Kojima Productions partners with XBOX for the development of 'PHYSINT', after PlayStation steps away

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Hideo Kojima's return to the action-espionage genre with PHYSINT will continue in partnership with XBOX. The game was initially announced as a PlayStation-exclusive in 2024, but the publisher decided to step away.

"As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project," explained Hideo Kojima in an online post. "PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward."

Asha Sharma, XBOX CEO, added the following: "Creators have choices about where and how they bring their ideas to life. We’re honored that Kojima-san has chosen XBOX to work with KOJIMA PRODUCTIONS on PHYSINT. His ambition to challenge conventions reflects the kind of creativity we want to support at XBOX".

For its part, PlayStation provided an update on the matter by saying: "After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game. Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future."

PHYSINT is still in its early development stages. Last year, Kojima noted that the game won't be out for another "five or six" years. However, there has been some progress with the game as Kojima Productions planned to kick off casting, scans, and performance capture sessions in 'late 2026'.

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yet another $ony L, and Xbox W, no fanboying just facts

Nintendo probably has no interest in these types games, they're perfectly content with their 1st party stuff..

I mean, they do though?
They did a lot of partnerships like that for games like Bayonetta, Xenoblade (before Monolith became part of Nintendo), Astral Chain (which is now a Nintendo IP, even though it wasn't originally) and now Duskbloods, which seems to have Nintendo involved somehow (funding or something at least).
 
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What are Sony doing lately? It's like they're trying to get as many people pissed as possible?

Even if the game was shaping up to be a disapointment, man, just take the loss and move on. The last thing they needed is more bad press.
Remember when pizza hut had PS1 Demo discs? Imagine Domino's does that but with Xbox games.
 
To be expected. Death stranding 1&2, while I kinda like the game, didn't reach the financial performance target they were hoping for. Sony is not about to put in another hundreds of millions to fund his novelty project as his Exec buddies at Sony have mostly left the company in the past couple of years.

Also let face it, Kojima is kinda of a dick and up his own ass most of the time, dude thinks he's a fucking rock star. While Konami was also a dick when they were dealing with him, they at least kept him grounded, somewhat.

I mean, if he wants to make a movie go and make a movie, eh? :teach:

Can't fault Sony here really.
 
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I'm somewhat surprised. Granted, death stranding 2 somewhat underperformed, but it's hardly anywhere close to one of Sony's worst performers (eg concord). If they are willing to continue supporting an arguably worse Marathon and Horizon Hunters, Kojima's games deserve even more support since his look like runaway successes compared to those. At the very least, Kojima has somewhat of a cult following. A following that will now follow him over to xbox instead.

I wonder if Sony has suffered such great financial losses from its "live-services" blitz that they are now using even the slightest of excuses to cut off projects. If so, I think the axing of Kojima's could be the tip of the iceberg and we could see a spate of cancellations in the following months.
 
From what I understand, Hideo Kojima is an auteur and as a consequence he’s notoriously difficult to work with. We love his work, but given both Konami and Sony dropped him it’s fair to speculate that his artistic process might not be particularly compatible with the reality of producing video games as a business. It’s crazy to see Sony pass up on an opportunity like this since his games sell by the truckload just by the virtue of his name being attached to them, not to mention they’re always quality stuff, but their loss is Microsoft’s gain. If they can wrangle the diva, they’ll have a new hit franchise on their hands, no doubt about it.
 
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But, can they afford this amount of bad PR?
Yes, because 90% of people are going to buy GTA 6 for their piece of crap console, until it comes to PC. They literally give 0 fucks about what people online are saying, because "normies" don't give a fuck, and will buy GTA 6 on PS5.
 
I mean, they do though?
They did a lot of partnerships like that for games like Bayonetta, Xenoblade (before Monolith became part of Nintendo), Astral Chain (which is now a Nintendo IP, even though it wasn't originally) and now Duskbloods, which seems to have Nintendo involved somehow (funding or something at least).
Yeah but Kojima sees permanent console only exclusive as nonstarter and it means he would want Nintendo to allow him to release on PC after timed exclusive.

Xbox would allow him to release on PC.
 

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