Emulation [RELEASE] Cemu - Wii U emulator

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Lets get rid of caching , find a new way to stop the stuttering !
Caching is exactly what gets rid of stuttering.It stores shaders and such for whenever it gets executed again. (Before it was implimented, this stuttering also occurred plenty of times before caching was added in and it would stutter more often as nothing was stored when you rebooted the game.
Dolphin has had these issues and i don't see Cemu fixing this untill shaders are far more accurate among a larger sum of games which still need to boot. Alternatives could be ones which store all shaders at once (Dolphin's ubershader implementation) although might require a more powerful PC and isn't 100% known how big of an improvement it will take.

A more better idea would be what the ishiiruka build of Dolphin has. It basically compiles these UUIDs of shaders and instantly caches on boot from data of that file.(These can be shared regardless of gpu or version) I feel this would be the best way to go about it. Now Cemu could still update shaders along the way but i could still see them being very useful for the most part, even if they may need to get updated a few builds. I'm unsure if they would work with Cemu or if we would need to wait for more accuracy but for now i assume it wouldn't be a big priority right now.
 
Last edited by KillzXGaming,
Your GPU is older than Wii U's. Regardless of what OpenGL version is supported, that is just not enough. If it crashes I can try to add a workaround, if it's graphical glitches then there isn't much I can do.
I run Cemu 1.6.3 with a Radeon HD 5770 and Phenom II X6 @3.8Ghz and haven't noticed any regression in 1.6.3. SM3DW runs better in each new release, except for the black skybox. I can play almost every level at 55-60fps.
MK8 grand prix runs at 40-60fps.
Emogop, which games are you having that regression with? EDIT: I see, you're talking about Xenoblade, I haven't tested that game.
 
Last edited by JackFrost,
I run Cemu 1.6.3 with a Radeon HD 5770 and Phenom II X6 @3.8Ghz and haven't noticed any regression in 1.6.3. SM3DW runs better in each new release, except for the black skybox. I can play almost every level at 55-60fps.
MK8 grand prix runs at 40-60fps.
Emogop, which games are you having that regression with? EDIT: I see, you're talking about Xenoblade, I haven't tested that game.
same here. and XCX still too bright but is performing considerably better.
 
I run Cemu 1.6.3 with a Radeon HD 5770 and Phenom II X6 @3.8Ghz and haven't noticed any regression in 1.6.3. SM3DW runs better in each new release, except for the black skybox. I can play almost every level at 55-60fps.
MK8 grand prix runs at 40-60fps.
Emogop, which games are you having that regression with? EDIT: I see, you're talking about Xenoblade, I haven't tested that game.

same here. and XCX still too bright but is performing considerably better.

Guys, do you think I could be able to play with these specs?

RAM 12 GB
HD 7770
Phenom x4 965 3.4 Ghz
 
Last edited by elrayo,
Guys, do you think I could be able to play with these specs?

RAM 12 GB
HD 7770
Phenom x4 965 3.4 Ghz
no idea, it runs XCX pretty badly, (much older Phenom and GPU) i just test it to check cemu progress, although because you are using a GCN AMD you can expect future fixes for graphical bugs, maybe in the future since a lot of intel with similar cpu clock as yours runs XCX nicely if we are talking about raw cpu clock speed and considering that cemu uses only 3 cores(i guess).
 
New Cemu release is a bit underwhelming =\
Anti aliasing and bloom is not underwhelming. If anything it polishes most games making them practically close flawless from the wii u counter part. If anything the progress for Cemu is a bit insane, considering the crazy lack of a drought of updates or what not often most emulators take.
 
Anti aliasing and bloom is not underwhelming. If anything it polishes most games making them practically close flawless from the wii u counter part. If anything the progress for Cemu is a bit insane, considering the crazy lack of a drought of updates or what not often most emulators take.
It doesn't add playability tho, which is what i'm interested in tbh.
 
Yea, someone should tell Exzap to look at rpcs3 or Xenia and see how fast they are progressing ;).

1. WiiU is more easier to emulate than PS3\Xbox360
2. RPCS3 currently has 0 devs working on it (especially on core, and if you check commits, recent changes were only to renderer, and theres basically only 1 guy left from the original team, 2 guys left making their own PS3 emulators (each of them so +2 emulators... -.-"))
3. Cemu's closed source is quite a hint they use SDK so ofc. progress is much faster.
4. Cemu devs gets tons of cash, while RPCS3 and Xenia devs doesn't get a cent.

TL;DR: Easier emulaton + tons of cash (+ quite big chance of using the SDK) = fast progress
 
I just wanted to say it's fine with me if you don't want to support old hardware, it's just inconsistency that bothers me. I visit the site, I make sure my specs are fitting even for just launching at least. Then I succesfully run Bayonetta and play it without apparent glitches (except for overblurring) And then I launch Xenoblade Chronicles X and... driver is crashing while loading this screen (attached) in the beginning.
And then I'm making my face like this
raw

Why? Why does Bayonetta run well and this game does not? My card does not supported? But why then the other game worked? You see what I mean?
And by the way my CPU i5 750 is even older than my GPU but still holds well as you already saw in reznoire's videos ;)

Nobody reads my posts, the crashing is due to the vertex change from 1.6.0
https://forums.geforce.com/default/.../gldrawelements-crash-in-nvoglv64-dll-260-99/
 
1. WiiU is more easier to emulate than PS3\Xbox360
2. RPCS3 currently has 0 devs working on it (especially on core, and if you check commits, recent changes were only to renderer, and theres basically only 1 guy left from the original team, 2 guys left making their own PS3 emulators (each of them so +2 emulators... -.-"))
3. Cemu's closed source is quite a hint they use SDK so ofc. progress is much faster.
4. Cemu devs gets tons of cash, while RPCS3 and Xenia devs doesn't get a cent.

TL;DR: Easier emulaton + tons of cash (+ quite big chance of using the SDK) = fast progress

You don't know if it's easier to emulate WiiU than PS3 or xbox360. Whether it's Exzap's geniosity or leaked documentation it doesn't mean it's easy. However it's still an unprecedented rate of progress in emulation and we should consider it as a godsend. Rpcs3 had a paypall account for a year for donations and nobody donated a cent, for this I feel guilty becouse the account is now closed. And Cemu is still free. You downloaded public release, aren't you? And Exzap still could make a few mistakes or experiment, all other emulator devs do so.
 
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Rpcs3 had a paypall account for a year for donations and nobody donated a cent, for this I feel guilty becouse the account is now closed. And Cemu is still free.
I guess more people donate for Cemu because they get something for doing it. (development information / new version 1 week earlier than public)
I assume it's a psychological thing; we're "trained" by society/media that you should always get/give something in return for helping someone out.
Also: Not everyone likes to pay via the Internet.
But that's just my two cents! :P
 
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I have a problem with SM3DW in World 3-7.
The green platforms just fall throught the ground for no reason. (See at 1:14)
 
I have a problem with SM3DW in World 3-7.
The green platforms just fall throught the ground for no reason. (See at 1:14)

This question has been answered many times here but I will try to help it once more, switch the CPU mode from single core recompiler to single core interpreter.
 
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If you're having an issue with a game, check the wiki to see if that game already has an entry. Chances are someone's already documented the problem and provided a solution.

Something along those lines may want to be added to the OP, just to reduce the number of FAQ questions that get asked in this thread
 

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