Please don't ask for things like thisCan somebody please give me the memory range for item hack? Thanks in Advance.
Game - Mario Kart 8 v4.1
Wii U version - 5.5.1
Region - EUR
Type - Disk
Please don't ask for things like thisCan somebody please give me the memory range for item hack? Thanks in Advance.
Game - Mario Kart 8 v4.1
Wii U version - 5.5.1
Region - EUR
Type - Disk
if you're unsure then use a very big range.Can somebody please give me the memory range for item hack? Thanks in Advance.
Game - Mario Kart 8 v4.1
Wii U version - 5.5.1
Region - EUR
Type - Disk
P1 Disable Grabbing [Macopride64 -PAL]
30000000 107F9C30
13000000 13800000
31000000 0000002C
30100000 00000000
13000000 13800000
31000000 000007EB
00100000 00000000
D0000000 DEADCAFE
*P1 cannot get grabbed
P2 Disable Regrab Timer (Chain Grabs) [Macopride64 -PAL]
30000000 107F9C30
13000000 13800000
31000000 0000002C
30100000 00000000
13000000 13800000
31000000 00000014
30100000 00000000
13000000 13800000
03100000 00000001
00000001 00000000
31000000 000007EB
00100000 00000001
D0000000 DEADCAFE
*P2 can get chain grabbed like the vid below
For P1-P8 versions visit: http://gewiihacks.freeforums.org/-f18.html
Thanks dude for all your codes!
I just need an infinite time code to complete some challenge and crazy orders Do you have this code?
You found a copy of the value so you have to find the original to write to it. Copies won't let you overwrite them because they are also written constantly...
If it's always in the same place, why do you need a pointer..? That defeats the whole purpose of a pointer.Im trying to create some pointer codes for another games and Im taking as an example one of your videos of MK8, but Im kinda confused about the dump data. For example in your video of MK8 where you create a pointer code for the infinite/max coins in MK8, you dumped 2 "dump.bin" because of the code that changes for certain tracks and modes. What happens when it doesnt matter which, the value code is always in the same place? Should I dump more than one "dump.bin"?
Resume: I have Nintendo Land, I have the code where are located the coins, the code is the same in all modes. Do I dump more that one "dump.bin"?
If it doesn't ever change you're done already...Im trying to create some pointer codes for another games and Im taking as an example one of your videos of MK8, but Im kinda confused about the dump data. For example in your video of MK8 where you create a pointer code for the infinite/max coins in MK8, you dumped 2 "dump.bin" because of the code that changes for certain tracks and modes. What happens when it doesnt matter which, the value code is always in the same place? Should I dump more than one "dump.bin"?
Resume: I have Nintendo Land, I have the code where are located the coins, the code is the same in all modes. Do I dump more that one "dump.bin"?
If it's always in the same place, why do you need a pointer..? That defeats the whole purpose of a pointer.
If it doesn't ever change you're done already...
You will have to find out, it depends on the gameSorry, I want to do an Infinite Code, for example "Infinite Coins" thats why I am asking if its necessary a pointer
First you find the address for one stage, and then dump data for that stage. Repeat it for another stage. If you get the same address then a pointer isn't requiredSorry, I want to do an Infinite Code, for example "Infinite Coins" thats why I am asking if its necessary a pointer
Sorry, I want to do an Infinite Code, for example "Infinite Coins" thats why I am asking if its necessary a pointer
First you find the address for one stage, and then dump data for that stage. Repeat it for another stage. If you get the same address then a pointer isn't required
As far as I know, most of the time you need for this just a simple base address write. But Bully is right, it depends on the game. For which game
do you want it?
With the code handler, the cheat code always pokes so use it. Also in Python you can write an endless loop but I don't recommend you do that since it's slower and less stable:Hi!
Sorry for disturbes again
I asked a month ago to @CosmoCortney how to make codes that poke the value all time (I think they are PPC codes, example I want to poke a adress but 3s later changes to original value, So I want a code that poke always [I made a Python script but it only poked one time])
He said me that in the first post say how to do It but I didnt find nothing
Can someone say me a web or a program or something?
Bye!
while true:
tcp.poke(...)
I have updated the OP yesterday, I hope the information is clearer now. You don't need to use a python script or write assembly code. The codehandler does the job for you. It pokes the value for about 120 times per second. It may vary from game to gameHi!
Sorry for disturbes again
I asked a month ago to @CosmoCortney how to make codes that poke the value all time (I think they are PPC codes, example I want to poke a adress but 3s later changes to original value, So I want a code that poke always [I made a Python script but it only poked one time])
He said me that in the first post say how to do It but I didnt find nothing
Can someone say me a web or a program or something?
Bye!
from tcpgecko import TCPGecko
tcp = TCPGecko("192.168.1.36")
while true:
tcp.pokemem(0x3C3790E0, 0x001E854B)
tcp.s.close()
print("Done.")