One thing I am curious about: Can you test Super Mario 3D Land crashes when he jumps into the screen for first level ? My old emulator worked ok but update to the latest one doesn't.

A year ago? But Hyrule Warriors Legend was released in Japan on January 2016.It has been noted over 1 year ago in may as an issue. It is from regression basically and some builds removed the commit that caused it.
It started to happen to me also in Windows and the first build I have that do that for me is HEAD-ffa8f5c, the level works without having Hardware Render activated.One thing I am curious about: Can you test Super Mario 3D Land crashes when he jumps into the screen for first level ? My old emulator worked ok but update to the latest one doesn't.
Yes however the game has an issue that a few others had that was reported a year ago. Only reason why it actually booted before was because of that commit commented out.A year ago? But Hyrule Warriors Legend was released in Japan on January 2016.

Okay! Thanks for the info.Yes however the game has an issue that a few others had that was reported a year ago. Only reason why it actually booted before was because of that commit commented out.
Being this:
https://github.com/citra-emu/citra/issues/775

It started to happen to me also in Windows and the first build I have that do that for me is HEAD-ffa8f5c, the level works without having Hardware Render activated.
I posted about that about July 6 in Citra Forums: https://discuss.citra-emu.org/d/412-kirby-planet-robobot-crash-when-enter-to-a-world-map

That's odd. The emulator just gave me 120+FPS on Cave Story 3D!![]()
Game currently won't work. Requires geo shaders and even then game is completely black.Sorry if this was already covered but is there a build that works with Monster Hunter Generations? Every build I used didn't work.
. I googled for saves but, all I found were some that had already completed the game.https://gbatemp.net/threads/post-your-savedatafiler-decrypted-saves-here.419638/Hey, does anyone have a save for Alpha Sapphire that is right at the beginning? Preferably Male.
My 3DS has gone to hell, and I can't export saves anymore. I googled for saves but, all I found were some that had already completed the game.
Please help!
And thanks in advanced.
https://gbatemp.net/threads/post-your-savedatafiler-decrypted-saves-here.419638/
and also search the end of the thread for many more as i haven't updated it yet.

You can't access internet from Citra since the emulator hasn't added internet support.Hey is there anyway to make citra accept "The latest Nintendo 3DS service user agreement" so i can use the Spotpass ? i know you can do it for a 3DS by changing in the config file the eula to ff.ff . anyway to implement that config file into the citra? would really love to use the DLC for fire emblem awakening.

It seems that you're using the Unofficial Build.What is the current cro-build?
I got the Chris save file, and when I set the clock the game freezes.
I'm using Citra-HEAD 3fd6173-dirty. And it was upload on Jan 4 I think.
It could be that I am using a Intel HD Processor. But, I can run Fire Emblem Fates Special Edition almost flawlessly.
[ 0.000001] Common.Filesystem <Warning> common\file_util.cpp:FileUtil::CreateFullPath:198: path exists C:\Users\Shaun Eborn\Documents\3DS\Citra-cro/user/config/qt-config.ini
[ 0.096779] Common.Filesystem <Warning> common\file_util.cpp:FileUtil::CreateFullPath:198: path exists C:\Users\Shaun Eborn\Documents\3DS\Citra-cro/user/config/qt-config.ini
[ 0.191780] Common.Filesystem <Warning> common\file_util.cpp:FileUtil::CreateFullPath:198: path exists C:\Users\Shaun Eborn\Documents\3DS\Citra-cro/user/config/qt-config.ini
[ 0.400216] Frontend <Error> citra_qt\game_list.cpp:GameList:opulateAsync:83: Could not find game list folder at C:/Users/Shaun Eborn/Documents/3DS/Game Directory
[ 17.036338] Render.OpenGL <Critical> video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendColorCombiner:203: Unknown color combiner operation: 6
[ 17.037399] Render.OpenGL <Critical> video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendColorCombiner:203: Unknown color combiner operation: 6
[ 18.504772] Render.OpenGL <Critical> video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendColorCombiner:203: Unknown color combiner operation: 6
[ 18.505869] Render.OpenGL <Critical> video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendColorCombiner:203: Unknown color combiner operation: 6
[ 34.672768] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2b (0xac000000)
[ 34.673740] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2a (0xa8000000)
[ 34.674447] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2b (0xad000000)
[ 34.674973] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2a (0xa8000000)
[ 34.675472] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2b (0xae800000)
[ 34.675971] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2a (0xa8000000)
[ 34.676451] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2b (0xacc00000)
[ 34.677927] HW.GPU <Critical> video_core\shader\shader_jit_x64.cppica::Shader::JitCompiler::Compile_NextInstr:746: Unhandled instruction: 0x2a (0xa8000000)


copy the user folder and paste it to the new build. Simple as that.how can i transfer my savefile from one build to another?
I wanted to do that. But it's impossible to downgrade a 3DS from 11.0 to 9.9 without HARDMOD. Soo, you gotta get your 3DS downgrade somehow.How does one decrypt a CIA for Citra? I want to try booting Home Menu with it.