Emulation [RELEASE] Cemu - Wii U emulator

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alright, alright, enough of this none-sense, lets get back on topic.

Cemu 1.5.4 is cool , I wonder if Cemu 1.6.0 will have a milestone
 
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○ Compatibility - More games booting!
○ Some accuracy improvements
○ Decrease RAM usage
I would mostly count on the accuracy thing but not by enough to call it worthy a Milestone. Compatiblity right now is a rather random topic as from what i can tell exzap is still implementing some API-Calls some games seem to need, and that atuff has a habit of breaking other games until they are manually adjusted.
RAM on the other hand just doesn't seem that much of a priority and furthermore not that easy to reduce at all.
 
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So now that I've updated my Patreon info, I tried to make a DKC:TF video in Cemu 1.5.4 but I keep crashing.....frequently.
There doesn't seem to be much of a difference in performance from my last DKC:TF video back in 1.5.0, and there now seems to be some ghosting-like issue with Donkey Kong's fur where the "ghost-fur" is either behind him or ahead of him... though it doesn't seem to always be visible and it doesn't seem to happen at all to Dixie. It's still nice to see that we can progress beyond what would always cause freezes in previous versions of Cemu though.
DKTFtemp1.png

DKTFtemp2.png
 
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I hope @Exzap resolve to the question of the many crashes in the public version 1.5.4, and @Exzap when are you going to use the directx 12 in cemu?
Will you add a DX12 graphics backend? It would improve speed!
Despite what you may have heard, DX12 will not magically increase speed. It does perform better in some situations but none of those apply to Cemu. Additionally, performance isn't really a concern since OpenGL can be very fast if properly used. Featurewise, modern OpenGL and DX12 are equal, so ultimately there is not really any reason to support DX12.
 
Will you add a DX12 graphics backend? It would improve speed!
Despite what you may have heard, DX12 will not magically increase speed. It does perform better in some situations but none of those apply to Cemu. Additionally, performance isn't really a concern since OpenGL can be very fast if properly used. Featurewise, modern OpenGL and DX12 are equal, so ultimately there is not really any reason to support DX12.
sadly he was wrong about this and he just didnt want to program for dx at all opengl can do no where close to the amount of drawcalls that dx12 or vulkan can
 
Exzap should focus on ONE api. That would be way too much work to code for even more APIs, and just changing them would lose future MAC and Linux support. I feel lke it shouldn't bother with it till futher development.
 
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Exzap should focus on ONE api. That would be way too much work to code for even more APIs, and just changing them would lose future MAC and Linux support. I feel lke it shouldn't bother with it till futher development.
he will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazing
 
he will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazing
If DX 12 is implemented it should be done like 3DMark did


So any card can run it without issues.
 
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I met a strange defect, but it's no problem mostly.^_^

I thought this problem had been solved with 1.5.4

he will no matter what ive been working with vulkan and learning dx12 and seeing the up side both have over opengl is amazing

Put some commas dude, i've hard time to figure out what you saying.
Anyway , will be cool see some discuss with @Exzap about dx12 vs opengl vs vulkan
 
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If DX 12 is implemented it should be done like 3DMark did
I'm not sure if you are aware of the current Time Spy controversy, but TimeSpy actually isn't very representative of what to expect of DX12 and as admitted by devs only uses a single code-path for both AMD Nvidia, which brings to question it's validity as a proper DX12 benchmark when it doesn't even fully utilize available hardware.

At any rate, I believe it was mentioned somewhere a while back that if anything Vulkan would be the more likely approach much, much later on in Cemu's development. If Vulkan could be implemented in Cemu as in Doom it would benefit everyone while also getting the most out of available hardware, and at least according to id devs, it's also much easier to work with than DX12 and has more tools available. (with the added benefit of not being exclusive to W10 ofc)
 
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