhno591/citra-bleeding-edge-2/commits/master
this branch can be compiled in Mingw .

Code:
git clone --recursive https://github.com/Jhno591/citra-bleeding-edge-2
cd citra
mkdir build && cd build
cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release ..
make -j4

Strangely the main citra merged very well with the bleeding edge first time with 0 conflicts .

Inputcore and cheats should be updated soon. Makotech said so.

It should be merging cleanly as most of the big prs have been merged into master now that development has picked up again. Which explains why you think there isn't much difference between bleeding edge and nightly. Truth be told there isn't much difference between anything gdmk or you put out and nightly either...
 

drwhojan

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Inputcore and cheats should be updated soon. Makotech said so.

It should be merging cleanly as most of the big prs have been merged into master now that development has picked up again. Which explains why you think there isn't much difference between bleeding edge and nightly. Truth be told there isn't much difference between anything gdmk or you put out and nightly either...

very nice :) , I did cheats be four only one conflict main.cpp very easy fixed and add } between.

Yes well combining the two fix some more issues, one regarding video footage starting PM x/y one of jayfoxrox new reflector.

I don't think wwyleles 3dfun/ and jayfoxrox Ihatefreeloaders branch I would no longer add, red screens issue in some but not all games, one i rune factory 4, It's seems the 3D is not fully there yet, only simple way to fix it was just lift the slide bar up a little .

maybe jay inputcore re based version
https://github.com/citra-emu/citra/compare/master...JayFoxRox:inputcore-rebased

added my gamepad works
https://github.com/Jhno591/citra-bleeding-edge-2/commits/master
 
Last edited by drwhojan,

NiagA

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Capturar.JPG
 

drwhojan

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Drwhojan you could compile a citra version for pokémon without the black lines and the outline of the characters correctly as in this photo without the need to use cheats for this.
View attachment 70798
you mean this
Citra-GCCKU-BleedingEdge-01.12.2016
http://www115.zippyshare.com/v/k7WamH8V/file.html

(Note) You will need to replace your own "User" folder
To other's they is no more speed then normal.

Funny all the Black tiny Wiggle lines that was in this room.. is gone

R6DUh1g.png
 
Last edited by drwhojan,
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X Virus

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Last time trend for pokemon on this thread,they created a new thread,now mario's trend,need to make another new thread,since it is offtopic
 

jroweboy

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you mean this
Citra-GCCKU-BleedingEdge-01.12.2016
http://www115.zippyshare.com/v/k7WamH8V/file.html

(Note) You will need to replace your own "User" folder
To other's they is no more speed then normal.

Funny all the Black tiny Wiggle lines that was in this room.. is gone

R6DUh1g.png
Fyi there is a new home for the user folder. If you put it in Appdata/Roaming/Citra it'll work for all of the citra builds you download. No need to keep copying them every time now.
 
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Miguel Gomez

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Mii Maker works on G*MK 12-01 build.
I'll test it on the Bleeding Edge soon.
8LPccCZ.png

1st Citra QR Code:
SDurSQj.jpg


=================================================================================

Super Mario Maker 3DS Save Folder: 001a0400

BTW. If you dump a save file of Mario Maker from the 3DS to Citra, it will have difficulties to identify the Mii. If you create a Mii on Citra and use the dumped save file of Mario Maker with a different Mii, the save file will get deleted.
So...
I better dump my Mii data just to make it work. *sigh :sad:
:gun::yay3ds:

Also, with the new Mii that you create on Mii Maker, you can bypass Mario Kart 7 and Super Mario 3D Land's substitute Mii. Surprisingly, Smash 4 on Citra has Miis!
 
Last edited by Miguel Gomez,

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