Emulation [RELEASE] Cemu - Wii U emulator

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GuenosNoLife

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Finaly register, long time I have a issue crash for no reason on Mario Kart 8.

I have Windows 7 x64 SP1, i5-2500 / 8 GB Ram / GTX 1060 and with 1.6.1, 1.6.2 and 1.6.3 problem same issue.
I playing with controller PS2 adaptors, GameCube adapter doesn't detect but work with Dolphin Emulator.
My issue is: When the race begins, 15-30 seconds after the start the emulator crash.

Log:
Crashlog for CEMU 1.6.3
Code:
Crashlog for CEMU 1.6.3
Date: 28-11-2016 17:35:37

-----------------------------------------
   Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x556e7094
cemu.exe at 0x13f180000

-----------------------------------------
   Game info
-----------------------------------------
Game: MARIO KART 8 [US]
TitleId: 500001010ec00
RPXHash: 9708a1d3

-----------------------------------------
   Active PPC instance
-----------------------------------------
IP 0x019cd584 LR 0x015e78a4 Thread 0x1ef8c520

-----------------------------------------
   PPC threads
-----------------------------------------
50e24d60 Ent 015b81f4 IP 01681164 LR ec106801 READY     Aff 010 Pri 80 Name NULL
1ef85ec8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
1efaac30 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
1efb34c8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
1f07ed68 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 88 Name CourseDecomp
1f065498 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 88 Name BackgroundLoad
2f56ccd8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 81 Name SaveDataManager
385a0f38 Ent 01952290 IP 01938200 LR 00829301 SUSPENDED Aff 010 Pri 88 Name Pia BackgroundScheduler
391d8148 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name Network::Send
384a0e90 Ent 0168d8ac IP 0168cefc LR fcce6801 SUSPENDED Aff 001 Pri 79 Name enl::TaskThread
383c4bc0 Ent 0168d8ac IP 01374304 LR 04433701 WAITING   Aff 010 Pri 89 Name NetworkTaskThread
393c3160 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread
10037fa0 Ent 019cd3f8 IP 019cd584 LR 84d59c01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3afb8ae0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 79 Name UIMoviePlayerThread
3b12dce8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 100 Pri 88 Name UILoadThread
3bdbd1a0 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
3beac0f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIScalableFont
3b1323f8 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 010 Pri 88 Name UIMiiThread
1ef8c520 Ent 0168d8ac IP 0168d0c4 LR c4d06801 RUNNING   Aff 100 Pri 78 Name AudioTaskProxyThread
43d1c350 Ent 0168d8ac IP 0168d0c4 LR c4d06801 SUSPENDED Aff 001 Pri 82 Name RecorderThread
 

Darkemaste

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Apologies for not including this in my previous 1.6.3 [AMD Edition] post, but I had initially skipped this title when making/uploading videos[!]-

Tekken Tag Tournament 2 Wii U Edition -



My previous 1.6.3 videos can be found here -
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-857#post-6873540
,
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-856#post-6870453
&
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-858#post-6879645

Playlist for all my recent Cemu videos [here].

--------------------- MERGED ---------------------------

There was some kinda workaround to get around that black frozen screen after the first few screens in Yoshi's Wooly World, right? What was it again?
Or do I need a save game?
Initially it was disable input when booting and enable input (Wii U Pro controller) after the the title screen. Since 1.6.2 it seems to work by simply using a Wii U pro controller in Cemu's input settings without having to disable anything, (basically just wait) or at least on my end.
 
Last edited by Darkemaste,
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chriztr

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Finaly register, long time I have a issue crash for no reason on Mario Kart 8.
I have Windows 7 x64 SP1, i5-2500 / 8 GB Ram / GTX 1060 and with 1.6.1, 1.6.2 and 1.6.3 problem same issue.
I playing with controller PS2 adaptors, GameCube adapter doesn't detect but work with Dolphin Emulator.
My issue is: When the race begins, 15-30 seconds after the start the emulator crash.
Try to use the European rip instead!
 

killu14

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Why do i have flickering / sound buzzing in One Piece Unlimited Cruise on every version of Cemu but on youtube i see amny people who have perfect audio?
 

SanchezCraft

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im very happy with this release, i´m getting 30 fps with sound and 60 fps without it in smash 4, can´t wait for 60fps with sound, doesnt care if the sound its buggy.
 

Emogop

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There's clearly a regression since 1.6.2 release but no one seems to care. Can someone contact Exzap or the site owner to note that AMD HD 5000 (and probably 6000) series isn't fit anymore despite having support OpenGL 4.4 (4.0 needed)?
 

Darkemaste

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And the Bugs Contineus Cemu 1.6.3
AMD Radeon R9 200 16GB i5-4570 3.20GHz


When will this be corrected? Damn it.

Oh hey you made a video just for bugs, while I think this is neat I'd just like to note that most of these are well-known and have been around for a while, all but 1 are noted on the wiki and my videos, and 2 are specific to AMD GPUs.

The issues in "The Legend of Zelda: Twilight Princess HD" noted in your video can also be resolved by settings GPU buffer cache accuracy set to "high" as noted on it's respective wiki page [HERE] (see "Configuration")
Other than that, calm down bro.
--
Ah hey você fez um vídeo apenas para bugs, enquanto eu acho que isso é puro Gostaria apenas de observar que a maioria destes são bem conhecidos e têm sido em torno de um tempo, todos, mas 1 são observados no wiki e meus vídeos , E 2 são específicos para GPUs AMD.
Os problemas em "The Legend of Zelda: Twilight Princess HD" observado no seu vídeo também pode ser resolvido por configurações de "GPU buffer cache accuracy" definido como "High" como notado na respectiva página wiki [AQUI] (consulte "Configuration").
Fora isso, acalme, mano.
 
Last edited by Darkemaste,

lucianobugalu

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There's clearly a regression since 1.6.2 release but no one seems to care. Can someone contact Exzap or the site owner to note that AMD HD 5000 (and probably 6000) series isn't fit anymore despite having support OpenGL 4.4 (4.0 needed)?
It's what I'm try show about, where stay the bugs and the type of video drivers used, it's also a way to help, but there's an idiot here who thinks it's all a complaint.

--------------------- MERGED ---------------------------

Oh hey you made a video just for bugs, while I think this is neat I'd just like to note that most of these are well-known and have been around for a while, all but 1 are noted on the wiki and my videos, and 2 are specific to AMD GPUs.

The issues in "The Legend of Zelda: Twilight Princess HD" noted in your video can also be resolved by settings GPU buffer cache accuracy set to "high" as noted on it's respective wiki page [HERE] (see "Configuration")
Other than that, calm down bro.
Ok friend, you looks like good people.
 

NiagA

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And the Bugs Contineus Cemu 1.6.3
AMD Radeon R9 200 16GB i5-4570 3.20GHz


When will this be corrected? Damn it.

The cemu team should hire bugalu for each new version of cemu it would show the bugs that still exist in cemu, while reznoire only shows what is good in the emulator, luciano bugalu would show what needs to be corrected in each version to serve as feedback for the developers This is a good video.
 

TotalInsanity4

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The cemu team should hire bugalu for each new version of cemu it would show the bugs that still exist in cemu, while reznoire only shows what is good in the emulator, luciano bugalu would show what needs to be corrected in each version to serve as feedback for the developers This is a good video.
Actually that's not a bad idea

I still think there should be an official Cemu YouTube channel, anyway, so maybe they could just collab
 
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Exzap

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There's clearly a regression since 1.6.2 release but no one seems to care. Can someone contact Exzap or the site owner to note that AMD HD 5000 (and probably 6000) series isn't fit anymore despite having support OpenGL 4.4 (4.0 needed)?
Your GPU is older than Wii U's. Regardless of what OpenGL version is supported, that is just not enough. If it crashes I can try to add a workaround, if it's graphical glitches then there isn't much I can do.

The cemu team should hire bugalu for each new version of cemu it would show the bugs that still exist in cemu, while reznoire only shows what is good in the emulator, luciano bugalu would show what needs to be corrected in each version to serve as feedback for the developers This is a good video.
reznoire sends me heaps of high quality bug reports. The videos are just there to showcase what's new. lucianobugalo mostly reports bugs that are really obvious, which is not very helpful.

I still think there should be an official Cemu YouTube channel, anyway, so maybe they could just collab
I rather not get into a copyright war with Nintendo on YouTube.
 

Emogop

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Your GPU is older than Wii U's. Regardless of what OpenGL version is supported, that is just not enough. If it crashes I can try to add a workaround, if it's graphical glitches then there isn't much I can do.
I just wanted to say it's fine with me if you don't want to support old hardware, it's just inconsistency that bothers me. I visit the site, I make sure my specs are fitting even for just launching at least. Then I succesfully run Bayonetta and play it without apparent glitches (except for overblurring) And then I launch Xenoblade Chronicles X and... driver is crashing while loading this screen (attached) in the beginning.
And then I'm making my face like this
raw

Why? Why does Bayonetta run well and this game does not? My card does not supported? But why then the other game worked? You see what I mean?
And by the way my CPU i5 750 is even older than my GPU but still holds well as you already saw in reznoire's videos ;)
 

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