Need for Speed Carbon doesn't go farther than the ''Create Profile'' screen. That's basically just the first thing you do after choosing your language.
Edit: Rayman 3 deletes my saves.
Maybe those roms aren't compatible. If you have another working injection for those roms (from that ISO site, for example), please let me know by PM and I'll try to study them to makes them compatible with my injector.
Does this auto patch save to work properly? I previously had to use GBATOOL and patch it before generating some TRF file before using another program for injection. So if it does, i hope so.
No, it doesn't, but, which games does need those patches, and why?
Is it possible to hack the banner file to get rid of the purple GBA screen and just use plain GBA covers?
It's possible with HackingToolkit and GBA VC Banner and Icon Generator. However, plain banners won't be supported in my injector.
Is it possible to add option to SRAM patch EEPROM 122 games? Becoue without Sram patch they wont save.
What's that patch? Please PM me with the info and I'll glad to add it!
if this actually gets rid of the ghosting, that'd be great.
does this grab images from some kind of release database, or do i have to look for my own images?
It has a release database for Name and Developer completion, but not for images. That's something a program can't decide for you (a nice picture).
Saving is working fine with this method?
It doesn't patch anything. Do you know which roms need to be patched?
Suggestion to change 0x80 to 0xC0, because C0 is the standard amount, and it's also what F-Zero uses. 80 would be too noticeable for little benefit.
Or maybe change to a scrollbar from 0x00 to 0xFF?
OK, I decided to give SMA4 a break for now (I don't know how they managed to patch it on that iso site), so instead I tried it with Kirby: Nightmare in Dream Land, and I must say that it did indeed work, colors and no ghosting included. Thank you very much for this application! It's worth noting, though, that the application only works with untrimmed roms; doing it with trimmed roms will result in an error message when opening it in your 3DS. I'll be waiting until proper support for flash 128k is finally added.
Please, contact me by PM about SMA4. I'll try to learn how they managed to patch it.
Are actually any GBA VC CIA with 128k support? If so, please tell me by PM too.
Would it be possible to specify in the program which ghosting/dark filter values are the official default values in the official vc releases?
While I mostly dislike the dark filter, some games were created with the gba'a darkened screen in mind, so I like to leave it on sometimes.
I don't know for which games are the ghostings, I just tooked from GBA Footer Generator v0.2d MOD. If you have that information I'll add to the application.
Beautiful! By the way, for some reason, I can't get it to work with the Ambassador GBA CIAs, even if I decrypt them with Decrypt9. Does it mean I have to create CIAs of these games from scratch?
I didn't try with Ambassador CIAs. Please send me a PM about that.
Hey
@Asdolo here's just another general suggestion for future versions of injectors, would it be possible to let us edit more digits of the TitleID?
As it stands I keep randomly picking ones that are used by official titles already used.
Also, did you have any time to look into version customization?
(no rush obviously, you're already on fire with how fast and well maintained these softwares are)
I though only 4 digits are editable (or at least, just editing that 4 digits makes the CIA works well?). As a solution, I think I can include a small DB of the official titles ID.
If you add patching GBA CIAs, could you do the same for NES? I can't recompile them with original resolution while keeping Download Play intact.
I can, but for now use HackingToolkit, which is an easy tool for that.
Every game I tried to play just gives me a black screen? What am I doing wrong?
This just happens with the CIAs generated by mi injector? Do you have another GBA CIAs working well?
Can you possibly add multiplayer support for GBA Games ? It would be SOOOOOO Perfect ! (I understand if this can demand a lot of work, but if its possible... it will be Perfect)
Another Request, Changing the input of the game (Talking for every injector) for example: using X and Y as L and R for GBA
That's not something I can reach. That requires modifying AGB_FIRM...