Which game are you even trying to run?
Did you dump shared_font.bin too?
@JayFoxRox , so far how is the progression of Hardware Renderer's branch ? You are doing that part right?
Which game are you even trying to run?
Did you dump shared_font.bin too?
currently Pokemon X & Y does not work on the latest official build so no but you can always take a look here https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/Hi, would anyone be able to point me in the direction of getting Pokemon X or Y running in Citra? I tried some stuff from a few months ago but Im getting stuck after making a name at a black screen. I know I was supposed to use a save file to get past this and supposedly had the files, but Citra simply stopped doing anything at the black screen, even in the command prompt.
If there's a better thread/area for this please direct me :]. Thank you in advance~
It does not work on any build unoffficial or official.Hi, would anyone be able to point me in the direction of getting Pokemon X or Y running in Citra? I tried some stuff from a few months ago but Im getting stuck after making a name at a black screen. I know I was supposed to use a save file to get past this and supposedly had the files, but Citra simply stopped doing anything at the black screen, even in the command prompt.
If there's a better thread/area for this please direct me :]. Thank you in advance~
@JayFoxRox , so far how is the progression of Hardware Renderer's branch ? You are doing that part right?
Does anybody know, how to create the nand structure (https://github.com/citra-emu/citra/wiki/Home-Folder) without a nand dump?
I have a 3DS, but I don't own a flashcard, to dump the files.
Is there any possibility to reconstruct the nand system. For example with NUS.
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We were (and are) looking into generating a shared_font on the fly or in advance. However we'll have to write our own tools probably because the tools available don't work properly.
And it's too much stupid work for the long-time Citra contributors who know the codebase inside out to work on something that's mostly external code.
There are also more important issues at hand (missing features / performance).
We don't really expect anyone to actually play games uing Citra yet. We also expect anybody to be able to dump their shared_font currently as Citra is still aiming at a technical audience.
If you want to fix the shared-font situation (if you can code) you should hop on #citra / #citra dev (freenode) and offer help.
@clockymood: The Pokemon stuff was annoying but the review style was the nail in the coffin. But hey.. at least review policys are being discussed now.
Mario 3D Land doesn't use geometry shaders and they aren't merged either. The problem is most likely this one (and it exists for some months now, it was only masked before too).
If it's not that issue (particle effects broken), provide screenshots [of nightly build + commit id] (If it's an issue we don't know yet you should bisect it and create an issue on github)
We were (and are) looking into generating a shared_font on the fly or in advance. However we'll have to write our own tools probably because the tools available don't work properly.
And it's too much stupid work for the long-time Citra contributors who know the codebase inside out to work on something that's mostly external code.
There are also more important issues at hand (missing features / performance).
We don't really expect anyone to actually play games uing Citra yet. We also expect anybody to be able to dump their shared_font currently as Citra is still aiming at a technical audience.
If you want to fix the shared-font situation (if you can code) you should hop on #citra / #citra dev (freenode) and offer help.
There's this but most people don't read the wiki so they probably won't see it.@JayFoxRox , Lots of people are testing and not reporting, why don't you make a reporting guide for github on the Citra site, that includes the games you want to test, PRs etc, i think it would be helpful.
@JayFoxRox , Lots of people are testing and not reporting, why don't you make a reporting guide for github on the Citra site, that includes the games you want to test, PRs etc, i think it would be helpful.
But maybe as recommendation. You could run very simple homebrew apps on the 3ds and on citra to compare the results of certain functions. But i guess you are already doing that. :-)
That's really unfortunate. Test suites are godlike at spotting regressions and every system should have them.Ideally we'd test every function, but a lot of contributors just don't care unfortunately and if we stopped accepting their stuff we'd be way slower - more accurate though. (This is, in part, caused by all these Pokemon kids and non-official builds, pushing Citra in certain directions)
I'd be happy to help, though I am a dev so I don't know how I'd feel in the long run just doing non-dev workSo if you want to free the developers from wasting time you can also start moderating the forums (either the official forums, speaking up on reddit and here). However, you'll probably want to get on IRC for that so you can ask for the proper answer unless you know something for cert