oh man this update, somebody reminded me to look at it, totally forgot about it:
-reworked big chunks of the cheats system, it now internally supports all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested
-disabled all cheat hooks and added a new one directly through the PADRead function which exists in all games, this should give very good compatibility and most importantly more stability when using cheats
-the codehandler source code is now included in nintendont and will be compiled together with everything else, this just makes it more open and accessable
really I didnt put too much time into this simply because I just wanted to finally get *something* done on it, was on my mind from time to time for months now and I just never did anything on it.