Yes I've tried it but get narrowing conversion error while compiling. Might be a Windows issue plus I tried letting Appveyor compile with errors still. That was a while a ago. I haven't tried it recently.
Please report these bugs in the Pull Requests to my own repo:
https://github.com/JayFoxRox/citra/pulls
That's my staging area - it doesn't have to stay as clean as the Citra PRs. If you have problems or tested something successfully you can help me by commenting on my PRs (on my repo!). That way I can see if there are issues I might not be aware of + I also have evidence to show that the PR actually works when moving it over to the main project.
If I don't like your posts I can still delete them later (no hard feelings, but I don't need hundreds of screenshots, just some + confirmation that it doesn't cause regressions is fine / so don't be confused if your commens magically disappear).
Both Filter and non, Petalburg Woods.
BTW. Skybox bug in FEFates. This is not what the actual game looks like.
Create an issue on github (on the public citra-emu repo, not on my repo) for these problems.
- I'm still trying to find games which have broken cubemaps (which this probably is).
Just call it something like "<Game name> - Broken skybox", add a full log, post the screenshot and tell users who never played the game how to reproduce (maybe attach a save file to reach the point faster).
Also make sure to mention which revision you used for testing (the most recent, without as many hacks as possible is probably the best. Merging a few planned PRs is fine if you mention that you had to use them to circumvent other issues in the game)
//Edit: Don't use hacks which are not absolutely necessary for testing.
= Only use those which are necessary to avoid crashes. Don't use "enhancement"-hacks like forced texture filters or screen layout stuff etc.