Emulation [RELEASE] Cemu - Wii U emulator

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FloatingFatMan

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Such as??? other people have their respected titles so i'd take it for it's literal meaning too.
graphic artist
sound engineer
mocap, animator
bugtester
cgi artist
3d modeler
storyboarder
publisher always stealing the credit from devs like thq and yukes, marketing

Any and all of those can come under the umbrella term of "game developer". You're getting confused with the more specific job of "programmer", who is the one who actually writes the code. I should know, I've been one professionally for the last 30 years.
 

abdellbobo

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please don't speak about Other emulators on cemu Thread if u speak about Other emulators that approved that you are mentally retarded no offensive but this is reality.
Fthe other emu.jpg
 

Fedeondarts

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Such as??? other people have their respected titles so i'd take it for it's literal meaning too.
graphic artist
sound engineer
mocap, animator
bugtester
cgi artist
3d modeler
storyboarder
publisher always stealing the credit from devs like thq and yukes, marketing

Miyamoto is a game developer. Do you believe he does any programming? Its been ages since he has. Its like saying filmmaker. Its a team effort most of the times.
 

ned

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I just think it's wrongly titling yourself stealing credit for the littlest of effort, what's next classing the chef or tea gir/boy as a developer just cause they happen to be in the same building.
To title the above person you said i'd say director.
I also hate the blanket term hacker it ties people under the same brush as cyber criminals, when reality their just reverse engineers, code finders / script kiddies.
 
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FloatingFatMan

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I just think it's wrongly titling yourself stealing credit for the littlest of effort, what's next classing the chef or tea gir/boy as a developer just cause they happen to be in the same building.
To title the above person you said i'd say diirector.

You'd be incorrect to do so.
 
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lucianobugalu

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You forgot the phrase 'Looks can be deceiving.'
Go do your homework and come back, no-one here is a moron unless they prove it.. and you just did.

Cemu is progressing faster than any emulator out there that I have seen and is even booting newer games albeit slowly or black-screened.
Take a look around and many emulators will often crash or simply won't work at all.

I suggest taking your opinions and shoving them back up your ass where it belongs.
I'm sorry for not answering you this, you should be talking to his father or mother, as usual.
What are their names?
 
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JanetMerai

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I must say I find it rather laughable that you scorn at those who take for granted the work that has thus far gone into Cemu, only to denigrate the hard work that has gone into other projects by referring to it as a 'joke'. Indeed, immaturity can be seen throughout this thread, but it's hard to take the high ground when you make farcical generalisations such as claiming that they're 'pirates'. Yes, I'm sure they're baby-killers as well.

Also, it is simply naive to judge open source projects by the frequency of commits, or even by their publicity. Different projects and different developers take different approaches to managing their Git repos. In the case of Citra, changes are often made to forks before being submitted as a pull request, which is publicly scrutinised before being merged into the main project. Or alternatively, Git commits may be made locally before being pushed in large chunks. And whilst yes, Cemu may appear to show greater publicity than other emulators at this time, that does not mean development has ceased. Different platforms have different architectures that each present their own challenges when creating an emulator. It just so happens that the Wii U uses both hardware and software that are relatively well-documented and well-understood, and hence progress has moved forward rapidly. But I'm certain you already knew all of this as a game developer yourself.

As for the Decaf project, what are you talking about? Like Cemu, there are only two main developers, exjam and brett19, who each have jobs and yet still manage to pour in significant amounts of work in as can be seen by your beloved commit log https://github.com/decaf-emu/decaf-emu/commits/master. Additionally, Exzap has noted himself that Cemu has been in development for some time prior to its public release, so it's hard to take seriously phrases such as 'pick up the pace' when Cemu has had a head start.

Finally, with regard to these viruses, I'd love to see these 'results' you speak of. Closed source programs are a black box. They may have a virus, they may not. Who could know? Virus scanners don't always detect everything. At least open source programs provide an opportunity for a much wider audience to inspect the code for malicious contents. Closed-source programs require innumerable hours of careful scanning through assembly instructions that the majority of people simply do not have, or lack the skills to do so. That's not to say Cemu contains any viruses, I'm very doubtful that it does, however it is difficult to know this for certain.

Cemu has indeed made remarkable progress over these past few months, and I applaud Exzap and Petergov who each have each done a splendid job in achieving what they have. However, pretending everything is faultless is just as deplorable as claiming it is completely flawed.

Some of my observations were flawed then, I am glad to know more about these things :3
 

JanetMerai

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I just think it's wrongly titling yourself stealing credit for the littlest of effort, what's next classing the chef or tea gir/boy as a developer just cause they happen to be in the same building.
To title the above person you said i'd say director.
I also hate the blanket term hacker it ties people under the same brush as cyber criminals, when reality their just reverse engineers, code finders / script kiddies.

I'm not stealing anything at all.

I'm both an artist and technical art director for my own game studio I am working on.
In my actual game studio experience, I worked with programmers and designers of all kinds including idiotic people who basically cash in pay-checks similar to Miyamoto from Nintendo.

It was my job to create both artistic and technical specifications for models, sculptures, rigs and animations and inform my fellow developers about changes or things needing to be aware of.

I have no intention or desire to learn programming with the exception of minor or moderate changes as needed to assets I deem worthy of spending money on for my game.
Unity Assets are a must for an artist with little programming knowledge and I fit that bill.
Similar thing for programmers who need art for their own creations, they need art and that often goes unnoticed or tucked under the rug.
Why not do this to Floatingfatman, he claims to be a programmer with around 30-ish years of professional programming experience.

Back in the day it was common for a group of people to combine their skill, talent and efforts to collaborate on a game project and is a traditional method these days.

Today, artists like me are free to bypass programming and focus on their designs.
Games are more than just about art, programming and design... its a love of labor and passion to create an interactive medium the creator and players can both enjoy.

If you are still under the 'umbrella' term for a list of roles, you need to do some research on modern game creation for artists.
 

abdellbobo

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the most future I am waiting for for Siri is a universal "shaderCache" this is allow us to share our "shaderCache" files and don't delete our old "shaderCache"large files every week maybe if you come on the next cemu build.
what is your favorite most anticipated future?
 

JanetMerai

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Miyamoto is a game developer. Do you believe he does any programming? Its been ages since he has. Its like saying filmmaker. Its a team effort most of the times.

Miyamoto is basically an observer and not a developer.
He started out doing art for Donkey Kong, the original Arcade game, but now all he does is oversee and tell people what to do.
Take a look at his resume, if you know Japanese that is (I am fluent in Japanese).

He spends his time rearranging furniture, breeding dogs, gardening and admits to rarely ever playing games at all.

Unfortunately, Miyamoto is not what he used to be.

--------------------- MERGED ---------------------------

I just think it's wrongly titling yourself stealing credit for the littlest of effort, what's next classing the chef or tea gir/boy as a developer just cause they happen to be in the same building.
To title the above person you said i'd say director.
I also hate the blanket term hacker it ties people under the same brush as cyber criminals, when reality their just reverse engineers, code finders / script kiddies.

I'm paying for Assets and utilizing programmers projects to create my game as an artist.
Who said I am stealing credit or claiming all the effort put into my game is that of my own?
All that design work, model and sculpt creation, animation, conversations, story, objects, interface and (the list goes on) are done by me and my team of artists.

You are making crap up just like every little whiny troll out there.
I'm an artist, not a programmer... how many times do I need to mention this before someone actually pays attention?

Last time I checked, most of the good games use a well established engine to make their games and people gobble it up and plaster 'game of the year' on it.

--------------------- MERGED ---------------------------

I'm sorry for not answering you this, you should be talking to his father or mother, as usual.
What are their names?

Yeah, google translate butchered what you said.
Learn English as everyone else says or just don't bother.

I'm fluent in English and Japanese, perhaps take advice on that and learn English?
 

Again

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Miyamoto is basically an observer and not a developer.
He started out doing art for Donkey Kong, the original Arcade game, but now all he does is oversee and tell people what to do.
Take a look at his resume, if you know Japanese that is (I am fluent in Japanese).

He spends his time rearranging furniture, breeding dogs, gardening and admits to rarely ever playing games at all.

Unfortunately, Miyamoto is not what he used to be.

--------------------- MERGED ---------------------------



I'm paying for Assets and utilizing programmers projects to create my game as an artist.
Who said I am stealing credit or claiming all the effort put into my game is that of my own?
All that design work, model and sculpt creation, animation, conversations, story, objects, interface and (the list goes on) are done by me and my team of artists.

You are making crap up just like every little whiny troll out there.
I'm an artist, not a programmer... how many times do I need to mention this before someone actually pays attention?

Last time I checked, most of the good games use a well established engine to make their games and people gobble it up and plaster 'game of the year' on it.

--------------------- MERGED ---------------------------



Yeah, google translate butchered what you said.
Learn English as everyone else says or just don't bother.

I'm fluent in English and Japanese, perhaps take advice on that and learn English?

these guys took the day today to be with these silly squabbles, I want to know is the new version of Cému someone can say something about.
 
Last edited by Again,

cheungpakwan

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for others that experiencing APP CRASH on Mario Kart 8 in Cemu (Nvidia GPU)
finally i have the solution...

before i can't play mario kart 8 for more than 15minutes, it always APP CRASH..
im re-install my windows ( still the same APP CRASH )
updating and changing nvidia forceware DRIVER ( still the same APP CRASH)
check my PC RAM for 8 hours using memtest86+ without any error ( still the same APP CRASH )

.... finally i buy a NEW 8GB RAM stick.. and try to replace my RAM...

now.. i can play mario kart 8 for more than hours nonstop... without APP CRASH again...




Thanks Exzap for making Cemu wii u emulator..

Note : i'm still using cemu 1.52, because cemu 1.53 is have a loongg.. time LOADING waiting :D
 
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Adonisds

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Bug report: when using a controller mapped to a pro controller in Pikmin 3, the R button is always pressed all the time no matter what I try, so it can't be played with an emulated pro controller
 
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shanzo

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Bug report: when using a controller mapped to a pro controller in Pikmin 3, the R button is always pressed all the time no matter what I try, so it can't be played with an emulated pro controller
Finally someone using this thread to report a bug! Well done sir!
 
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