Emulation [RELEASE] Cemu - Wii U emulator

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MK82.gif
 
Glad to hear MK8 works better and the loading time are much shorter now, Xenoblade Chronicles X is also somewhat playable according to the screenshots and is also looking better, the wait was worth it.

What about the other games, have any of you noticed any regressions in the other games so far?, if there's no regressions then this was a really good update.

Can anyone post the changelogs?


Thanks.

# CEMU detailed changelog for 1.5.4
# Patreon release date: 2016-07-20

CPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUX
CPU: Made some adjustments to recompiler to improve floating point accuracy
CPU: Fixed a bug in interpreter PS_STX instruction

coreinit: New API: __ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()

AX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback()

nfp: New API: Initialize(), GetNfpState()

zLib: New API: inflateReset()

h264: Various smaller changes to stop games from softlocking
h264: New API: H264DECSetBitstream()

PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead()

GX2: Added VSync option
GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg()
GX2: Added support for XOR_INT shader instruction
GX2: Improved support for occlusion queries
GX2: Added proper support for geometry shader textures
GX2: Added support for scissor box
GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets
GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache
GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored
GX2: GX2WaitTimeStamp() now correctly returns true/false
GX2: GX2Init() no longer resets event callbacks
GX2: Improvements to Streamout shader emulation
GX2: Added debug option to globally disable Streamout shaders
 
Last edited by xZabuzax,
Would someone be kind enough to compile a consolodated (game) changelog for 1.5.4:

Like...

MK8: Improved shadowing, effects, overall FPS, faster load times.
Smash: ...
Bayonetta 1: No longer loads
DKC: Loads fully, ...
....
...
...

PS: Also, I love release time since we can stop fighting/complaining for a few days and just talk about progress, improvements and so on...
 
Ha Ha the way donkey kong looks.
mario and sonic at the rio 2016 the olimpic CRASH
Capturar.JPG


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Did you disable overwrite vertex buffer size? What are your specs?

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Scary as. Big improvement since the vid though.
l5 6400 + GTX960+ 8gb ram
 

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