Nope, Loadiine only supports SD cards at the moment. The kernel doesn't have access to the Wii U's USB ports.HELLOO, i wanted to ask if it would be possible for me to use a 16gb usb instead of a 2gb sd card
Ah sorry, so if you head over here:
https://github.com/dimok789/loadiine_gx2
This is the official github for Loadiine GX2, there are two options here. You can download the latest "stable" release of 0.2, or you can download the (POTENTIALLY BUGGY) latest nightly build, which potentially has several new features/fixes since 0.2.
What I meant was, if you download the "stable" 0.2, the folder will contain the .elf, meta and icon. If you just download the latest nightly, it ONLY contains the .elf file. If you wanted the "full" package with all 3 files and latest version, just download the 0.2 version, whcih contains all 3 files, then download the latest nightly version and overwrite the .elf file.
I only mention this because in your post you mentioned you had no meta or icon, just letting you know they are found in the 0.2 download.
Also, for the TitleID in the game folder name, remember each title has its own TitleID! You can look here for more info:
http://www.gametdb.com/WiiU/List
Ah sorry, so if you head over here:
https://github.com/dimok789/loadiine_gx2
This is the official github for Loadiine GX2, there are two options here. You can download the latest "stable" release of 0.2, or you can download the (POTENTIALLY BUGGY) latest nightly build, which potentially has several new features/fixes since 0.2.
What I meant was, if you download the "stable" 0.2, the folder will contain the .elf, meta and icon. If you just download the latest nightly, it ONLY contains the .elf file. If you wanted the "full" package with all 3 files and latest version, just download the 0.2 version, whcih contains all 3 files, then download the latest nightly version and overwrite the .elf file.
I only mention this because in your post you mentioned you had no meta or icon, just letting you know they are found in the 0.2 download.
Also, for the TitleID in the game folder name, remember each title has its own TitleID! You can look here for more info:
http://www.gametdb.com/WiiU/List
1. It's temporary, you have to do it each timen00b alert, Is this permanent, or do I have to do this each time, and can I use this with cafiine for sm4sh mods? Any help is appreciated.
Okay, Thank You so much!This makes me wonder if a PSP emulator would be possible
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1. It's temporary, you have to do it each time
2. I don't know but since this is loadiine you can just edit the files manually, there isn't really any need for caffine
did you follow the xampp or non xampp guide?Hey guys, for anyone having problems, I HIGHLY recommend just trying this:
http://gbatemp.net/threads/5-5-1-5-4-0-5-3-2-self-hosting-package-everything-in-one-zip-file.424679/
it fixed ALL my problems, and its an all-in-one package with perfect instructions. took me 2minutes to setup and get running.
Turns out the problem for me (and im pretty sure a lot of you) is that Haxserver is just EXTREMELY problematic. Yes it seems to work fine for some people but not for others. I hope this helps some of you out.
nvm theyre the samedid you follow the xampp or non xampp guide?
You are amazing! Thank you so much for all your help thus far!! After having formatted the SDXC to FAT32 and adding the TitleID to the end of the game folder, it works! And thank you also for your explanation on how to get the meta and icon. My question is...it worked without the meta or icon file, so are they necessary? Also, I was successfully able to load Super Mario 3D World, however the loading times are quite slow..to load one map takes about 30 seconds. Is there a way to fix this? or is it because I'm using a large 128 GB SD Card and the game itself is quite small...which is what I suspect.
Help please! do you know how to run Twilight Princess HD? it gives me a black screen after starting a new game...